I was trying to rez you, SS, but it kept showing "o to ride" so I got in and started shooting.
lol No worries. I was actually stuck so far inside it I thought perhaps you didn't notice me and had assumed I'd death-warped. That, or it was just a first-things-first situation. lol
I'm not sure on the whole chat thing, its not part of the game for a reason (just like not having players visible all the time) otherwise they could have implemented something like playstation home had which if I recall correctly was open mic, press to speak.
It's not actually needed once everyone knows how to play the game anyway, everyone is working towards the same thing. Its a solitary, collaborative experience.
Doesn't chat undermine the experience Q Games are trying to create?
Btw I'm not talking about a party chat with a few mates, I'm talking about actively trying to mic up a whole town.
I see where you're coming from, and it does feel a bit like cheating, but at the same time, there's really no way to prevent it; like I said, we're communicative creatures by nature, and we'll figure out some way to make it happen. There's gonna be no stopping people using party chat, and indeed, we'll be here at GAF and likely in a PSN Community as well, trading tips, discussing strategy, and making plans.
The primary issue there is it will give organized communities such as ours a huge leg up on the random towns. What'll perhaps be
most interesting if any of
those towns find extracurricular means of organizing and improving their situation.
WRT our own use of such tools, like I said, I imagine we'll make great use of the OT, and possibly of the Community as well. Party chats seem like they'd be best suited to small work crews, military types, etc. You can actually have 99 players in a text chat, so setting those up may be a nice way for foremen to pass basic messages back and forth. The mining foreman can alert the loading foreman of new finds that need to be picked up, etc.
I actually sort of enjoy the solitary nature of the gameplay; I find it very zen-like and relaxing. That said, for the community to truly thrive, it will need the ability to form consensus, and that'll require
some form of high-level communication. That's really the central issue. Not simply chatting up your coworkers, but being able to make zoning laws, and accomplish Grand Projects, and basically give the town
itself some direction.
Ironically, the towns had a fairly clear sense of direction the alpha because they were actually somewhat limited in scope and followed a defined pattern for development. Players asked not just for more sophisticated towns but also for more agency in
how the town developed, and we certainly got that, but I think we may need to be able to work
together just a teeny bit more. It'd even be alright if communication and coordination were "technologies" we needed to develop over the course of the game. But again, OTs and Communities may be the best place for that stuff anyway. /shrug
It's a town gate that can climb that boosts one of the town stats, I believe Culture.
Wuzzat mean? It can level up, like the town hall?
Not all the buildings! Just Town Hall for now.
Oh, guess not. lol
You can upgrade buildings by depositing resources? :O
Yeah, Town Hall has a giant door in it with a metal icon on the door and a counter above it. You put metal in the hopper, and when the counter ticks down to 0, the town hall upgrades.
-Sliding puzzle game for the workbench. I like the concept and I get what it is going for; it's supposed to feel like work and keep player's hands tied for a bit, hence the fact you have to bribe your way out of doing it and need to buy other workbenches...but it's sliding puzzles. Since I think developing a new mini game or adding alternative puzzles would be a stretch, the best and easiest solution would be to crank down the bribing price, and maybe offer another cheaper bribe to solve the puzzle partially.
LEAVE MAH PUZZLES ALONE!!
Seriously though, y'all are
way too hung up on the puzzles. I think the sliding block puzzles are a pretty good stand in, because much like real science, it's not particularly difficult; it just takes a little bit of understanding and a fair bit of time. More complex projects aren't really harder per se; they just take a little longer to solve, and you need to keep a few more things organized at once. It really is an excellent crafting mechanic —
far better than "slot ingredients and click Okay" — so
please leave it alone. <3
If you guys don't like the puzzles, then don't do the puzzles. If your town is running reasonably well, there's should be little or no need for
you personally to do any crafting. If you get a quest that requires it, then bribe your way out of it and get on with your life. It really ain't that deep.
I know this is probably not what you guys wanna do, but invite-only or password-locked or whatever towns would help make many people less worried about things. Specially the people that would rather role-play around and work hard for the goals.
I think that's going too far, really. Griefing really should be part of the experience, because that's part of life. The central idea of socialism is basically everyone working together toward a common goal, but without free will and agency to go
against the wishes and health of the collective, then we've really accomplished nothing beyond forcing a population to behave by eliminating their ability to do otherwise. Use of force can be effective, but it's never been particularly difficult or interesting in and of itself. It's more about convincing people of the wisdom and utility of working together.
Anyone can just yoke them up and crack a whip.
I agree, I am going to look into getting something like this done.
I was thinking it'd be nice to see who placed items as well, so I could figure out who keeps placing turrets in the middle of the residential section, track them down, and give them what for. Then I was thinking it would be far more efficient if I could simply snub the turret itself, which would alert the builder to the turret's unpopularity and ultimate fate. (Relocated, recycled, etc.)
I know. I know. I kept spending my dollars on other stuff.
Honestly, the jetpack is probably one of the best uses of your Freeman Dollars. It's a super useful tool in general, and the EagleCorp version is pretty badass. Learn to not squander your fuel and they can last quite a while as well. I'd sorta consider it vital equipment, especially if you work out in the field.
The black market jackrammer is pretty damn useful in a pinch too.
Also no-one noticed yet but even with the regular jackrammer, if there are 3 building stuff out, you can stand on where another person's jackrammer is going to place its piece while building out so you don't have to wait for the previous step to be finished before building the next one. This speeds up building with the jackrammer no end.
What do you mean by that? Three users? Doing what, exactly?