Bjern Fita
Member
I've got no idea about how to write this without falling into all the horrible GAF clichés I read all the time ('am I the only one?', words more than 5 letters long, posing some airy-fairy question at the end) but I guess now I see how tough it is to create a thread where you're not just giving away good/crappy (but all cheap) steam games....
like the best part of GAF, I've been consumed by the steam sale before; and it's happening again. So many good deals it's hard to pass up.
I've been meaning to buy Jericho for ages since it hit 5 euro, but providence stayed my hand until this latest cracking steam sale (at least we now have only 6 months to wait between the pillages). Jericho is now bought.
After playing it for the last few hours, and loving the fucking shit out of it, I recalled all the negative press and poor reception and shitey meta scores it got.
(now get in a MW2 frame of mind. Hopefully other popular, long-term shooter games that you play a lot can give you the same idea...)
Sure I couldn't sprint, reloads were slow, no hit markers, all the new things we are coming to expect; but I can't fucking wait to pump through this game and see how it pans out. (By all this I mean the mechanics were bad by today's standards).
I got frustrated when I couldn't sprint, yet I still had fun progressing.
I play all my games now on easy if I have the chance, because all I want is to get through it and experience the story. I'm not going to use the word immersed because as much as I love games, I can't believe you fools (excuse the generalisation) that actually 'get into the game world'. I never do, I just fucking love playing a good game. Books (for me) are the only thing that are so all-encompassing that I feel like I'm living it.
Couple of cinematics; a few shocking twists and we progress.
(here comes a good and a bad thing). You can turn some cheats on and not have it impact saves (and for those that care, achieves), but you have to pre-order/pay for them. Thankfully, Jericho gives you a good code (unlimited ammo) for free so I can pump through this game (that was an impulse buy) with no worries. Makes me more inclined to buy other impulsey priced (less than 10 euro/pounds/ bucks) games.
So I guess now I'm coming to the part where I'm hoping to capture the hearts and minds of GAF; and promote the sort of dialogue that those that consider games as a valid and artistic means of expression seek to propagate.
I buy the vast majority of my games with the intention of pumping through the mechanics as easily and stress-free as possible in order to enjoy the story. If I want some challenge or a long term game, I'll play WoW, TF2, MW2 or SC2 (add in game of your choice). All the others I look at as a one time experience. Should developers cater to this segment? Give us more codes we can use from the get-go?
how much of the small population that is gaf feels this way? what does this mean for developers? Jericho is a 3-4 year old game; but I felt it looked fucking great. Not next to crisis of course, but good enough to ease the 10 hours I'd have to play to see the end. It was priced correctly enough that I just bought it on a whim, but then again, the developers also approached and created it assuming they could sell it for 50 bucks/euros when it first released.
I guess this has come back around to a long-tail/late adopter sort of view (I bought a wii two years after release, and am yet to own a PS360). Do you see a two-tier pricing model (great MP titles full price; and short, cool, cheap single player experiences building upon existing tech/engines) as a path for the industry to move forward? Is there a a possibility that the consumer reporting about games won't just bust out a 'boring, retread- 5.0' should a publisher try this?
This has rambled a bit as I'm trying to convey what I mean, all while avoiding to supply the insane amount of qualifying statements internet posts need to survive. I guess it'll progress, be locked, or fade away. Lets see shall we?
like the best part of GAF, I've been consumed by the steam sale before; and it's happening again. So many good deals it's hard to pass up.
I've been meaning to buy Jericho for ages since it hit 5 euro, but providence stayed my hand until this latest cracking steam sale (at least we now have only 6 months to wait between the pillages). Jericho is now bought.
After playing it for the last few hours, and loving the fucking shit out of it, I recalled all the negative press and poor reception and shitey meta scores it got.
(now get in a MW2 frame of mind. Hopefully other popular, long-term shooter games that you play a lot can give you the same idea...)
Sure I couldn't sprint, reloads were slow, no hit markers, all the new things we are coming to expect; but I can't fucking wait to pump through this game and see how it pans out. (By all this I mean the mechanics were bad by today's standards).
I got frustrated when I couldn't sprint, yet I still had fun progressing.
I play all my games now on easy if I have the chance, because all I want is to get through it and experience the story. I'm not going to use the word immersed because as much as I love games, I can't believe you fools (excuse the generalisation) that actually 'get into the game world'. I never do, I just fucking love playing a good game. Books (for me) are the only thing that are so all-encompassing that I feel like I'm living it.
Couple of cinematics; a few shocking twists and we progress.
(here comes a good and a bad thing). You can turn some cheats on and not have it impact saves (and for those that care, achieves), but you have to pre-order/pay for them. Thankfully, Jericho gives you a good code (unlimited ammo) for free so I can pump through this game (that was an impulse buy) with no worries. Makes me more inclined to buy other impulsey priced (less than 10 euro/pounds/ bucks) games.
So I guess now I'm coming to the part where I'm hoping to capture the hearts and minds of GAF; and promote the sort of dialogue that those that consider games as a valid and artistic means of expression seek to propagate.
I buy the vast majority of my games with the intention of pumping through the mechanics as easily and stress-free as possible in order to enjoy the story. If I want some challenge or a long term game, I'll play WoW, TF2, MW2 or SC2 (add in game of your choice). All the others I look at as a one time experience. Should developers cater to this segment? Give us more codes we can use from the get-go?
how much of the small population that is gaf feels this way? what does this mean for developers? Jericho is a 3-4 year old game; but I felt it looked fucking great. Not next to crisis of course, but good enough to ease the 10 hours I'd have to play to see the end. It was priced correctly enough that I just bought it on a whim, but then again, the developers also approached and created it assuming they could sell it for 50 bucks/euros when it first released.
I guess this has come back around to a long-tail/late adopter sort of view (I bought a wii two years after release, and am yet to own a PS360). Do you see a two-tier pricing model (great MP titles full price; and short, cool, cheap single player experiences building upon existing tech/engines) as a path for the industry to move forward? Is there a a possibility that the consumer reporting about games won't just bust out a 'boring, retread- 5.0' should a publisher try this?
This has rambled a bit as I'm trying to convey what I mean, all while avoiding to supply the insane amount of qualifying statements internet posts need to survive. I guess it'll progress, be locked, or fade away. Lets see shall we?