[The Rare Canceled Game Art Thread]

V_Ben said:
Or perhaps Microsoft was afraid to take risks on new IP's by a developer they could easily morph into a casual-ware house.

And considering how their last several projects sold, why wouldn't MS have faith in them? Should have just shut up and signed the check.
 
Kafel said:
Because their fans stayed on Nintendo consoles ? Because they've grown up ? ...


I've said it already but Kinect is the best thing that could happen to this studio. It's a chance for them to be relevant again nowadays.
Thing is there's alot of inuendo that makes those rare games an adulty undertone unfortunately that British-esque sitcom humour only works over here limiting their appeal worldwide.
 
Shiggy said:

Would have loved to have seen what came of this, and how the game played. Looks quite interesting. Sad that that is probably the end of the characters now. :(

Anyway I've purchased all of Rare's games for 360. Perfect Dark Zero wasn't what I really expected, and BK Nuts & Bolts.. well I liked seeing Banjo and Kazooie again but the whole building of things not so much a fan of. Liked Viva Pinata and Kameo though, and would have loved to have seen Sabreman Stampede release.
 
Paco said:
I can't see myself buying another Xbox console for just more Gears of War, Halo, or Fable. Not enough substance, style, or originality to fill my wide interests.

I don't share the same concerns, Microsoft has introduced hell of a lot interesting new franchises since 2005, and they keep coming, both from them and third parties. And while I don't know if Kafel is right about Kinect being the best thing to happen to Rare, personally I feel it's the best and most creativity enabling thing to happen to gaming in a long time, although it might not be obvious yet. But to each his own.
 
REMEMBER CITADEL said:
I don't share the same concerns, Microsoft has introduced hell of a lot interesting new franchises since 2005, and they keep coming, both from them and third parties. And while I don't know if Kafel is right about Kinect being the best thing to happen to Rare, personally I feel it's the best and most creativity enabling thing to happen to gaming in a long time, although it might not be obvious yet. But to each his own.

hmm which franschises?

Gears of Bromance?
Forza?
Halo?
Fable?
Alan Wake?
Crackdown?

Not really original output... or interesting imo
 
SpokkX said:
hmm which franschises?

Gears of Bromance?
Forza?
Halo?
Fable?
Alan Wake?
Crackdown?

Not really original output... or interesting imo

Some of those are older, but yes. Plus Kameo, Blue Dragon, Lost Odyssey, Infinite Undiscovery, Viva Pinata, Too Human, Mass Effect, Ninety-Nine Nights, Lips, Ninja Blade, Kinect Adventures, Sports, Joy Ride, Kinectimals, Haunt, Project Draco, Codename D, Codename Kingdoms and a bucketload of XBLA exclusive releases. And then on top of that all the third party exclusives and console exclusives.

All that might not be your thing, but it sure is mine. Different people, different tastes - shocking, I know.

By the way, although Gears and Crackdown might not seem very original nowadays, that's because their success has inspired a bunch of similar games. Back when they first appeared there were not that many similar titles on the market.
 
Domino Theory said:
Rare needs to be able to do a proper Banjo platformer, Kameo 2 and Perfect Dark 2 with some decent marketing and hype for each title.

Oh and don't release their games one week after the release of a blockbuster title (ex: Nuts and Bolts released a week after Gears 2). You're just asking for it to get slaughtered at that point.
I really hate when people say things like this. It's like saying "release your game when there's no competition because your game is barely good enough to stand on its own". It's even worse in this case as the two games in question aren't even in the same genre.
 
REMEMBER CITADEL said:
Only in dreams. Don't ask. It's mine this summer, if not earlier.
How do you know if all of those games are your thing though, or are interesting, or good? I played through Ninja Blade last year and thought it was awful.

Kameo is one of my favourite 360 games though, I hate that they canned the sequel.
 
Shiggy said:
Seavor sounds pretty bitter



fairytale_characters_bysl1.jpg

lilithps6z.jpg

Unseen64 is finally back online:
http://www.unseen64.net/2009/04/04/urchin-rareware-x360-cancelled/
 
Mojo said:
How do you know if all of those games are your thing though, or are interesting, or good? I played through Ninja Blade last year and thought it was awful.

Kameo is one of my favourite 360 games though, I hate that they canned the sequel.

I don't know that I'm going to like all of them when I finally get to play them, of course, but I know when a game appeals to me. You know, the same way people are looking forward to games and even platforms that are not out yet.

That said, I did play some of them on PC and some of my friends do have Xbox 360s so I can play them that way.
 
REMEMBER CITADEL said:
Some of those are older, but yes. Plus Kameo, Blue Dragon, Lost Odyssey, Infinite Undiscovery, Viva Pinata, Too Human, Mass Effect, Ninety-Nine Nights, Lips, Ninja Blade, Kinect Adventures, Sports, Joy Ride, Kinectimals, Haunt, Project Draco, Codename D, Codename Kingdoms and a bucketload of XBLA exclusive releases. And then on top of that all the third party exclusives and console exclusives.

All that might not be your thing, but it sure is mine. Different people, different tastes - shocking, I know.

By the way, although Gears and Crackdown might not seem very original nowadays, that's because their success has inspired a bunch of similar games. Back when they first appeared there were not that many similar titles on the market.

Huh unless this comment :
I don't share the same concerns, Microsoft has introduced hell of a lot interesting new franchises since 2005, and they keep coming, both from them and third parties. And while I don't know if Kafel is right about Kinect being the best thing to happen to Rare, personally I feel it's the best and most creativity enabling thing to happen to gaming in a long time, although it might not be obvious yet. But to each his own.

was only to point at YOUR taste and not a general point about the state of the platform it's like claiming that the ps3 has some awesome games while pointing to Haze and Lair :/
I know exageration and all that but still.
theses games shouldn't credited to MS since they've actually appeared on other systems (sometimes the very same day)
Blue Dragon, Infinite Undiscovery, Mass Effect, Ninja Blade

And
Kameo, Blue Dragon, Lost Odyssey, Infinite Undiscovery, Viva Pinata, Too Human, Ninety-Nine Nights, Lips, Ninja Blade, Haunt, Project Draco, Codename D, Codename Kingdoms
could not exactly be seen as anything but padding in listwarz I mean there's plenty to love on the 360.

I think my point is that your list of games is not very convincing from a sales perspective or a critical perspective (as in metacritic).
All I know is that after that post I'm not convinced that MS did anything particularly interesting as far as new IP.

I still want Fez though.
 
Anticitizen One said:
182318-300px_kingkrool_large.jpg


Captain K.Rool didn't even know Rare HAD an art staff
I don't know, man. All of Rare's characters were a huge part of my childhood. Whether Rare's characters seem "unoriginal" in retrospect or not, I bet most who grew up with them don't care. Call it rose-tinted glasses syndrome if you want, but I regularly replay Rare's older games (Banjo series, DK64, Conker's BFD, etc) and they all hold up. All nostalgia aside, I think these games will honestly stand the test of time. They may not be incredibly original (well, except BFD), but they're charming and incredibly competent. This is an especially important point when you consider that most 32-bit generation games (PS1/N64) have not aged well. Developers were making the transition to 3D, some better than others, and a lot of those games are borderline unplayable nowadays. Rare's games were always high quality as far as graphics... take a look at the XBLA remakes of the Banjo games. They don't look amazing, but they're definitely easy on the eyes.

Haha, this is turning into an "I MISS RARE!" rant. :(
 
REMEMBER CITADEL said:
I don't know that I'm going to like all of them when I finally get to play them, of course, but I know when a game appeals to me.
Anything appeal to you on the other 2 consoles? I only have a 360 and even I find it's exclusive lineup lackluster at times.

Rare was partially the reason I got one (and the original) in the first place, so it saddens me to see them like this.
 
dvolovets said:
I don't know, man. All of Rare's characters were a huge part of my childhood. Whether Rare's characters seem "unoriginal" in retrospect, I bet most who grew up with them don't care. Call it rose-tinted glasses syndrome if you want, but I regularly replay Rare's older games (Banjo series, DK64, Conker's BFD, etc) and they all hold up. All nostalgia aside, I think these games will honestly stand the test of time. They may not be incredibly original (well, except BFD), but they're charming and incredibly competent. This is an especially important point when you consider that most 32-bit generation games (PS1/N64) have not aged well. Developers were making the transition to 3D, some better than others, and a lot of games are borderline unplayable nowadays. Rare's games were always were high quality as far as graphics... take a look at the XBLA remakes of the Banjo games. They don't look amazing, but they're definitely easy on the eyes.

Haha, this is turning into an "I MISS RARE!" rant. :(

Couldn't agree more with this post.
 
Mael said:
Huh unless this comment :
was only to point at YOUR taste and not a general point about the state of the platform it's like claiming that the ps3 has some awesome games while pointing to Haze and Lair :/

I don't follow you. I mean, of course all of those things are subjective, there's no objective "state of the platform" as far as game line-ups go. Not all people agree on all games. Have you never liked a game someone else thinks is crap and vice versa? Do you only play blockbusters and 90+ titles? If so, more power to you.


theses games shouldn't credited to MS since they've actually appeared on other systems (sometimes the very same day)
Blue Dragon, Infinite Undiscovery, Mass Effect, Ninja Blade

Huh? Those games were all published and brought to market by Microsoft, where they've appeared (by the way, Blue Dragon and Infinite Undiscovery have never appeared anywhere else) is of no relevance to this discussion.


Kameo, Blue Dragon, Lost Odyssey, Infinite Undiscovery, Viva Pinata, Too Human, Ninety-Nine Nights, Lips, Ninja Blade, Haunt, Project Draco, Codename D, Codename Kingdoms
could not exactly be seen as anything but padding in listwarz

Such a bizarre comment, since some of those games are generally regarded as very good and some of them are not even out yet, but I've already answered that.


Mojo said:
Anything appeal to you on the other 2 consoles? I only have a 360 and even I find it's exclusive lineup lackluster at times.

Of course! I want all of them, but as it stands, Xbox 360 has the most games I'm interested in.
 
REMEMBER CITADEL said:
Of course! I want all of them, but as it stands, Xbox 360 has the most games I'm interested in.
Well you've waited long enough lol


Anyhow, Rare might not have had the best character designs, but their environments always looked great. Damn I so wanted a Jet Force Gemini 2...
 
REMEMBER CITADEL said:
I don't follow you. I mean, of course all of those things are subjective, there's no objective "state of the platform" as far as game line-ups go. Not all people agree on all games. Have you never liked a game someone else thinks is crap and vice versa?

Considering my fav game of last gen didn't sell well enough to get a release in Pal land and average less than 70% in MC....
You were making an argument about new IP so I took that as a clue that you were making a general statement about MSFT's strategy

REMEMBER CITADEL said:
Do you only play blockbusters and 90+ titles? If so, more power to you.

Mael said:
I still want Fez though.

You tell me...

REMEMBER CITADEL said:
Huh? Those games were all published and brought to market by Microsoft, where they've appeared (by the way, Blue Dragon and Infinite Undiscovery have never appeared anywhere else) is of no relevance to this discussion.

Actually for IU....
Infinite Undiscovery was announced in September 2006 by Famitsu.[7] Initially it was believed that Microsoft would publish the game,[8] however at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix took over publishing duties because they have more "know-how" with RPGs.[9] However, since Microsoft was the original publisher, it holds the trademark for the game[10] and shares the copyright with Square Enix.[11]

But I was thinking of Last Remnant anyway, and Blue Dragon with more games on DS than on 360 is certainly not a MSFT IP.

REMEMBER CITADEL said:
Such a bizarre comment, since some of those games are generally regarded as very good and some of them are not even out yet, but I've already answered that.
What I mean is that they're not exactly seen as GoTY material or even system sellers which is actually the only metrics worth discussing if we're discussing strategies of entertainment corporations.
And to be fair some of them I've never even heard of so I pretty much doubt that they're THAT important to MSFT (especially since they canned so many studios and repurposed the others)

Now if you're not making a point about what YOU want of the 360 and not what you think the market want of the 360 we're having a discussion regarding your taste and I'm not one to argue that your taste are good/bad.

Mojo said:
Well you've waited long enough lol


Anyhow, Rare might not have had the best character designs, but their environments always looked great. Damn I so wanted a Jet Force Gemini 2...

You and me bro.
 
I think it's worth mentioning that Steve Mayles, Rare's principal artist and creator/designer of almost all of Rare's iconic characters and art, is still at Rare.
 
Mael said:
Actually for IU....

Yeah, I know Microsoft let Square Enix handle the publishing duties, but the project was commissioned (and probably paid for) by Microsoft. Both Microsoft and Square Enix are listed in the copyright and the game's credits.


and Blue Dragon with more games on DS than on 360 is certainly not a MSFT IP.

Blue Dragon IP was originally brought to market by Microsoft. That's all I said and that's an undeniable fact.


What I mean is that they're not exactly seen as GoTY material or even system sellers which is actually the only metrics worth discussing if we're discussing strategies of entertainment corporations.

We were not discussing strategies of entertainment corporations, I don't know where you got that idea. I was just saying that Microsoft has brought a lot more IPs to market than just Gears, Fable and Halo.

But if we were to discuss that, sales prove that Microsoft has nothing to be ashamed of as far as their software strategy goes.
 
REMEMBER CITADEL said:
Yeah, I know Microsoft let Square Enix handle the publishing duties, but the project was commissioned (and probably paid for) by Microsoft. Both Microsoft and Square Enix are listed in the copyright and the game's credits.

As wiki says both co own the copyright (like SMRPG on snes probably or the very first BoF between Capcom and Squaresoft)

REMEMBER CITADEL said:
Blue Dragon IP was originally brought to market by Microsoft. That's all I said and that's an undeniable fact.

And again in the context of the overall strategy of MSFT as a content provider it's now totally irrelevant for them as they don't own it anymore.

REMEMBER CITADEL said:
We were not discussing strategies of entertainment corporations, I don't know where you got that idea. I was just saying that Microsoft has brought a lot more IPs to market than just Gears, Fable and Halo.

Your 1rst reply in this whole discussion was
REMEMBER CITADEL said:
I don't share the same concerns, Microsoft has introduced hell of a lot interesting new franchises since 2005, and they keep coming, both from them and third parties. And while I don't know if Kafel is right about Kinect being the best thing to happen to Rare, personally I feel it's the best and most creativity enabling thing to happen to gaming in a long time, although it might not be obvious yet. But to each his own.
which was a reply to

I can't see myself buying another Xbox console for just more Gears of War, Halo, or Fable. Not enough substance, style, or originality to fill my wide interests.

which was either a comment on his taste (which would beg the question why are you even discussing it in the 1rst place since it's his opinion based on his taste which means there's nothign to add) OR a comment on MSFT's future strategy.
Which means that you are actually discussing MSFT's current and future strategy and not your taste.
If that's not the case then let's drop that whole discussion.

REMEMBER CITADEL said:
But if we were to discuss that, sales prove that Microsoft has nothing to be ashamed of as far as their software strategy goes.
As far as IP they own that are not Kinect related (since we don't have a bg picture enough) or the usual bro stuffs (Halo/Gears/Forza) they certainly have the weakest and less diverse lineup of the 3 platform providers.
It's not even up to discussion at this point, unless you want to sales/critical receptions of MSFT/Sony/Nintendo from 2005 to mid 2010, but if that's the case let's make another topic because that's really off topic now.
 
Kafel said:
Useless bitter devs not accepting their studio's new policy being sacked, news at 11.

That was clumsy, to say the least.

Anyway, this is itching for a timeline, I agree. I'll try and get on it if I have some time, but if anyone else is keen, go for it!
 
Mael said:
And again in the context of the overall strategy of MSFT as a content provider it's now totally irrelevant for them as they don't own it anymore.

And that's completely irrelevant to my argument as I was just using it to illustrate the fact that they've been bringing a lot of new IPs to the market and that they will probably continue doing so.


Your 1rst reply in this whole discussion was

which was a reply to

which was either a comment on his taste (which would beg the question why are you even discussing it in the 1rst place since it's his opinion based on his taste which means there's nothign to add) OR a comment on MSFT's future strategy.

"I don't share the same concerns" should give you a clue. Yes, it was not really necessary to state my opinion on the subject, but neither was him stating his. That's all there was to it.


As far as IP they own that are not Kinect related (since we don't have a bg picture enough) or the usual bro stuffs (Halo/Gears/Forza) they certainly have the weakest and less diverse lineup of the 3 platform providers.

If you're talking about the whole IP stable, sure. That's because Sony entered the market in mid 90s and Nintendo way back in the 80s. If you're talking about franchises introduced over the last 5 years, that's debatable and subjective. Again, as far as sales go, they are right up there with the other two, if not ahead of Sony.


It's not even up to discussion at this point, unless you want to sales/critical receptions of MSFT/Sony/Nintendo from 2005 to mid 2010, but if that's the case let's make another topic because that's really off topic now.

We've been off topic all along, that's why my contribution to this silly discussion ends right here.
 
Mael said:
As far as IP they own that are not Kinect related (since we don't have a bg picture enough) or the usual bro stuffs (Halo/Gears/Forza) they certainly have the weakest and less diverse lineup of the 3 platform providers.
It's not even up to discussion at this point, unless you want to sales/critical receptions of MSFT/Sony/Nintendo from 2005 to mid 2010, but if that's the case let's make another topic because that's really off topic now.

This isn't really true because of xbox live arcade.
 
Back on topic (ahem!), I feel it's my job to keep you guys up-to-date with awesome Rare things floating around on Twitter.

(Man, this craziness has really dug up my long-dormant inner Rare fanboy.)

Any guesses what awesome, cancelled game this might have been from?

243345707.jpg


Replied Chris:

Chris Seavor said:
That was a fine model (Stefan's speciality).... Wonder if they'll get it into Sports 2? Shame to go to waste :)
 
cabel said:
Back on topic (ahem!), I feel it's my job to keep you guys up-to-date with awesome Rare things floating around on Twitter.

(Man, this craziness has really dug up my long-dormant inner Rare fanboy.)

Any guesses what awesome, cancelled game this might have been from?

243345707.jpg


Replied Chris:

I'm guessing Perfect Dark 2.

This makes me so sad.
 
Paco said:
I'm guessing Perfect Dark 2.

This makes me so sad.

Me too. Damn it to hell. To see a developer I love destroyed. I really think next gen I'm leaning toward not supporting Microsoft's next console.
 
dvolovets said:
I don't know, man. All of Rare's characters were a huge part of my childhood. Whether Rare's characters seem "unoriginal" in retrospect or not, I bet most who grew up with them don't care. Call it rose-tinted glasses syndrome if you want, but I regularly replay Rare's older games (Banjo series, DK64, Conker's BFD, etc) and they all hold up. All nostalgia aside, I think these games will honestly stand the test of time. They may not be incredibly original (well, except BFD), but they're charming and incredibly competent. This is an especially important point when you consider that most 32-bit generation games (PS1/N64) have not aged well. Developers were making the transition to 3D, some better than others, and a lot of those games are borderline unplayable nowadays. Rare's games were always high quality as far as graphics... take a look at the XBLA remakes of the Banjo games. They don't look amazing, but they're definitely easy on the eyes.

Haha, this is turning into an "I MISS RARE!" rant. :(
Exactly my thoughts. :(
 
pirata said:
Once upon a time, Rare was my favorite studio. I grew up with their games. This is very, very painful for me. Hopefully, they find new jobs soon where they can actually make things that they want to make.



and fuck Microsoft

Hopefully they actually release a game soon. They're cutting staff, thats crazy?? I thought that not releasing any games for years at a time was actually helping them.

They could close them for all i care. These guys have been nothing but a HUGE disappointment since they're on xbox.
 
It's always sad when an owned studio puts out games, they generally receive good reviews, has fans that enjoy them, people who even become fans of the STUDIO because of their products, and when the titles don't become massive blockbusters (even if they turn a small profit)... the studio gets laid off, instead of the management that approved the game in the first place and the marketing team whose job it was to sell it.

If you don't think the game will do well, don't greenlight it.
If you do, you're as much to blame if not more than the studio who created it (if the game was well reviewed and liked, that is).
 
John Harker said:
It's always sad when an owned studio puts out games, they generally receive good reviews, has fans that enjoy them, people who even become fans of the STUDIO because of their products, and when the titles don't become massive blockbusters (even if they turn a small profit)... the studio gets laid off, instead of the management that approved the game in the first place and the marketing team whose job it was to sell it.

If you don't think the game will do well, don't greenlight it.
If you do, you're as much to blame if not more than the studio who created it (if the game was well reviewed and liked, that is).
The people that approved the game should be laid off, so new people can be brought in and cancel all the stuff the last management would approve?
 
It's simple, without Rare I wouldn't even play videogames today. Videogames=Rare's games, in my case. No hyperbole, their games remain my ultimative standard/benchmark for the whole medium. I can't think about one thing without mentioning the other. They may be gone now but I still play all of their N64 and SNES games regularly. :=).
 
DieNgamers said:
It's simple, without Rare I wouldn't even play videogames today. Videogames=Rare's games, in my case. No hyperbole, their games remain my ultimative standard/benchmark for the whole medium. I can't think about one thing without mentioning the other. They may be gone now but I still play all of their N64 and SNES games regularly. :=).

Yeah, Rare might not have been the most creative developer, who cares when they formulas they took were polished to perfection? The Banjo games were easily up there with Super Mario 64, just as Diddy Kong Racing was up there with Mario Kart 64. And of course, Goldeneye and Perfect Dark were a whole lot better than any other FPS games of the time.

However, that's not even to say that Rare were entirely without creativity. Jet Force Gemini, Blast Corps, Conker's Bad Fur Day, and more recently, Viva Pinata and Banjo-Kazooie: Nuts & Bolts (whether you like it or not; the fact remains that the concept is awesome) were all chock full of original ideas.
 
TheOddOne said:
The people that approved the game should be laid off, so new people can be brought in and cancel all the stuff the last management would approve?

What you're saying is like arguing that criminals shouldn't be put in prison because they have friends who will then hurt the people who put them in prison. The second part of both scenarios may play out but the first part is based on a separate logic of accountability.

Managers who greenlight products that don't sell should be held responsible for their work. Are you proposing those who approve duds be kept on and the people who followed orders and made the dud be fired? I know that's how a lot of politics and business works but it's pretty morally vacuous.
 
JohnTinker said:
Is there any hope at all for JFG to release on XBLA? I wish Nintendo had bought that IP and done something with it :(
Unless their strategy turns around or they've got a few tricks up their sleeve there's no hope at all for any classic Rare franchises. When people talked shit about Rare I always responded with: "Yeah but their music team is still there" and when David Wise, Duncan Botwood, Mark Edmonds and others left it turned into: "Yeah but Chris Seavor is still there...." I think that I shouldn't change it to: "Yeah but Gregg Mayles is still there" before MS does the unthinkable.
 
Linkified said:
They more than likely will go back to the old stuff for the launch of the xbox720.

...you reckon Rare will survive that long? And if they do, with the apparent brain-drain, do you think that the "Xbox 720" version of any of their classic IP would stand up to the originals?
 
Cosmonaut X said:
...you reckon Rare will survive that long? And if they do, with the apparent brain-drain, do you think that the "Xbox 720" version of any of their classic IP would stand up to the originals?
Personally I would hope that Microsoft turn Rare into a tech and concept design studio and outsource art and programming duties.
 
[Nintex] said:
Unless their strategy turns around or they've got a few tricks up their sleeve there's no hope at all for any classic Rare franchises. When people talked shit about Rare I always responded with: "Yeah but their music team is still there" and when David Wise, Duncan Botwood, Mark Edmonds and others left it turned into: "Yeah but Chris Seavor is still there...." I think that I shouldn't change it to: "Yeah but Gregg Mayles is still there" before MS does the unthinkable.

Don't worry, I've been saying that for the last year or so. Jinxed it enough that it'll loop back around, hopefully.
 
Is Chris creating an iPad app?

conkerhimself Christopher Seavor
@IOnEI_Falcon Just a little sumthin' for a certain fruit company you may have heard of.... :)
 
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