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The Revolution begins now - 1up article

JoDark said:
Warning... anger coming...

FUCK YOU NINTENDO!!!!

I fucking hate the bullshit about how they HAVE TO "save the industry" with a freaking hyper simplified controller that detects motion. Fucking power-glove/U-Force BULL SHIT.

25 years of gaming has refined controller design to a tee, leading to what everyone seems to be hailing as the perfect (or near perfect) controller, the 360 controller. It's a combination of all the great things that Nintendo started over the last 20 years. D pad, Analog stick, shoulder buttons, 4 face buttons... ALL Nintendo.

WHY DROP IT ALL FOR A ITIOT STICK?!?!?!?!?!

Thats maybe the definition of refinement for some of us. But the traditional controller is actually quite a complex thing for some people to grasp. I'm not rationalising the Nintendo remote here, I'm talking from experience that I know other people here can relate to. There are some people, young and old, who just can't 'work' a traditional game pad.

Think about what you do when you are controlling a character and manipulating the camera in a game like Mario 64. This task is like super intuitive digital crack for most of us... but what it asks in co-ordination and understanding is actually quite huge. You control the rotation of a virtual-camera around a central character, with an analog stick or a set of buttons. The X-axis rotates the camera around the character on the horizontal plane. The Y axis cranes the camera above and towards the character, or downwards and away. Now: the OTHER analog controls your movement. Up will move your character into the distance relative to the camera. Down will bring him/her towards it. Left and right move to the relative left/right of the camera. Additional buttons control other movements, and bingo you've got your standard 3d platformer control scheme.....

To be good at a game like this, you have to grasp that concept of 3d relative movement and camera, and understand how the game will react to your actions, even if you don't understand how it really works. You have to have all of the same twitch-reaction-like abilities that have been needed to be good at any videogame in the past 20 years to boot.
Okay, now consider that in terms of what is needed in most 3d videogames, Mario is pretty fucking simple. Do you know people who don't play PlayStation/Xbox/Gamecube, but will happily play GBA or Cell phone games? Know other people still who seem completely put off games altogether? This is a market that is allegedly being chased here.

Where the Revolution controller is promising is that its potentially useful in the realms of traditional gaming AND simpler, accessible gaming. Almost anybody of our generation, and many people above and below use a remote control every day. We're all quite adept at deictic functions like pointing gestures, and swings -- that's how we move. The controller can potentially harness that and become directly representative of something in the game world. The controller might be representative of: where you're looking, a sword/torch in your hand, a pen, etc. The motion sensors basically give the controller all the effect of a second analog stick without actually demanding the same kind of mental understanding or finger dexterity from the player. In many cases, all they will have to do is hold the thing, and move it.

And why forget that you're getting a versatile expandable controller in the remote (who knows what add ons they'll make for it)? And why forget that we're getting a traditional (or 'normal') controller too?

Why publicly laud those things you mention as Nintendo innovations but not at least try this new controller before condemning it?
 
If Nintendo can provide us with the same treatment for the Revolution than for the DS, there's no question we'll be in gaming heaven. The latest informations we got for Mario Kart DS clearly show we are dealing with a brand new Nintendo. One that has embraced modernity in its own way: late but in a BIG WAY. Iwata is a new God and I believe we won't thank him enough for bringing us the Magic Wand. Anyway, Revolution will be even more successful than the DS for these reasons:

- Online games from day one
- Less graphical gap with its rivals than the DS vs PSP
- Rev controller even more versatile than the stylus & the touchscreen
- Big launch lineup (the few number of GC games in the pipe means Nintendo's been developping for the Revolution for a while + Iwata mentioned he regretted the rather weak GC launch lineup so it should be far better)
- New DS franchises to build from: Nintendogs / Brain games / Another Code / Jam with the Band / Elektroplankton / Trauma Center / Feel the Magic / Pac Pix / etc.
- Retro games (with a Rev controller updated gameplay?)

Nintendo is back in such a big way it's funny some people can't see it coming.
That's cool, it will keep these threads fun for years.
 
I cant imagine this thing being the smashing sucess nintendo fans are desperalty praying it is. The people who supposedly cant work a controller arent going to all the sudden start playing videogames. They cant compete with MS and Sony and so they decided not to, thats all this ammounts too IMO. All this talk about how the industry is doomed without this type of innovation is bullshit, they are just trying to save face.
 
Lo-Volt said:
What the hell is that. What is that.
Baron Aloha said:
Screw the haters. I think this could actually be awesome and I can't wait to try it.
Helznicht said:
The boomerang is lookin pretty damn good right about now.
:lol I still remember that day when it was unveiled the last quote is priceless

anyway I can't wait to see actual software not demos, being manipulated by this remote consider me interested in this but I have to see actual games being controlled by the remote.
 
I'm sorry, but how can anyone say "Nintendo is back" without actually playing any actual content on the platform? I want to believe, but I've been burned far too many times to take on faith that Nintendo is doing the right thing.
 
marc^o^ said:
If Nintendo can provide us with the same treatment for the Revolution than for the DS, there's no question we'll be in gaming heaven. The latest informations we got for Mario Kart DS clearly show we are dealing with a brand new Nintendo. One that has embraced modernity in its own way: late but in a BIG WAY. Iwata is a new God and I believe we won't thank him enough for bringing us the Magic Wand. Anyway, Revolution will be even more successful than the DS for these reasons:

- Online games from day one
- Less graphical gap with its rivals than the DS vs PSP
- Rev controller even more versatile than the stylus & the touchscreen
- Big launch lineup (the few number of GC games in the pipe means Nintendo's been developping for the Revolution for a while + Iwata mentioned he regretted the rather weak GC launch lineup so it should be far better)
- New DS franchises to build from: Nintendogs / Brain games / Another Code / Jam with the Band / Elektroplankton / Trauma Center / Feel the Magic / Pac Pix / etc.
- Retro games (with a Rev controller updated gameplay?)

Nintendo is back in such a big way it's funny some people can't see it coming.
That's cool, it will keep these threads fun for years.

Sale threads are going to be painful. The PS3 vs Rev war in Japan and wtf knows what will happen in the US. How much time will it take the PS3 to surpass the xbox360? Will it happen with a 1 year lead? Where will the Rev be. It's going to be fun, get the popcorn ready.
 
TheDuce22 said:
people who supposedly cant work a controller arent going to all the sudden start playing videogames.

You'd have no idea how many girls are getting the pink DS/Nintendogs bundle at this very moment. Upcoming Brain games will have the same success on adults than it has in Japan.

Nintendo is reaching a new audience. It won't happen all of sudden. It has already happened.
 
No matter how simple you make the controls, I'm betting your grandmothers won't be tracking down dracula or beating up hookers any day soon. They might want to play brain training or such, but to pay for a console + game to do so? Not a chance. They have all the crossword puzzles they need in magazines and whatnot.
 
TheDuce22 said:
I cant imagine this thing being the smashing sucess nintendo fans are desperalty praying it is. The people who supposedly cant work a controller arent going to all the sudden start playing videogames. They cant compete with MS and Sony and so they decided not to, thats all this ammounts too IMO. All this talk about how the industry is doomed without this type of innovation is bullshit, they are just trying to save face.

But they might. And wouldn't it be worth their while to try and ensure thats the case?

People seem to think Nintendo and Nintendo fans want Nintendo machines to be number one. I'm sure some people do.

But if Nintendo can continue to be what Nintendo are and continue to do the kind of things Nintendo do... which is to be a cautious and successful company that makes critically acclaimed entertainment: who cares if they're number one?

As one of the consumers being targetted here I interpret what I know of Revolution with this kind of mentality:

• Its a new Nintendo machine, and I feel I've had a good experience with them in the past.
• Their first party games are great fun, and will be complimented yet again by second and third party exclusives.
• As someone who works, and has increasing financial responsibility as the years go by, I like the idea of a cheap console. Because I want to own all of them again provided theyre worth it. Thats the only way you play every great game, in any given generation.
• I love the idea of a new generation of Nintendo games and exclusives that look and play better
• I love the idea that they'll now be online
• I love the idea that I can download old games
• I can't wait to try the new controller
• I really do hope its something that the rest of my family can enjoy
 
Phoenix said:
I'm sorry, but how can anyone say "Nintendo is back" without actually playing any actual content on the platform? I want to believe, but I've been burned far too many times to take on faith that Nintendo is doing the right thing.

They've definetly proved themselves with the DS imho. Did anyone expect the DS to be outselling the PSP so much in Japan and still have a lead in NA at this time? All this and the system still isn't even online yet.

I'm even going to make a bold statement here. Mario Kart: DS will outsell GTA:LCS worldwide. It will be close, but I think it will it happen. I'm guessing 3m vs 2.5m.
 
They mentioned my Iron Chef game idea that I posted all over Gamefaqs

The Iron Chef would never work as a game!

I'd have to buy a Revolution and a smooth ass Chairman Kaga sequin emblazoned suit, with cape, and get my hair elegantly styled. Then I'd stand in front of my television alternatingly smirking and shouting "Allez cuisine!". :P
 
Phoenix said:
I'm sorry, but how can anyone say "Nintendo is back" without actually playing any actual content on the platform? I want to believe, but I've been burned far too many times to take on faith that Nintendo is doing the right thing.

OFT!

I love my DS but it took like 7 months for it to be relevant for me. There weren't any steady releases till about June and third parties didn't get good games out till this month.

Nintendo doesn't have the luxury to repeat these mistakes with their next home console. They have to come out the gate swinging. I'll make my decision on drooping cash on the Rev as soon as I see NOA's post-launch release list.
 
I wouldn't say they proved themselves with the DS. While The N64 and Gamecube were sucking wind, the Nintendo portable products were doing peechy both in sales and content. Their actions in the portable space are no representation of what will happen in the console space.
 
evilromero said:
I have a few concerns regarding the concepts behind a few of the Rev demos-

Issue #1- Guy playing the drum game with two controllers. At what point does the drummer hit the actual surface? And then how does the placement of that surface remain consistent when there's not object to indicate its placement? And without any real feedback, there's no way for the player to know exactly where to make contact.

Issue #2- Nintendo's going to force players to use two Rev controllers? I can already see some bitching on the way.

Well, for Issue 1, I believe that it wouldn't be the hitting the "surface" so much as just the retraction of the Rev controller. Pretend you're holding 2 Rev controllers and as you are "striking" them in the air, at some point you will have to retract the controller to register another "strike". At that point I believe the game will understand that you have "hit" the surface and the game would respond accordingly.
 
Phoenix said:
I wouldn't say they proved themselves with the DS. While The N64 and Gamecube were sucking wind, the Nintendo portable products were doing peechy both in sales and content. Their actions in the portable space are no representation of what will happen in the console space.

The comparison is not relevant. GB and GBA were nothing more than portable nes/super with a fantastic library to pull from. On the other way, the DS is bringing something new, games that could not exist anywhere else. The fact Nintendo meets success with an innovative product such as the DS speaks volume on how the Revolution can succeed in the same way.
 
marc^o^ said:
The comparison is not relevant. GB and GBA were nothing more than portable nes/super with a fantastic library to pull from. On the other way, the DS is bringing something new, games that could not exist anywhere else. The fact Nintendo meets success with an innovative product such as the DS speaks volume on how the Revolution can succeed in the same way.

It is relevant because Nintendo doesn't have the same standing in the console realm as they do with handhelds. With the DS they were going to get alot of 3rd party support because it was a new a Nintendo handheld. As we've seen with the GC, they don't get that same respect in the console world anymore.
 
Phoenix said:
I wouldn't say they proved themselves with the DS. While The N64 and Gamecube were sucking wind, the Nintendo portable products were doing peechy both in sales and content. Their actions in the portable space are no representation of what will happen in the console space.
where are those people (aka "gamers" on GAF) who said PSP will wipe the floor with the DS ?
 
I guess many of you would have been happy with just a d-pad, two buttons, select, and start.

Why the fuck did Nintendo have to go ahead and fuck that up, we didn't need two shoulder buttons and two extra face buttons. Who the fuck asked for rumble in home console controllers. I thought digital was better than analog, Ha analog control who needs it, we should have stuck the d-pad.

D-pad for life.

This isn't about Nintendo being the "Innovator" but more about recognizing that there's a benefit to trying something new and taking a risk.
 
Borys said:
While I admire and respect Iwata I can't help noticing he has a very flawed viewpoint:



How exactly did GTA:SA or Halo 2 surprised gamers?
They didn't.

People wanted more of the same a better more of the same but still the same.
There has to be something that Sony and Microsoft are doing right when three GTA games sell around 50 million copies and two Halo games sell around 10 million copies while at the same time Nintendo is doing something wrong when two Metroid Prime games sell less than 2.5 milion copies.

The problem lies within Nintendo, not within gamers, they aren't bored - I'm not bored, is GAF bored with gaming?

i think iwata's insinuating that if the industry doesn't evolve it'll be like the mid-eighties again in a decade or so
 
monkeyrun said:
where are those people (aka "gamers" on GAF) who said PSP will wipe the floor with the DS ?

Not to say that it will or will not necessarily but it's way to early in each system's lifespan to tell whose going to wipe the floor with who. Two years from now, PSP or DS could be millions ahead of the other, it's way to early to tell.
 
marc^o^ said:
Iwata is a new God and I believe we won't thank him enough for bringing us the Magic Wand.

:lol So much hyperbole and enthusiasm, my screen nearly shattered.

marc^o^ said:
- New DS franchises to build from: Nintendogs / Brain games / Elektroplankton / Feel the Magic / Pac Pix / etc.

Just on issue, these games are exactly why I'm worried about Nintendo's new direction. It focuses on trying to pull in these so-called "new/non-gamers", but they do not appeal to a traditional long-time gamer like me. To me, Nintendogs and Animal Crossing are some of the worst games ever created. Elektroplankton is a glorified application. I don't want those types of games, and to be frank I hope Nintendo's resources don't start getting diverted to such drek. Because I love Nintendo, and want to play games from them in styles I've grown to love. Thankfully, it doesn't appear to have diverted them so substantially that we don't get what I love too. We still get Mario and Luigi 2 DS, Mario Kart DS, Zelda:Twilight Princess, and we're supposedly getting a Mario platformer at or around Rev launch. But my fear is that as Nintendo establishes its niche further, and goes more down this "rabbit hole", that it'll just be haven to ridiculously shitty wacky games that appeal to only non-gamers and the most cynical of "fake" gamers on the market.

We'll see how it goes.
 
SolidSnakex said:
It is relevant because Nintendo doesn't have the same standing in the console realm as they do with handhelds. With the DS they were going to get alot of 3rd party support because it was a new a Nintendo handheld. As we've seen with the GC, they don't get that same respect in the console world anymore.

The more Nintendo proved the DS was innovative and selling, the more support it received. It will be the same with Revolution. Besides DS software sales show Nintendo could almost have the same success with its sole franchises. GC analogy is wrong, because GC was nothing more than xBox or a PS2. Revolution on the other hand will offer developpers something unique, inspiring, and cheap to develop for. Expect great Rev support once Nintendo shows actual game footage.
 
On the other way, the DS is bringing something new, games that could not exist anywhere else.

91presidentgeorgewbush7gt.jpg


"You forgot about the PC!"

And the best part is, you don't need to pay money for iSketch! :D
 
I find this portion of the article very interesting:

In an interview conducted during the Electronic Entertainment Expo in 2001 (at which Nintendo debuted GameCube in playable form for the first time), Miyamoto was already demonstrating a longing for a new kind of game experience. "The period where '3D world equals value' for the customer is over. It doesn't have the freshness that it had before and now it's really just one option in many for creating these kinds of fun in games," he said.

Yet to many it was the GC lackluster generation that brought about this mentality, so it seems Nintendo was poised to go this route. Was the SNES the top selling console of the 16bit generation. If so, why did Nintendo go down the road which led to the creation of the 64 controller. Trying to mimic Sony controller design seem to be a mistake on Nintendo's part in the 128bit gen.

Isn't Nintendo being Nintendo.
 
marc^o^ said:
The more Nintendo proved the DS was innovative and selling, the more support it received. It will be the same with Revolution. Besides DS software sales show Nintendo could almost have the same success with its sole franchises. GC analogy is wrong, because GC was nothing more than xBox or a PS2. Revolution on the other hand will offer developpers something unique, inspiring, and cheap to develop for. Expect great Rev support once Nintendo shows actual game footage.

It's not wrong because they are 2 different fields. What might work in handhelds might not work in consoles. Just because they're changing up their style with the Revo doesn't mean developers are just going to start supporting them in the sameway they were on board with the DS. They had to benefit of being the leader in that market, something they aren't in the console market.
 
marc^o^ said:
The more Nintendo proved the DS was innovative and selling, the more support it received. It will be the same with Revolution. Besides DS software sales show Nintendo could almost have the same success with its sole franchises. GC analogy is wrong, because GC was nothing more than xBox or a PS2. Revolution on the other hand will offer developpers something unique, inspiring, and cheap to develop for. Expect great Rev support once Nintendo shows actual game footage.


Its not the initial developer support that I'm interested in, but the long term support. Nintendo has always been able to have their poster children developers showing great stuff but for several generations now they've failed in being able to consistently deliver content. A peripheral does not a console platform make. A controller is just a controller and a controll can be duplicated during a generation. Its the content that will matter and right now we haven't seen ANY of it, so its premature to start talking about the return of Nintendo. There is no evidence to suggest that they've done anything more than the Virtual Boy (which was also a platform for making games that no one else could) or the Power Glove (which was good for making your hand sweaty and scratching your ass).

Revolutionary peripherals do not a platform make.
 
SolidSnakex said:
It's not wrong because they are 2 different fields. What might work in handhelds might not work in consoles. Just because they're changing up their style with the Revo doesn't mean developers are just going to start supporting them in the sameway they were on board with the DS. They had to benefit of being the leader in that market, something they aren't in the console market.
I think DS is spearheading the revolution for Nintendo. Developers who were skeptical about DS will be less skeptical about Revolution, because they see what other developers did with a new interface. It's not an easy process, but it has to be started from somewhere.
 
SolidSnakex said:
It is relevant because Nintendo doesn't have the same standing in the console realm as they do with handhelds. With the DS they were going to get alot of 3rd party support because it was a new a Nintendo handheld. As we've seen with the GC, they don't get that same respect in the console world anymore.

Anymore? So now and forever Nintendo is doomed in the console space?

I'm not going to compare NDS or other Nintendo portables to Revolution's success, but I will say the main thing that hurt GCN was Nintendo's image. Nintendo presented a fun alternative to the PlayStation standerd while ignoring the MS threat. Many were dissappointed by the GCN unveiling and I garauntee that the initial bases for GCN & X-BOX fans were:
A) GCN: people who were happy with buying another Nintendo onsole after N64
&
B) X-BOX: people who were very dissappointed by GCN's unveiling and were swept up by the more serious looking X-BOX unveiling

There's other factors, and I'm not lumping all GCN or X-BOX buyers into this category, but their initial base were made up of N64 owners who were split down the middle depending on how they perceived the GCN & X-BOX's initial unveilings. Under Yamauchi, Nintendo STILL ignored MS...and with a bad image plus a badly played out "different" approach Nintendo's perceived value was very poor. From then on, Nintendo has sorta had to "ride out" the GCN 'cos they're stuck with it pretty much. They still keep many GCN owners happy, but there's little they can do to change the image and their industry perception.

However, while I know console loyalty does factor in from generation to generation, how does this forever effect Nintendo's standing in the console space? It doesn't IMO. By the time Revolution launches, GCN will be out of the public eyes...that's bad in one way, but good in others. However, something that's different is the fact that there will be ALOT of people on the fence about the system, unlike the GCN which was perceived (before it even launched) as the kiddy console. People who thought as such already made up their mind that they were never gonna buy a purple lunchbox with a fisher price controller regardless of it's content. Games sell systems, and content drives hardware, but kick-ass games can only carry a purple cube so far in most people's eyes...seriously. Revolution though, I'm getting the feeling that (while alot were dissappointed in Nintendo) there's many out there who are at least interested in it. GCN was love it or hate it before it even released...Revolution is more of a "I at least wanna try it out".

I'm not saying that the console's appearance or unveiling is gonna dictate the outcome of how well it does, but already Revolution has a WAY better standing than GCN did when it was unveiled. The Revolution looks way more serious, way more adult and just generally 10 times more attractive than the GCN (I didn't mind the GCN's design, but most did). More serious design...check!

Then Nintendo, from the beginning of the GCN unveiling, has tried to sell that what they were doing was "different". But their difference was taken in a bad light in almost every regard. The GCN controller looked different, and despite being comfy, it got thumbs down for the most part. The connectivity was labelled from the beginning as a gimmick. Nintendo's games were also pinned as bad too (TWW, Sunshine, Luigi's Mansion, Metroid Prime, etc.) just 'cos of they were different. Add to that no online, smaller discs & no DVD and it's a wonder Nintendo's "difference" didn't kill them. The Revolution's "difference" is in it's interface...out of the box. Not something Nintendo may roll out later on half-assed, not something that only a couple of games might take advantage of...this is something truly different. People will KNOW the difference before the system even launches. Nintendo has been searching for this "difference" so as to show that they're not the same as the competition...they're executed their differences POORLY with GCN, but with Revolution, they're executing it VERY WELL so far, despite how radical it is. The Nintendo difference...check!

They've shown us the hardware, the interface...so what's next? Some would say specs, some would say the name. but most would say the games. Nintendo fans have shouted about Nintendo's innovation until they've been blue in the face, but the world doesn't really care until they show the games that actually show the benifit of the innovations. Nintendo is already doing a better job in showing the system and it's controller than they did with GCN...they've shown that "Nintendo Difference". They're more aware who their competitiors are this time (Yamauchi ignored MS altogether, remember). They've generated alot of hype (as they've always done) despite the GCN's poor performance AND without even showing a single game yet. I've talked in the past of how they've (in recent years) tactically played down things and then BAM come out with a surprize. I seriously doubt they'd wait all this time to show games to only have them looking slightly better than what's already on the GCN. If that were the case I think they would've shown them by now, but they're saving them for last...most of us thought they'd save the "revolution" (the interface) for last, but it's actually the games. I'm gonna go out on a limb here and say that the launch period for Revolution is going to be the same as the NES launch period with TONS of content straight from Nintendo themselves to try to sell the system as hard as they can. Iwata has said this before: third parties won't follow us unless we have a large enough userbase, which we must build ourselves. NDS has shown us, Nintendo can still come up with new ideas and can still sell a system in the face of tough competiton (remember, alot of you thought NDS was Virtual Boy 2).

Nintendo's #1 problem in the console market is still their image, but they've already done alot to fix that just by what they've unveiled of the Revolution so far. I think their PR, advertising, representation & branding still need alot of improvement to help fix their image...but that's alot easier to do now that they're following & experimenting in industry standerd practices (DVD, usb, WiFi, online gaming, multimedia, SD cards, etc.), showing their "Nintendo Difference" in a better way, creating a serious looking/non-kiddy shell design, looking to expand the market in dirrections/ways the competion haven't, milking nostalgia with the downloads, etc. Basically, I think if they name the system "NES V" they've created better branding for the Nintendo name right there, while showing that this is their fifth console and that they're looking at retruning to the greatness of the NES era.
 
DrGAKMAN said:
Anymore? So now and forever Nintendo is doomed in the console space?

No, but just because they change their controller doesn't mean developers are going to start lining up to support their system. But some are acting like since they changed the controller it automatically erases their previous 2 efforts, and especially the GC.
 
Wario64 said:
maybe nintendo will pack in 2 controllers with the console? that'd be wishful thinking...what happened to the days where we got a free game and 2 controllers with our new consoles? :|

gc_mariokartbun.jpg
 
SolidSnakex said:
No, but just because they change their controller doesn't mean developers are going to start lining up to support their system. But some are acting like since they changed the controller it automatically erases their previous 2 efforts, and especially the GC.

They'll get some support from the "star" developers who can write their own ticket. Other than that, most developers are going to be stuck working on games that the publishers are willing to fund and I don't see EA or Ubi Soft getting all innovative on us.
 
Deku said:
Generally, GAF and the general gaming mentality tends to have a lot of inertia on the 'established' model of doing things. It's actually really interesting watching all of us young people acting like a bunch of old geezers who are set in our ways.

.


your statement is so true, and there in is the problem with game today.
 
I think people are over-estimating the impact of this controller design on the industry. It remains the biggest WTF? ever and a hell of a hard sell.
 
SolidSnakex said:
No, but just because they change their controller doesn't mean developers are going to start lining up to support their system. But some are acting like since they changed the controller it automatically erases their previous 2 efforts, and especially the GC.

I covered all that. Nintendo didn't JUST change the interface, they're changing their philosophies and they're on their way in changing/fixing their biggest problem: their image/perceived value. 3RD parties *will* follow on their own if Nintendo is correct in trying to tap the non-gamer market. There's other markets besides just non-gamers Nintendo is going for too with the Revolution.

I just dissagree that N64 & GCN will hurt Revolution's image that much, especially since not many people even owned or acknowledged them back then. Revolution will be more acknowledged for the simple fact that it's different than the "PlayStation standerd"!
 
Link said:
It's a good article, but you missed a good opportunity to mention the controller "shell" in regards to traditional control after Dave Perry's argument. Is he not aware of it or something? If not, Nintendo needs to do a much better job of getting the word out.


he is aware and he is an idiot. what he wanted was a controller that had a fucking attachment for each game. i swear i can't remember the last good game that fool made :lol
 
Y2Kevbug11 said:
Durrr....you just argued how there are MORE DSes out there than there are PSPs by "so much" in Japan and more everywhere else and then you make a "bold" statement by saying Mario Kart will sell more?

Here's a bold statement: Wow, Mario Kart with online play! It's like what nintendo did 10 years ago mixed with what they SHOULD have done on the gamecube! What a revolution!

I don't think you've ever made any sense in as long as you've been posting here.

Your "bold statement" isn't going to hold true at all so it doesn't help your argument. The point isn't that they are finally doing it; it's going to sell great regardless of whether or not they should have done it in the past.
 
Francois the Great said:
I envy you :-(

My copy of Halo 2 had this stupid glitch. I beat the last level and things were just getting interesting with
Master Chief heading back to earth to kick some ass
, but then everything just stopped and the credits started rolling. I was so pissed off that I didn't get to see the ending.

This happen to anyone else?


006818.jpg
 
OG_Original Gamer said:
I guess many of you would have been happy with just a d-pad, two buttons, select, and start.

Why the fuck did Nintendo have to go ahead and fuck that up, we didn't need two shoulder buttons and two extra face buttons. Who the fuck asked for rumble in home console controllers. I thought digital was better than analog, Ha analog control who needs it, we should have stuck the d-pad.

D-pad for life.

This isn't about Nintendo being the "Innovator" but more about recognizing that there's a benefit to trying something new and taking a risk.


Well said
 
Reading back in the thread, just a thought or three or five, on the observations about GTA/Halo vs Metroid Prime, and which series still felt/feels "fresh".

I wasn't as bored with MP2:Echoes as some people where and was motivated to finish it. But I felt something was missing. After some thought, I suspect it could be this: Metroid Prime (1) pretty much mined out all the gameplay potential from the level structure, items, weapons, gimmicks, and enemies that it could. It was awesome, but it really tweaked itself out heavily except for a few rough spots.

Echos actually addressed some of these rough spots. More bosses, but more balanced bosses, for instance. But Echos was largely the same game again, with different decorations and map layouts. The light/darkworld gimmick was okay, but aside from a few details wasn't anything very new; A Link to the Past and Soul Reaver already explored that idea in fair detail. So basically, Echoes was "more of the same" but wasn't as exciting as more of the same in GTA or Halo because gameplay potential for fresh experience was already tapped out. There wasn't enough of a new twist on the core play.

GTA, Halo, or even 2D games like the 2D Metroids or the many "Metroidvania" Castlevania titles of recent years, seem a bit different. In GTA/Halo, the basic play mechanics allow for a great deal of improvisation. For many folks, one can "beat" a single GTA game then immiedately start over again and play it differently. It's dynamic. A sequel to such a formula seems as if it doesn't have to really do anything vastly different... merely provide a new playground in which to experiment with such open-ended gameplay, and maybe a few new rides installed on the grounds.

Even in the case of the 2D games referenced, something seems to be there that makes the difference. I'd venture the 2D Metroids could have a tighter, more tweaked control scheme and play style since 2D is easier to grapple with, and lend more "body language" and technique to their basic action and exploration. Replaying them seems to create a feeling that there is yet more to learn, and to get out of the experience. Castlevania meanwhile, has combined that in recent years with a dizzying array of stats, skills, items, weapons, and a huge beastary of characters and enemies; mixing up the formula without major changes for something "fresh" seems a lot easier.

I suppose game design is tricky like this.
 
So Nintendo why do people of GAF love RE4, Okami, SOTC, etc? We don't seem to be bored.
 
mckmas8808 said:
So Nintendo why do people of GAF love RE4, Okami, SOTC, etc? We don't seem to be bored.

This is by far the stupidest statement you can make against Nintendo. Who fucking cares if you're fine with those games? Play them on your fucking PS3 or your Xbox360 (I will). Nintendo is doing something different: Apple did something different with the Ipod, and its amazing. When Galileo did something different then the church, he ended up being known as one of the greatest astronomers of all time. Ebay did something different, make auctions online, and well... it's one of the best places to buy anything ANYWHERE.

What the fuck is your statement supposed to be saying? Change is bad?
 
besides, RE4 really shakes up the traditional RE formula, and SotC and Okami are very unique game experiences. :lol Not the best choices to prove your point.
 
The same people that don't get tired of these kind of threads won't get tired of playing the same types of games in the same way over and over.

I'm not one of them.
 
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