bitbydeath
Member
I hope at Xmas time you make it snow, this game would look soooo good with everything covered in snow.
there should be a clearer guide in the beginning, to tell the new players to not just waste resources on random buildings, or even better, straight up tell them to just build domiciles to increase max population so they can build town hall and then progress
maybe have a guide that shows the importance of food and wood as well, those 2 things are the most essential in a town but they're the rarest unless you have a dedicated farm, so maybe the guide should talk about building a farm for the town as well
many people don't realize the apples are food to be deposited, they just eat it even though they're not in any danger
also, what is mandate? my town on had extra buildings that can't actually be built, it says mandate limit over or something like that
there should be a clearer guide in the beginning, to tell the new players to not just waste resources on random buildings, or even better, straight up tell them to just build domiciles to increase max population so they can build town hall and then progress
maybe have a guide that shows the importance of food and wood as well, those 2 things are the most essential in a town but they're the rarest unless you have a dedicated farm, so maybe the guide should talk about building a farm for the town as well
many people don't realize the apples are food to be deposited, they just eat it even though they're not in any danger
also, what is mandate? my town on had extra buildings that can't actually be built, it says mandate limit over or something like that
I would like to know too, that's stop me from growing my apple farm.
there should be a clearer guide in the beginning, to tell the new players to not just waste resources on random buildings, or even better, straight up tell them to just build domiciles to increase max population so they can build town hall and then progress
maybe have a guide that shows the importance of food and wood as well, those 2 things are the most essential in a town but they're the rarest unless you have a dedicated farm, so maybe the guide should talk about building a farm for the town as well
many people don't realize the apples are food to be deposited, they just eat it even though they're not in any danger
also, what is mandate? my town on had extra buildings that can't actually be built, it says mandate limit over or something like that
Well, we don't really want to just TELL people what to do, more tell them what they CAN do. With the windows this weekend being what they are we can understand wanting to get right to it though.
Saplings have a mandate cost as well, 5 I believe.
How do you expand the limit?
Well, we don't really want to just TELL people what to do, more tell them what they CAN do. With the windows this weekend being what they are we can understand wanting to get right to it though.
Mandate is the building limit, and you can see the numbers on the right of the town durability bar which you bring up by pressing L3. When you pick items to craft at the workbench, there's a number to the upper right of the picture, which is the Mandate Cost for that item.
Saplings have a mandate cost as well, 5 I believe.
You can raise the limit by earning monuments, which are like town wide achievements. Some are pretty easy to unlock to provide a quick way to raise the limit, and you can see the unlock conditions by examining the central monument in town.
Dedicated farms are awesome, and if you get your town's culture level up (by building the types of buildings that increase culture) the little resurrected humans will water the trees for you! And yes, having the trees watered like that does speed up the growth of apples!
Oh, no wonder those tree grow 3 apple in such short time! Thanks little human old lady.
Farmer is really fun!
Oh, no wonder those tree grow 3 apple in such short time! Thanks little human old lady.
Farmer is really fun!
all territories should work during any of the 3 hour bursts.
The next one is at 4pm (Saturday) US West coast.. 9am Japan. (Sunday)
I don't mind people sawing the trees outside of town. It seems that the map frequently changes enough that you will always find yoursel in a new island with trees. You just have to harvest the fruits first before cutting them.
Someone planted a sapling inside my town for food purposes (I assume). I'd be pissed off if someone cut that.
I don't know about text chat either. I thought the appeal of the game was working with a community with very limited ways of communicating. It made gathering resources in the game a bit more dynamic since you constantly had to switch tasks according to what you think the town needs. Having someone blast out instructions might streamline things too much, I believe.
After day 1 the launch day (or maybe for day 1 if we have enough time) we will give you XP for putting stuff in the auto loader.
Excellent.After day 1 the launch day (or maybe for day 1 if we have enough time) we will give you XP for putting stuff in the auto loader.
Ahhh, right on. I hadn't anticipated a retail release, but yeah, that stuff can be expensive to change! lol What about changing the objects themselves? I'm guessing their appearance mostly comes from bump maps and other textures being applied to primitives. Would it be feasible to simply swap the primitives, and make Metal be cubes of gold? That might actually be easier than relabeling all the facilities, depending on how that was done. Making the crystals land pointy side up not only makes more sense, but it'd make them easier to spot when hopping between the islands they create in the Void. (That's why you plant them, right? Do they also function as a light source when planted?)As for the icon thing, well you get used to it pretty quickly although I did request for it to be changed it was already in printed help sheets and manuals and documentation and stuff and so was very hard to swap. I do agree though.
So, spillover and macro? Sounds pretty slick. Any thoughts on prioritizing grabs and/or sorting loads right at the silos? With the latter, the former would be less important, since prioritizing shouldn't be much of an issue if you're just loading up out at the island. Oh, be sure the triple-grabs get distributed fairly, obviously. You don't want the quicker comrade to get all three items while everyone else gets nothing. Coalescing should help there though.As for resource collection we have planned a similar solution to your proposed one, in fact a solution that lets you quickly pick 3 items up near you automatically (one by one, but automatically). We haven't had time to test that properly yet so it will be played with after launch.
Yeah, like I said, I hope it doesn't come off as harsh, because that's not how it's intended at all. Like everyone else, I think it's pretty awesome and I'll be there Day One, but I figure this kinda stuff could potentially help you guys. <3Thanks for that very detailed feedback, serversurfer. I see D's already taken a look at it as well-good good.
Maybe we can come up with some sort of sufficiently sci-fi "cohesion matrix stabilization binding" or something lol
Well im Def buying this but im bummed we hardly got any playtime in the beta
Aw man now I really, really want to play this. This sounds like something I can play for entire afternoons or evenings. I wish I had heard about the beta sooner.
This is an awesome screenshot!