I agree that the game should not let you build again any building that is only needed 1 time.yeah, it shouldn't let you build stuff if you already have it filled. it should also have a "recommended" notification next to stuff that your town needs or something.
And inded overall we need 'something' to guide the workers towards a common goal,
Instead of receiving messages from neighboring cities, maybe we could get contacted to focus on specific things that are needed besides "more metal! More food! ", like " the police kiosk has been destroyed and is needed to build Isverg turrets" (do the turrets already built still work if that happens btw?)
Yeah the town looks excellent.
Also, big tip: You can put a doll on your back by pressing the down arrow, and then carry it to safety with a parasol. Kind of a game changer, I assumed since it didn't work with a parasol since it doesn't with a jetpack. Wish I could've gotten them all off that cubes island before it vanished.
put doll in backpack, pick up 2nd doll then get into a hovercar ftw
Not gonna lie, night vision produces some cool visuals:
Game is still fun, but buses getting stuck + long loading times is a bit of a buzzkill. Also had this weird bug where 'my' city only kept spawning either the above island or the one with all the balls, save for one or two exceptions in the span of hours.
I have no idea what I'm doing. And it feels really lonely without seeing other people. Definitely not giving me an easy impression on whether I should buy it or not.
I have been waiting since my post above. Lol!
GAF Town 2.0 is now abandonned.
I think griefing was much lower with the disassembler change.
However, the laser tower will have the ability to auto-zap players who are "blue" in a future update. The policeman will be more "pro-active" too
So watch out bad guys!
Ok I lied... the long loading times problem was fixed just now on the server end and even though it will take a little time to propagate the loading times should get much faster over the next hour.
Please visit the Ministry of Labor, and this will generate a snapshot and upload it to the server... speeding up everyone's load.
I had a lot of fun with the beta. On a low population town it can be challenging though. That feeling when you log in and the town is burning
Sorry if it's been asked before but we keep seeing the same 3/4 islands other and other again. What's up with that? Is it something we had to do or part of the test maybe?
After that obscene load time I finally got into a deserted town, ran around for a while,hopped on the train. Needed to go AFK and I came back to this. Gave me an awesome feeling of being in a Godzilla movie.
https://www.youtube.com/watch?v=1Kc9CMKy73g
But these all sound like "well it's beta" kinds of bugs, so hopefully things will be better on release/in the next beta. Something I'm a little more afraid of is whether the game has staying power beyond the first few hours. It could be that the beta is content limited (perhaps there will be a wider array of missions or more islands on release, for example), but with many more hours to screw around this time, I didn't actually feel like I did much different than the first beta period. We did make it to a level 2 town hall, and it looks like there's more stuff for level 3, but the basic tools and techniques didn't seem to evolve much and it's hard to know if there's another stage to the gameplay once you have a reasonably well-established town going.
Anyways, still very curious about the game and still looking forward to release. Good luck Galunka!
The tomorrow children is a great game but it would be even better if the players around me could be visible, and adding a text chat that would be perfect for communication because not all people use a mic, and i'd love to see more variety in the monsters because the beta didn't had that much, i can't wait to play the full game hopefully the release date is in 2016
Yeah, the invisible player thing is a real shame and I hope Q-Games improves it so you can see people more often, especially your friends. It doesn't help that the whistle barely works, people either don't pop up at all or are shown as a redish smoke that disappear almost immediately most of the time.
Why are they even hiding other players? Is there a reason behind this?
Not being able to see other players really shouldn't matter, as long as you know and can see the results of activity around you then what's the problem?