The Sims 4 Remastered is in development, including open neighborhoods, basic pack features included in the base game, and an engine upgrade.

I don't understand tbh. I thought they said the didn't want to make people rebuy content in a sims 5, but I also don't see anything about sims 4 packs carrying over. Knowing EA….
 
The console versions of Sims 4 are still super wack with long loading times and poor, cumbersome controls. I welcome a remaster with open arms on the one condition that all my DLC carries forward. If they expect me to rebuy that shit again for what basically amounts to the same game EA can fuck right off with that.

Would've made infinitely more sense to remaster and re-sell the content of any of the first three Sims, they're all better games
 
This is a rumor I completely believe could happen. The sims community has been incredibly vocal about how buggy and broken the game is, and with now over 100 paid DLC bolted on top of the already rickety base game, something has to give.

After they announced they would not be developing Sims 5, this is the only thing that makes sense. "The best of both worlds" - not walk away from Sims 4 because "people don't want to start over" - despite being happy to do that three prior times, and they can fully rebuild the game from the ground up.

Given that they are doing this to FIX their broken ass game, I would be shocked, but not SURPRISED if they charged people to port over the packs. Many of the stuff packs and kits should just work, I would imagine. They're just items. But I would guess many of the expansion packs - certainly the ones with new worlds and their own neighborhoods would need to be completely reprogrammed.

EA really needs the good will here, since the Sims community is on fire and totally divided over the buyout. This should be a completely free upgrade for everyone.
 
If open neighborhoods means that you don't have seperate instances for each single house, that would be a great change. That's one of the worst things about Sims 4, having to go through tons of loadings all the time, it also make the whole world less immersive, because the houses next to you aren't actually living as long as you're not inside them.
 
I don't really see how that inhibits making Sims 5.
they have release too many expansions and dlc for sims 4.

if they start with sims 5, they are very pressured to release the launch game with huge content, which is impossible. Expectation will be too high
 
What's stopping them from making some or all of the Sims 4 DLC backwards compatible with Sims 5?
That means you would need all the different maps from the DLCs to be inside Sims 5, all the different features, all the different outfits etc... Basically having a whole game, with its level design and everything, inside another. That would probably really limit the creative freedom in the new title. Like lets say the new game is more open world, the areas from Sims 4 suddenly really wouldn't make much sense.
 
That means you would need all the different maps from the DLCs to be inside Sims 5, all the different features, all the different outfits etc... Basically having a whole game, with its level design and everything, inside another. That would probably really limit the creative freedom in the new title. Like lets say the new game is more open world, the areas from Sims 4 suddenly really wouldn't make much sense.

Whatever makes sense to be ported could be ported. Incompatible features would of course not be eligible, but at the very least all the cosmetics and visual assets could be ported. I don't see why they can't come up with a compromise that helps Sims 4 players feel like they are retaining value, while also freeing up design space for new ideas in Sims 5.
 

The Sims "Project Rene" was going to be a sort of multi-game experience based on a multiplayer style game, a classic singleplayer sims, and other gamemodes that would coexist with the classic Sims 4 game. That plan is dead. Instead, TS: PR has been cut into pieces, and the singleplayer mode is going to be sold as a straight up TS4 successor which is named Project X internally.

Its main features are Open Neighborhoods (not a complete open city like TS3, but only a sector of it) with busier streets, detailed graphics akin to the early showcases, and SOME TS4 aspects being carried over to TS: PX. Because the Rene base wasn't built to be a singleplayer experience at its core, it's much simpler than TS4 currently, but it wasn't made as "The Sims 5" even if it's branded as such in the end.

So, why kill TS4 if EA meant to keep it alive forever? Simply, the engine is too old, too messy, and they don't want to support it anymore because the upkeep costs are too big for what they can do with it. And as many people suspected, the Q/A and development of new TS4 content is becoming much harder with the engine being a mishmash of code from the early 2010s.

Also, they want to identify mod-related issues easier because people tend to report them as "game issues".

EA also intends to add a "fan-favorite feature" to the base game, with some Sims 4 planned content moving over to the new game.

It's said to be coming out at the end of next year.
 
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I don't understand tbh. I thought they said the didn't want to make people rebuy content in a sims 5, but I also don't see anything about sims 4 packs carrying over. Knowing EA….
They won't carry over. Which is why they are probably not making Sims 5, imagine the content if you invested in tens of Sims 4 packs…
 
they have release too many expansions and dlc for sims 4.

if they start with sims 5, they are very pressured to release the launch game with huge content, which is impossible. Expectation will be too high
Nah, people ain't that stupid, they know a new Sims game would start anew. It wouldn't matter much.

And they can just keep playing Sims 4 if they want.

The real reason is that the studio has been made into a Sims support studio and would have to invest and hire to build a new Sims game, and they don't wanna do that.
 
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