I'm in the team 1 dollar =1 hour, so I'm waiting to buy it at MY right priceI want more games like Granblue Fantasy Relink. Its got an average length to its story, 15-20hrs. And there's optional content to grind post-story. I've been grinding the endgame content from time to time because the game feels really good to play.
AhhhhhI always check the bans at the bottom of the page to see if any comrades or particularly annoying posters have been hammered. It's some kind of reptile brain need to assert dominance over the perceived masses (of banned people)
Also, sometimes it tells a little story. You'll see like
ToddsRUs89 - get over the console Warring. Upgraded to perm because you're a sopping cunt.
ToddsRThem89 - Alt
SddotRsu98 - Alt
ModsRCucks69 - Alt
FuckEviloreNDGAF - Alt
...
And you can practically cut the seethe and cope with a knife so thick and heavy it is. A descent into madness featuring some 14 year old in Brazil who literally sits there all day making GAF accounts or whatever. It's fucking lifeblood for me.
Games just need to know when they need to end. Mileage may vary vastly of course but generally I doubt that the majority of people wouldn't say that 30+, at least 50+h games are not usually bloated and would improve by cutting some fat. Depends certainly too on if it is a story driven game, where bloat distracts from a steady story flow or if it is an exploration driven game and there is no story dictated urgency at all to progress, ie the extensive journey can be the goal.Also, let's be real. Short games have always been fools gold. They just end before their gameplay loops get exposed for being shallow, repetitive, and boring.
If you want a game to end, it's because the looming threat of "suck" is about to hit.
This way of thinking led us all into the collective AAA mess full of padded games with filler content present throughout the campaign, just so that it can be a tagline on the game’s store page.I'm in the team 1 dollar =1 hour, so I'm waiting to buy it at MY right price
Are we still talking about games or something else?More than raw length it's more about they do with it and how much filler there is. I can only take so much.
Any particular problem with Brazilians mate ? Lets talk and be friends.I always check the bans at the bottom of the page to see if any comrades or particularly annoying posters have been hammered. It's some kind of reptile brain need to assert dominance over the perceived masses (of banned people)
Also, sometimes it tells a little story. You'll see like
ToddsRUs89 - get over the console Warring. Upgraded to perm because you're a sopping cunt.
ToddsRThem89 - Alt
SddotRsu98 - Alt
ModsRCucks69 - Alt
FuckEviloreNDGAF - Alt
...
And you can practically cut the seethe and cope with a knife so thick and heavy it is. A descent into madness featuring some 14 year old in Brazil who literally sits there all day making GAF accounts or whatever. It's fucking lifeblood for me.
I hate brazilians personallyAny particular problem with Brazilians mate ? Lets talk and be friends.
There is a * that needs to be added here tho. Many AAA games rely on set pieces and cutscenes to feel fresh from beginning to end, and the money/time costs of those do increase with game lenght. I'd argue set pieces are probably one of the most costly aspects of AAA games since they require a lot of QA as well as the development of mechanics and systems that will be used in those parts and those parts only.I would agree OP.
There seems to be two main reasons people ask for shorter games. One is ballooning budgets and stuff, but that isn't really solved by a game being shorter. If game A was 20 hours long instead of 40 hours, it wouldn't have half the budget or dev time. Gameplay systems, assets, etc are generally going to be shared regardless of the length of the game, and those are the most time consuming aspects.
I'm not sure I understand what you mean by set pieces. I'm assuming cinematic sequences that may or may not be interactive? Probably like the stuff you would see in an Uncharted game or something?There is a * that needs to be added here tho. Many AAA games rely on set pieces and cutscenes to feel fresh from beginning to end, and the money/time costs of those do increase with game lenght. I'd argue set pieces are probably one of the most costly aspects of AAA games since they require a lot of QA as well as the development of mechanics and systems that will be used in those parts and those parts only.
All opinions. Whats your fucking goal with this?"Nobody asked for this" was bad.
"They're just following trends" was worse.
Now we have a new phrase flying around that makes us all look bad. That of course is "They should just make shorter games."
This is always brought up in response to the industries shrinking profits.
As if 10 hour AAA games weren't everywhere 15+ years ago. (They died for a reason)
As if no one making games today has thought "What if we just made a shorter game?" (It's not a novel idea)
As if 10 hour games are generating a ton of revenue right now. (Nobody buys these games)
Nobody wants to spend $70 dollars on a one and done game you can beat in a weekend. Can we collectively move on from this embarrassing talking point once and for all? People clearly don't want this.
Since I'd happily pay that kind of money for a short game if the quality is there, this argument is allready null and void. Stop dragging people along in your opinions.Nobody wants to spend $70 dollars on a one and done game you can beat in a weekend. Can we collectively move on from this embarrassing talking point once and for all? People clearly don't want this.
Yup, those. Can also be like those vehicle segments in COD games, or levels with certain gameplay or visual gimmicks.I'm not sure I understand what you mean by set pieces. I'm assuming cinematic sequences that may or may not be interactive? Probably like the stuff you would see in an Uncharted game or something?
Any particular problem with Brazilians mate ? Lets talk and be friends.
Its all good.. if you like pretty beaches, beautiful woman and great barbecue I suggest a visit some day ... its a medium poor country with great highlights if you know were to go. Cheers.Nah, I just needed a stock "far away from me," place To reference. We're friends!