[The Rare Canceled Game Art Thread]

If they just could turn back time...

rare-x02-stamper.jpg
 
Kermit The Dog said:
No it doesn't, it's refreshing to see good people speak up about bad management. Given what many of them had to endure, they're well within their right to have a shot back. Trust me, you don't know the half of it.

It makes them sound pissy when their perceived great ideas weren't what Microsoft believed in - and Rare themselves probably didn't sell Microsoft management on concepts.
 
Linkified said:
It makes them sound pissy when their perceived great ideas weren't what Microsoft believed in - and Rare themselves probably didn't sell Microsoft management on concepts.
Why do you care if they're pissy or not? These people lost their jobs and a career at a company they loved. What's your stake?
 
I hate Microsoft, I really do. For me personally they have brought nothing but pain into the gaming space.

They killed off Rare, even though it was the greed of the Stamper brothers that led them to fall into Microsoft's hands.

Games for Windows Live is also the number one blight on PC gaming, they're trying to kill that too.



Rare back in the N64 days were lightning in a bottle, they were unstoppable.

They released 11 games on the N64 all of which were great if not incredible, far more than the output of any other studio even Nintendo's internal development teams.

They made some of the best looking games on the N64.

They made some of the most ridiculously creative games on the N64.

They made the funniest games on the N64.

They made the best multiplayer on the N64.

They made some of the best music on the N64.

They WERE the god damn N64.



There will NEVER be another developer like Rare, not ever. As much as I love Retro Studios they will never match what Rare were capable of.

When they were sold off I had no idea what the hell was going on, and I stuck with Nintendo (and I was right to). I'm happy to know Nintendo didn't actually have much of a choice about letting Rare go, otherwise I'd never forgive them.

I don't care what ANYONE says, Rare still had it until they started working on the Xbox. Starfox Adventures had a troubled development, and the game had good amount of content cut (like the fight with General Scales) because Rare ran out of time, but that game was still BEAUTIFUL.

Everything about that game screamed Rare. The presentation was unmatched, the Rare style of humour was all there, and it was a great and constantly varied game.

It makes the vast majority of Wii games look like crap, and I'm about as big a Nintendo fan as you'll find.

That was their first Gamecube game, and what they could have potentially made in the future boggles the mind. There was a reason that the Gamecube came in third place, and that reason was that it had no Rare.

Nintendo lost a big chunk of western gamers with no Rare to complement them.




This pisses me off even more because I live basically half an hour away from their damn Twycross studio. I wanted to work there ever since I played Rusty Bucket Bay in Banjo Kazooie and saw the words 'TWYCROSS, ENGLAND' engraved on the ship, I was like... 9 or 10 at the time.


The British games industry is almost completely dead right now (unlike in the N64 days when small developers were all over the place), on top of that the current games industry model is already broken and ridiculously hard to break into. Even if I did have a good chance of getting into Rare what would be the point anymore?


Right now I'm making an indie game and I'll see where that goes, and today the producer/director of goldeneye and Perfect Dark Martin Hollis wished me luck on Twitter :P .


*freaks out*


EEEEEEEEEEEEEEEEE
 
Matt said:
Huh? Nintendo put a lot of muscle behind Conker.
Hmm, I don't know. It seems as though there were some things Rare wanted to do with Conker that Nintendo didn't like. A Pikachu tail was recently found in CBFD as an unused object. When Chris Seavor was asked what it was for, he said it was taken out as Nintendo didn't like them making fun of their beloved Pokemon.
 
DeaconKnowledge said:
I question your definition of "bad" if you call Jet Force Gemini a bad game.

I don't even know what to say about even mentioning Perfect Dark in the same universe of being a bad game.


its quite simple, he is from the bizzaro universe
 
Kermit The Dog said:
Conker's BFD was brilliant too, and had one of the most addictive MP modes this side of Goldeneye. A very well crafted game that only suffered due to Nintendo washing their hands of it.

I think it suffered by being released on a console that both was at the end of it's life and had suffered a big loss in popularity. I really wanted it to be moved to the GC as a launch title. I think that would have made a world of difference probably for the game and the kiddy stigma of the GC.
 
Dr_Peace said:
They released 11 games on the N64 all of which were great if not incredible, far more than the output of any other studio even Nintendo's internal development teams.


donkey kong 64 was beyond garbage. it was a filthy, travesty of a game.
 
TEJ said:
donkey kong 64 was beyond garbage. it was a filthy, travesty of a game.

DK64 wasn't THAT bad. It had it's moments. I think, at the time, a lot of people saw Banjo-Kazooie as the milestone that Rare should have at least hit with the game. The fact that it wasn't quite as good made people tear into it.
 
slit said:
DK64 wasn't THAT bad. It had it's moments. I think, at the time, a lot of people saw Banjo-Kazooie as the milestone that Rare should have at least hit with the game. The fact that it wasn't quite as good made people tear into it.

all that collecting just killed it for me. you had to collect and collect and collect, then do that for several other characters. It was much worse than BK/BT, and the game didn't have the charisma of those two.
 
Donkey Kong 64 was a mistake. It didn't have half the charm as the banjo series and it didn't have any of the charm from the DKC games. The collecting is what gave birth to the whole COLLECTATHON meme, which it deserved. Too bad poor Banjo had to be lumped in with it. (I guess you could argue that Banjo Tooie is like that too, but people who say that about the first game are weirdos.)

It had some fun moments, though. And the instruction manual had Cranky.
 
masterofcoin said:
Donkey Kong 64 was a mistake. It didn't have half the charm as the banjo series and it didn't have any of the charm from the DKC games. The collecting is what gave birth to the whole COLLECTATHON meme, which it deserved. Too bad poor Banjo had to be lumped in with it. (I guess you could argue that Banjo Tooie is like that too, but people who say that about the first game are weirdos.)

Rare games had collectathon problems before DK64, they just weren't as pronounced. Didn't both Jet Force Gemini and Banjo Kazooie both prevent you from finishing the game unless you went back and grabbed either all or 90%+ of the random garbage they wanted you to collect?

215185867_9NNwj-L-2.jpg
 
Matt said:
Huh? Nintendo put a lot of muscle behind Conker.

In what alternate universe do you live in? Nintendo refused to market the game in many countries and from what I recall, THQ actually stepped in and acted as publisher in Europe.

Nintendo of America wanted nothing to do with it.
 
border said:
Rare games had collectathon problems before DK64, they just weren't as pronounced. Didn't both Jet Force Gemini and Banjo Kazooie both prevent you from finishing the game unless you went back and grabbed either all or 90%+ of the random garbage they wanted you to collect?

Rare had been building up a fascination with collecting shit for a while before DK64. Collecting bonus coins and DK coins in DKC2, both of those plus banana birds and a few other things in DKC3, balloons in Diddy Kong Racing, lots of stuff in Banjo and Jet Force Gemini as you mentioned.

DK64 was just the breaking point for a lot of people. It was where it stopped being enjoyable and became a chore. Where "collectathon" became a bad word.
 
You cannot fight the final boss in JFG without collecting every single Tribal. Tribals probably make up around 70% of all collectables in that game, with the rest being random multiplayer benefits and weapon/ammo upgrades.

It's a lot of collecting and is done for a very bullshit plot reason.
 
So not even 4J Studios(Perfect Dark XBLA/Banjo XBLA) is involved with Rare anymore. They're working on the Xbox 360 version of Minecraft. So I wonder, what is Rare doing at this point and when are they going to show something of note because with Kinect Fun Labs/Kinect Me even their avatar division is now pointless.
 
Kermit The Dog said:
In what alternate universe do you live in? Nintendo refused to market the game in many countries and from what I recall, THQ actually stepped in and acted as publisher in Europe.

Nintendo of America wanted nothing to do with it.

If I recall it didn't even get any Nintendo Power coverage, which is a pretty big slap in the face. You're right, Nintendo hated the game.

Conker's a weird one because it's probably their strongest platformer on the system (good variety, more linear stage progression and less a focus on collecting junk, context sensitive things that have become a gaming staple) but the jokes and humor have aged so poorly. It almost makes me wish they hadn't took Conker into that territory because I think it would have been a better game in the long term. Though I'll always love The Great Mighty Poo forever and always.

I used to love Rare too but their N64 legacy hasn't really withstood the test of time. They did somewhat amazing things with the hardware (great looking games but they almost always ran like dog shit, Perfect Dark was unplayable for me personally) but I'm not sure I'd ever go back to any of those games other than Blast Corps, which remains their strongest and most original idea on the N64. Sure I'd fire up Goldeneye for nostalgia's sake, but I'd never sink real genuine time into any of their platformers or racers, not when I can be playing superior games of that ilk elsewhere.

That said, I do wish Rare was still around. They had a special something to them that not many developers have.
 
border said:
Rare games had collectathon problems before DK64, they just weren't as pronounced. Didn't both Jet Force Gemini and Banjo Kazooie both prevent you from finishing the game unless you went back and grabbed either all or 90%+ of the random garbage they wanted you to collect?

215185867_9NNwj-L-2.jpg

I feel bad that my friend paid full price for Star Fox Adventures as a birthday gift to me. I'm sorry man.. but I just didn't have it in me to finish it. Heck, I didn't even come close.

I did however manage to somehow finish Perfect Dark Zero , and that's because I paid for it. SPECIAL EDITION!

edit: To be fair, Viva Pinata was fuck awesome.
 
Conker's a weird one because it's probably their strongest platformer on the system (good variety, more linear stage progression and less a focus on collecting junk, context sensitive things that have become a gaming staple) but the jokes and humor have aged so poorly. It almost makes me wish they hadn't took Conker into that territory because I think it would have been a better game in the long term. Though I'll always love The Great Mighty Poo forever and always.

The humour was fine. It was both childish and layered, and very, very British. As an Aussie I found it a right laugh, and appreciated its charm. It's not cutting edge comedy by any means, but to say it's aged is a curious statement all things considered.

I used to love Rare too but their N64 legacy hasn't really withstood the test of time. They did somewhat amazing things with the hardware (great looking games but they almost always ran like dog shit, Perfect Dark was unplayable for me personally) but I'm not sure I'd ever go back to any of those games other than Blast Corps, which remains their strongest and most original idea on the N64. Sure I'd fire up Goldeneye for nostalgia's sake, but I'd never sink real genuine time into any of their platformers or racers, not when I can be playing superior games of that ilk elsewhere.

The PD remake reminded me why I loved PD back then. The game holds up very well, and has aged perfectly fine. These 'PD was unplayable claims' are laughably exaggerated.
 
[Nintex] said:
So not even 4J Studios(Perfect Dark XBLA/Banjo XBLA) is involved with Rare anymore. They're working on the Xbox 360 version of Minecraft. So I wonder, what is Rare doing at this point and when are they going to show something of note because with Kinect Fun Labs/Kinect Me even their avatar division is now pointless.
Yeah, I was thinking the same thing. If anyone was going to be doing JFG, it would have been them yeah?
 
One thing blows my mind in particular - didn't Perfect Dark XBLA cross a million sales fairly quickly? PDZ sold millions, too - how is it Microsoft aren't having them work on a new one? I can see why PDZ didn't get a sequel - critically lukewarm reception, launch game, but when a lowly XBLA port sells that much surely someone has to have taken notice?
 
IOnEI Falcon said:
Yeah, I was thinking the same thing. If anyone was going to be doing JFG, it would have been them yeah?
They'd probably also be the ones that would do Killer Instinct XBLA.

I'm quite surprised that there was an XBLA version of Jet Force Gemini in development, but we never heard anything about an XBLA version of Killer Instinct, especially since every time someone would ask Rare management which classic they'd like on XBLA after BK/BT/PD, they'd say Killer Instinct. Besides, Marvel vs Capcom 2 did really well, why wouldn't Microsoft want to follow?

EDIT:
APZonerunner said:
One thing blows my mind in particular - didn't Perfect Dark XBLA cross a million sales fairly quickly? PDZ sold millions, too - how is it Microsoft aren't having them work on a new one? I can see why PDZ didn't get a sequel - critically lukewarm reception, launch game, but when a lowly XBLA port sells that much surely someone has to have taken notice?
I don't think Perfect Dark XBLA reached a million (I think it sold around 300,000. Can anyone produce sales numbers?), but it seems that Microsoft wasn't really interested in Rare doing T or M rated games; they want them to be their family friendly team.
 
APZonerunner said:
One thing blows my mind in particular - didn't Perfect Dark XBLA cross a million sales fairly quickly? PDZ sold millions, too - how is it Microsoft aren't having them work on a new one? I can see why PDZ didn't get a sequel - critically lukewarm reception, launch game, but when a lowly XBLA port sells that much surely someone has to have taken notice?

Wow, Perfect Dark XBLA did that well?
 
APZonerunner said:
One thing blows my mind in particular - didn't Perfect Dark XBLA cross a million sales fairly quickly? PDZ sold millions, too - how is it Microsoft aren't having them work on a new one? I can see why PDZ didn't get a sequel - critically lukewarm reception, launch game, but when a lowly XBLA port sells that much surely someone has to have taken notice?
There's a difference between re making a game which is regarded as one of the best FPS of time and creating a whole new game. Majority of the people that bought the remake, had the game 11 years ago.

I'm not even sure if Rare (whats left of them) would even be able to create a proper sequel it deserves. That said i would still like to see a new Perfect Dark title...
 
APZonerunner said:
One thing blows my mind in particular - didn't Perfect Dark XBLA cross a million sales fairly quickly? PDZ sold millions, too - how is it Microsoft aren't having them work on a new one? I can see why PDZ didn't get a sequel - critically lukewarm reception, launch game, but when a lowly XBLA port sells that much surely someone has to have taken notice?
Can it have Kinect incorporated in the game somehow?

If not, it would not get greenlighted.
 
border said:
Rare games had collectathon problems before DK64, they just weren't as pronounced. Didn't both Jet Force Gemini and Banjo Kazooie both prevent you from finishing the game unless you went back and grabbed either all or 90%+ of the random garbage they wanted you to collect?
Gemini I remember having quite a bit of collecting, yet if memory serves me right BK gave you quite a bit of leeway with how much you had to collect. Something like, 80 jiggies and 800 notes out of 10 worlds? That's not too bad, especially since SM64 had a similar amount of stuff you had to of collected before completing the game.

So no, I'd say DK64 was where collecting stuff in Rare games went from feeling natural (or at least didn't take away from the rest of the gameplay) and went to pretty much being the sole focus, along with SFA.


giggas said:
If I recall it didn't even get any Nintendo Power coverage, which is a pretty big slap in the face. You're right, Nintendo hated the game.

Conker's a weird one because it's probably their strongest platformer on the system (good variety, more linear stage progression and less a focus on collecting junk, context sensitive things that have become a gaming staple) but the jokes and humor have aged so poorly. It almost makes me wish they hadn't took Conker into that territory because I think it would have been a better game in the long term. Though I'll always love The Great Mighty Poo forever and always.

Wouldn't go as far as saying they hated the game, or at least not the entire company; there's an interview from EDGE with some old employees saying how Minoru Arakawa quite liked the game and found what Rare showed him hilarious while Howard Lincoln was more apprehensive. Also swear I remember Conker getting advertised at least a little bit by Nintendo of America on day-time tv. Seems like if Rare was with Nintendo longer during the GCN era Nintendo probably would've eventually gotten behind the franchise more, like how for awhile I honestly saw Banjo and Kazooie more as Nintendo characters than Rare ones. Anybody know how Conker was marketed over in Japan?

And keeping Conker as it used to be would of been a huge mistake in the long run. Since it took so long to get made it would of drawn unfavorable comparisons to BK and watching old videos of it when it was still Twelve Tales the game seems bright and colorful to the point where it seems like Rare was unintentionally parodying themselves. While I prefer BK for being a less cynical title with more 'heart' (for lack of a less sentimental word), I can respect Bad Fur Day for being pretty fucking ballsy when looked at in the context it was released in. Know it was due to circumstance and not choice, but I think in a way it's fitting it was Rare's last ever major, 3D platformer.
 
He's off to work with Ubisoft as a community bod there. Good luck to him. I wonder if he left on his own accord or was told in no uncertain terms to jump before he was pushed. His departure came out of the blue; would have thought we'd get wind of that earlier. As Shiggy said, the oft-repeated "we're a lot more open to the community" mantra Rare were peddling a few years back seems to have well and truly disappeared. The guys there are still very helpful but I used to get stuff sent through all the time; haven't heard from Mike Wilson (the other community guy, who's since moved up to website dev) for months.
 
Ocean_Voyager said:
He's off to work with Ubisoft as a community bod there. Good luck to him. I wonder if he left on his own accord or was told in no uncertain terms to jump before he was pushed. His departure came out of the blue; would have thought we'd get wind of that earlier. As Shiggy said, the oft-repeated "we're a lot more open to the community" mantra Rare were peddling a few years back seems to have well and truly disappeared. The guys there are still very helpful but I used to get stuff sent through all the time; haven't heard from Mike Wilson (the other community guy, who's since moved up to website dev) for months.

They don't have anything to tell. That's it. Or is anyone on the message boards interested in Kinect Sports Add-On 3, 4, and 5?

And Ben Talbot? How'd he even get there? Is he related to Gary Talbot?
 
So regarding Savannah:

conkerhimself Christopher Seavor
@IOnEI_Falcon Not really, more of a nature simulation. Donnchadh's amazing models deserve more exposure than leaked test footage for sure.
 
IOnEI Falcon said:
So regarding Savannah:

conkerhimself Christopher Seavor
@IOnEI_Falcon Not really, more of a nature simulation. Donnchadh's amazing models deserve more exposure than leaked test footage for sure.

The models look great for sure. Real fur and everything.
As Rare doesn't seem to care anyway, here you go:

lion_newfurqqnk.jpg


Btw, I got a new Kameo 2 avatar :D
 
IOnEI Falcon said:
So regarding Savannah:

conkerhimself Christopher Seavor
@IOnEI_Falcon Not really, more of a nature simulation. Donnchadh's amazing models deserve more exposure than leaked test footage for sure.
I Googled Donnchadh Murphy, and I found his portfolio. I can't download any images of his work, but you can see the lion Shiggy posted, the Kinect Fitness Instructor, PD XBLA promotional Joanna Dark, what appears to be Avatar prototypes, and the model they used to create Jetman's sprites from Jetpac Refuelled.
 
The Awkward Wizard said:
I Googled Donnchadh Murphy, and I found his portfolio. I can't download any images of his work, but you can see the lion Shiggy posted, the Kinect Fitness Instructor, PD XBLA promotional Joanna Dark, what appears to be Avatar prototypes, and the model they used to create Jetman's sprites from Jetpac Refuelled.

Don't think those are avatars, tbh.

This was another Rare project:
girl_side_front_backagen.jpg

Now it's your turn to learn what this is, Amir :D
 
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