It's a bit all over the place tbh. Of course some similar games in the same genre need to have some core shared mechanics, especially now with games getting much longer. Plus controls have been aligned since mega drive/snes days. Look how much a pain in the ass the Nintendo reverse button scheme is.
As for outcomes, I thought that was the point of BR anyway, emergent unpredictable outcomes.
I do agree about time gating things though. I am never a fan of having to earn abilities, especially when your best attacks come in the last quarter of teh game, even worse when it tries to lean into metroidvania and you can now backtrack for collectibles you passed in the first 3 hours.