The Wii U Speculation Thread V: The Final Frontier

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Why Mario or Zelda? You have a good idea, it can fit an entierely new IP!
Zelda puzzle with the mirror shield can be very good too if you want to think just about Zelda.

Ooooh, I just got this flashback to the movie Legend, where they had to carry in and carefully angle a whole bunch of mirrors to get sunlight to reach a distant, dark corridor underground.
 
Light-based puzzles? Any particularly clever ideas for that?
Let's say in the fire temple there's only one light source, the middle of the volcano. You have to systematically open up channels throughout the volcano which allows lava to flow causing more light in new areas. You have a lantern that on lights around you. When you fight an enemy you have to turn off the lantern, enemy has a fire sword you use to see when you attack. Etc.

In a Snowy region, you're in a mansion that has light inside, but when you travel out its almost impossible to see because the snow fall is so thick. In the distance you see a treasure chest through the snow but have no clue how to get there. Parts of the mansion are beginning to fall apart with the heavy snowfall. Boss fight is in the mansion when all of a sudden it flies through the roof causing you to fight in the middle of the snow storm while barely visible.

Water temple can be dark and murky. I have more ideas but I gotta head to class hah
 
Well since my Xbox 360 is about to die a little earlier than i expected, i am a Wii only gamer now.

Could have at least waited till i finished Prototype 2 that unrealiable piece of Bull dodo!

Can't afford another one atm...

The first time a current gen console dies on me. Nintendo console never died on me or not until far into the next generation. And that was only a replaceable power supply from my gamecube. Wich i didnt need thanks to Wiis BC

Another reason for me to go Nintendo only next gen...

Yup, makes you wonder what the Wii's marketshare really is when you take into account replacement consoles due to RROD and YLOD errors. I know a few people that are on their third 360, which is just ridiculous. Isn't it something like 1 in 3 360 consoles end up failing..? Or is that an urban myth..? :o/
 
Didn't Luigi's Mansion do that a decade ago?
A Temple of Light in a Zelda game based around that concept would be pretty cool, though.
Rauru would make a pretty neat companion, now that I think of it. But I'd still prefer that Link's next adventure be absolutely a lonely, solo affair.
 
That's also what I was saying. "I think they're still willing to sell at an initial loss, albeit not as large as this generation's". I suspect that we're roughly in agreement, with the general message being that last gen was a bit too aggressive in some ways and that the bloodletting will be much smaller now.

Yeah it does look like we're on the same page. However I think I may be expecting/hoping for a bit more power than you. =p

I've been wondering for a while what the limits are here. Out of curiosity, when you do your ruminations on potential performance do you have a particularly approximate maximum power draw of the device as a whole and of its components. Like "350W system, 150W GPU max TDP", that sort of thing?

IIRC The ps3's went up to ~200W under load while playing games. I could be wrong, but I think ~250W and maybe ~300W as an extreme would be doable. It all depends on factors like cooling, casing size, etc.

I see the bird & Zelda demo as simply indicators where graphically Nintendo is planning to
focus their attention on. And this is lighting and its attributes.

It's much more complicated than that though. What's happening in this Bird demo can easily be faked while what's being done in UE4 sounds like a whole different level IMO.

It would be in Nintendo's best interest to create a platform where they can cut their development time. Does the WiiU SDK offer what Epic is trying to sell?

SDKs from Nintendo, MS, and Sony don't really work like that. They offer tools and performance analyzers, not the actual middleware software engines to make games.

Edit:

Its not much trolling as it's just disappointment since I really believed the bird demo was UE4 until now.

Was it rumored the Bird demo was being run on UE4? Not sure why you would think this.
 
Yup, makes you wonder what the Wii's marketshare really is when you take into account replacement consoles due to RROD and YLOD errors. I know a few people that are on their third 360, which is just ridiculous. Isn't it something like 1 in 3 360 consoles end up failing..? Or is that an urban myth..? :o/
I sometimes let out a snarky comment about the 360 and PS2's sales figures based on this issue. If Nintendo made shoddy hardware, I wonder where their sales numbers would be.

Holy Nayru, I hope that this next console is built like my Atari.. like a friggin' tank!
 
Well, the "high enough budget" games business. Just an observation that nobody can be confident in their machine lasting 8-10 years as there is always the threat of a newcomer. Apple, with their iterative approach to hardware, could start out way behind their competitors in horsepower, but by version 3 get a slight edge in processing but will also have built up a fervent customer base for their gaming iDevice. Meanwhile, assume this is 4-5 years in, Microsoft is only halfway through their console's lifespan and have to figure out how to respond. (Nintendo is immune in this scenario, because they're Nintendo).

Well, Sony did say that they wanted the PS3 to last ten years*. Perhaps it will be normal to aim for a long generation but plan for a short one as a contingency.

Question is, can Apple get something like that in the living room? The Apple TV is an interesting example to look at: A box that plays stuff on your TV. It is selling well, but it is not a behemoth.



* this was initially taken to mean "for the cycle", though I think they meant "total lifespan", but it does seem like they left it open to interpretation.
 
Wait, I just realized what you actually meant by this. Okay, all we really have to work with are the numbers for Microsoft's "Entertainment and Devices Division". This contains other things, but I believe that the Xbox 360 comprises the vast bulk of this division's business. Also, if other devices (like the Zune) dragged down the profits in this division, I submit that my numbers do not count the huge initial R&D outlay for the Xbox 360.

Anyway, starting from CY2005Q4 Microsoft was overall in the red for their Entertainment and Devices Division until 2011Q4. As of right now (not taking into account that the different reports have varying levels of inflation, Microsoft has made around $250m). As of Q3 of last year they had a slight overall loss.


To clarify, this is not a measure of running profits and losses, but an examination of how much they have made or lost from the baseline starting point of the quarter in which the system started selling.
This has to be one of the most interesting figures i've seen, no joke. Where did you got them?

Or im understanding wrong? So after all this time and just factoring Xbox business MS only have made 250 mm?
Wanna bet that WiiU will be judged, laughed at, made fun of and declared DOA from non NGAFers with just pictures?

or just some heresay from an anonymous dev, wich basically has already happened...
So we should make fun of such posters? At this stage in time we should be more careful to make judgment based on pictures only. It's not applicable to all cases at least.

The dev declarations are some what sustained. Remember Nintendo unveiled the console last E3 so based on the case volume there's some
educated speculation that can be made by educated people.
I know one thing, this machine will probably sell a lot better than people are expecting.

For people on NeoGaf, it looks like a waste. For people with an iPhone and/or iPad, it's going to look familiar and have all of these great games we've been playing for the past five years but they haven't really seen.
Thought people with Ipads are interested mostly in Ipad apps and games?
Technically Wii to WiiU is about as close to a generation and a half as it is a generation. I think given what we're seeing of UE4 it might just be a waste. The only huge advantage I've seen for it is purely on the development side. Visual differences are definitely not pronounced at this point.

I might have a different stance after seeing it in motion.
No worries there since it won't be a waste. There's a lot of improvements to be had in the next round of machines even with some of the same engines available today.
 
Honestly I find this whole UE4 argument a mute discussion in the bigger picture. Anyone suspecting significant Western Support for Wii-U is in for a disappointment. Unless some currently unforeseeable huge mistake from both Microsoft and Sony is made, the majority of Western support will be developed for those platforms. The next two years we will see most titles developed for the HD twins with some (best case scenario, most) getting up-ports to Wii-U with a few exclusives thrown in the mix. Once their next-gen machines are released, most of the major western developers will move their resources to developing titles for those systems (even if it a unsafe move financially). UE4 supported or not by Wii-U, most developers will be using so much of their resources developing for two systems that a Wii-U downgraded version will be an after-thought in most scenarios.

The big play for Wii-U is the Eastern market. Home consoles have become me-too systems. All major support is headed to handhelds, mostly because of smaller households, one TV, and heavy travel lifestyles. The Wii-U is making a huge play to regain some footing for home consoles with the U-pad. If Wii-U can succeed in at least bringing importance back to home consoles in Asia that the Wii and PS3 lost compared to the PS2 (which I think it can), we could see a lot of the substantial Eastern support being developed for Wii-U first.

Depending on how far out the new Sony console is, that could potentially effect how deep they go into the graphics race with Microsoft. Could you imagine if PS4 was a slight upgrade over Wii-U graphically while the 720 was a sizable notch above everything else? That would make for some VERY interesting developments in the video game industry everywhere.
 
Yeah it does look like we're on the same page. However I think I may be expecting/hoping for a bit more power than you. =p

Heh, I've never cared too much for that aspect of game devices. When I played Duke Nukem 3D (or maybe it was DOOM), it literally ran in slow motion (fps was slower, but frames didn't drop). :O

Mind, I won't complain if performance is higher, so long as other aspects of a system are not negatively affected (like reliability, features, and so on).


IIRC The ps3's went up to ~200W under load while playing games. I could be wrong, but I think ~250W and maybe ~300W as an extreme would be doable. It all depends on factors like cooling, casing size, etc.

So it wouldn't be too unusual a case to get a >100W gpu. *checks quickly* Even now, a 130W (obviously retail, non-customized for consoles) Radeon can get us to 1.76TFLOPS. A year from now we may be able to achieve much more a this power level.


I sometimes let out a snarky comment about the 360 and PS2's sales figures based on this issue. If Nintendo made shoddy hardware, I wonder where their sales numbers would be.

Holy Nayru, I hope that this next console is built like my Atari.. like a friggin' tank!

It was pretty epic when bringing this up when discussing sales became a bannable offense. Posters were dropping like flies!
 
Honestly I find this whole UE4 argument a mute discussion in the bigger picture. Anyone suspecting significant Western Support for Wii-U is in for a disappointment. Unless some currently unforeseeable huge mistake from both Microsoft and Sony is made, the majority of Western support will be developed for those platforms. The next two years we will see most titles developed for the HD twins with some (best case scenario, most) getting up-ports to Wii-U with a few exclusives thrown in the mix. Once their next-gen machines are released, most of the major western developers will move their resources to developing titles for those systems (even if it a unsafe move financially). UE4 supported or not by Wii-U, most developers will be using so much of their resources developing for two systems that a Wii-U downgraded version will be an after-thought in most scenarios.

The big play for Wii-U is the Eastern market. Home consoles have become me-too systems. All major support is headed to handhelds, mostly because of smaller households, one TV, and heavy travel lifestyles. The Wii-U is making a huge play to regain some footing for home consoles with the U-pad. If Wii-U can succeed in at least bringing importance back to home consoles in Asia that the Wii and PS3 lost compared to the PS2 (which I think it can), we could see a lot of the substantial Eastern support being developed for Wii-U first.

Depending on how far out the new Sony console is, that could potentially effect how deep they go into the graphics race with Microsoft. Could you imagine if PS4 was a slight upgrade over Wii-U graphically while the 720 was a sizable notch above everything else? That would make for some VERY interesting developments in the video game industry everywhere.

That would be one heck of a scenario, and for Sony's sake, I would hope that they choose such a sensible path. We'd get to find out just how much of a grip Microsoft has on Western developers, and maybe even who truly leads in Japan.

Outside of the bolded, I pretty much agree. The Wii U's primary hope for third-party support lies in Japan. Western devs, to me, seem to have made their collective minds up on Nintendo some time ago.

It was pretty epic when bringing this up when discussing sales became a bannable offense. Posters were dropping like flies!
Well, I respond on the topic now because I honestly do wonder how much of an impact such an issue has on sales. It's a legit issue, from what I can tell. All of my friends but one have had to replace consoles of some sort,so I've gotten to experience their pain somewhat, and it leaves me wishing that there were a better way to gather statistics on this issue.
 
That would be one heck of a scenario, and for Sony's sake, I would hope that they choose such a sensible path. We'd get to find out just how much of a grip Microsoft has on Western developers, and maybe even who truly leads in Japan.

Outside of the bolded, I pretty much agree. The Wii U's primary hope for tird-party support lies in Japan. Western devs, to me, seem to have made their collective minds up on Nintendo some time ago.

I agree, I always wondered what thing'd be like if two of the three consoles were 'underpowered' relative to the other one.

This is Sony though, I thought they'd make the Vita only slightly more powerful than the 3DS but with a lack of 3D. The tradeoff that the 3D effect caused would have allowed the Vita to be a powerful system, yet it'd be cheaper, have superior controls, battery life, launch titles and multimedia capability. Sony however, did a Sony and went for GRAPHIXSH.

And here we are.
 
This has to be one of the most interesting figures i've seen, no joke. Where did you got them?

Or im understanding wrong? So after all this time and just factoring Xbox business MS only have made 250 mm?

I keep a lazy record of Nintendo/Sony/Microsoft earnings reports (with citations in the cell comments showing sources). Specifically, it remembers the operating income of the divisions in which the systems sell. For Microsoft, it's the "Entertainment and Devices" division. For Sony, it was the "Game" division then the "Networked Products & Services" division then the "Consumer Products & Services" division. For Nintendo… it's Nintendo.

NB: Microsoft's division also contains the Zune, which sold poorly. Sony's devices also contain things like.. I dunno, the Walkman is still a thing, right?… as well as the PS2, whose ongoing sales likely made the losses seem less bad than they were. Also the massive pre-gen R&D costs are not figured in.

There are problems with my method of record keeping. For one thing, they often go back later on and change numbers, probably due to inflation and so forth. But it's close enough to being accurate to work with on a basic level.

For Microsoft, they were basically bleeding cash indiscriminately from launch until and including the middle of 2007 (that was, I think, when they took that billion dollar RROD charge). Then they generally started making a profit with losses every few quarters. And from the middle of 2010 until the end of 2011 they were consistently profiting. I was surprised when they posted a loss this quarter, but it's probably partly (largely?) due to R&D for the upcoming generation.

They're in a really good position now. It just took a while for their profits to overcome the initial losses.

Not shown: I think the Xbox Classic was an overall loss of four billion dollars, but I don't have the numbers. My focus was an attempt to measure profitability of current gen, though (also because choosing this particular time span unfairly benefits Nintendo in charts ^_^ ).


edit: There's also a "By Year" tab which shows everything by calendar year, including the totals for the Big Three added together, but the values were generally pasted in from my original spreadsheet, so I'd have to update and double check them when I have the time.

edit²: Regarding your original question, if you count the original Xbox, Microsoft is probably still heavily in the red, but current, ongoing profits are generally considered more pertinent to a company's health than averaging out past performance, so it is not something people really harp on.
 
I know this will fall on deaf ears, but again, it is just way too early to know what type of 3rd party support Wii U will receive once 3rd parties move on. So many variables. I see a plausible path whether Wii U does very well, and I see a plausible path where it is largely ignored like Wii.

But we really will not know for a long time.
 
E3 is in about 18 days give or take. I'm surprised we haven't had a leak since the Rayman Legends incident.

I know this will fall on deaf ears, but again, it is just way too early to know what type of 3rd party support Wii U will receive once 3rd parties move on. So many variables. I see a plausible path whether Wii U does very well, and I see a plausible path where it is largely ignored like Wii.

But we really will not know for a long time.

I think we'll know how 3rd parties really feel about the Wii U as soon as 720/PS4 are out.
 
Honestly I find this whole UE4 argument a mute discussion in the bigger picture. Anyone suspecting significant Western Support for Wii-U is in for a disappointment. Unless some currently unforeseeable huge mistake from both Microsoft and Sony is made, the majority of Western support will be developed for those platforms. The next two years we will see most titles developed for the HD twins with some (best case scenario, most) getting up-ports to Wii-U with a few exclusives thrown in the mix. Once their next-gen machines are released, most of the major western developers will move their resources to developing titles for those systems (even if it a unsafe move financially). UE4 supported or not by Wii-U, most developers will be using so much of their resources developing for two systems that a Wii-U downgraded version will be an after-thought in most scenarios.

You are assuming 720/PS4 will be a huge leap over Wii U. I don't think it will.

Also wasn't the Xbox a beast compared to PS2? No one gave a fuck because PS2 was the bawss.
 
Oh look, more rumors:



-
What about the rumor of the redesign of the Wii U system? After inquiring about this I found out that the weight and volume of the system has now changed. Is it bigger? Smaller? Dunno. The change in size was pretty much confirmed to me. What I heard in less definite measure were unconfirmed reports that black Wii U casings are being shipped to Nintendo of America. So, there may have been a color scheme change to the system.

- A Nintendo-branded HDMI cable is also being prepared by Nintendo but it may never make it to retail.

- From the way things are being discussed it is almost certain we will be seeing Retro’s new project show up during Nintendo’s E3 2012 Press Conference. Get with the program at 9 am PST June 5 to get your first glimpse of it. The adjective I heard to describe it was the word “massive



-
It’s hard to confirm this without any negligible doubt because games using the camera haven’t been shown yet, but it seems that Nintendo has slightly upgraded the Wii U camera, from that of the 3DS, to .7MP.

- The voice chat is up and running perfectly.

- A lot of third-party software will be shown at E3 for both the Wii U and 3DS. Expect to see the differences and similarities between the two revealed as well.

http://www.nintendoenthusiast.com/whispers-of-the-wii-around-the-industry-pre-e3-2012-edition/

The rest are reposts from neogaf

Edit: stupid iPhone <.<
 
I agree, I always wondered what thing'd be like if two of the three consoles were 'underpowered' relative to the other one.

This is Sony though, I thought they'd make the Vita only slightly more powerful than the 3DS but with a lack of 3D. The tradeoff that the 3D effect caused would have allowed the Vita to be a powerful system, yet it'd be cheaper, have superior controls, battery life, launch titles and multimedia capability. Sony however, did a Sony and went for GRAPHIXSH.

And here we are.
Yet the amazing hardware specs was what made the PSP a success. If it was just a notch above DS processing wise it would performed even less favorably.

Also Vita is not just about the graphics, it's a rounded machine with a rich feature set. Ironically the 3DS is more about the graphixzzz than what the DS was. The new market realities is what screwed up Sony more than anything else.
 
That would be one heck of a scenario, and for Sony's sake, I would hope that they choose such a sensible path. We'd get to find out just how much of a grip Microsoft has on Western developers, and maybe even who truly leads in Japan.

Honestly it is the only scenario where I see Wii-U getting significant western support 2-3 years down the road. Depending on how much of a lesson Sony has learned from the Vita and even the PS3, it could actually happen. Surely Sony realizes that it is not going to win a slugfest for the hardcore market with Microsoft...

Speaking on Patcher's comment, I believe Microsoft is in a great position with Kinect. I foresee the 360 with Kinect living well past the introduction and release of the 720. I believe that Microsoft will drop the price and continue to release casual content for Kinect 360, having a cheap casual system for casual gamers to pick up, while the hardcore market will presumably move to the 720.
 
Yet the amazing hardware specs was what made the PSP a success. If it were a notch above DS hardware wise it would performed even less.

Also Vita is not just about the graphics, it's a rounded machine with a rich feature set. Ironically the 3DS is more about the graphixzzz than what the 3DS was.

The gap between Vita and 3DS seems notably larger than the DS and PSP gap.

The Vita would still have been an impressive system if it were only slightly more powerful than the 3DS, however the power level that it's at now is simply overkill as that is ultimately what has made the price so high. How can you say it'd have performed worse by being more powerful than the 3DS, with better controls and games for a lower price?

Lastly, no. The 3DS is around PS2/GC level of specs, that means it's a natural progression from the DS/N64/PS1 level systems. It's what you'd expect.
 
Honestly it is the only scenario where I see Wii-U getting significant western support 2-3 years down the road. Depending on how much of a lesson Sony has learned from the Vita and even the PS3, it could actually happen. Surely Sony realizes that it is not going to win a slugfest for the hardcore market with Microsoft...

What lesson would they have learned from the PS3 and Vita? The PS3's price had a lot more to do with being a Blu-ray player than it did with the power of the console. And the Vita's problem has very little to do with the power. The sales wouldn't be much different had they gone with a less powerful but cheaper system. The games are the problem.
 
Yet the amazing hardware specs was what made the PSP a success. If it was just a notch above DS processing wise it would performed even less favorably.

Also Vita is not just about the graphics, it's a rounded machine with a rich feature set. Ironically the 3DS is more about the graphixzzz than what the DS was. The new market realities is what screwed up Sony more than anything else.
New market realities? A lack of compelling software is not a new reason for systems to tank.
Sony did what it always does. Makes hardware in hopes that software will follow. Which is idiotic.
 
I keep a lazy record of Nintendo/Sony/Microsoft earnings reports (with citations in the cell comments showing sources).
For Microsoft, they were basically bleeding cash indiscriminantly from launch until and including the middle of 2007 (that was, I think, when they took that billion dollar RROD charge). Then they generally start making a profit with losses every few quarters. And from the middle of 2010 until the end of 2011 they were consistently profiting. I was surprised when they posted a loss this quarter, but it's probably partly (largely?) due to R&D for the upcoming generation.

They're in a really good position now. It just took a while for their profits to overcome the initial losses.
New market realities? A lack of compelling software is not a new reason for systems to tank.
Sony did what it always does. Makes hardware in hopes that software will follow. Which is idiotic.

Not shown: I think the Xbox Classic was an overall loss of four billion dollars, but I don't have the numbers. My focus was an attempt to measure profitability of current gen, though (also because choosing this particular time span unfairly benefits Nintendo in charts ^_^ ).


edit: There's also a "By Year" tab which shows everything by calendar year, including the totals for the Big Three added together, but the values were generally pasted in from my original spreadsheet, so I'd have to update and double check them when I have the time.

edit²: Regarding your original question, if you count the original Xbox, Microsoft is probably still heavily in the red, but current, ongoing profits are generally considered more pertinent to a company's health than averaging out past performance, so it is not something people really harp on.
I'll check this out later thanks for sharing it.

Yes, the figure that's always surface regarding the XBOX 1 is 4 billion in the gutter. Talk about a Pyrrhic victory for a second place. Conception is that Nintendo walked away from the GC generation in the black and just /3 millions behind.
New market realities? A lack of compelling software is not a new reason for systems to tank.
Sony did what it always does. Makes hardware in hopes that software will follow. Which is idiotic.
So you don't think there's a declined interest in dedicated portable gaming devices in favor of smart phones and other general more general purpose gizmos? That's not what travels around and not what an important space of the development community thinks..
 
- From the way things are being discussed it is almost certain we will be seeing Retro&#8217;s new project show up during Nintendo&#8217;s E3 2012 Press Conference. Get with the program at 9 am PST June 5 to get your first glimpse of it. The adjective I heard to describe it was the word &#8220;massive

Retro making a MMO confirmed
 
Honestly it is the only scenario where I see Wii-U getting significant western support 2-3 years down the road. Depending on how much of a lesson Sony has learned from the Vita and even the PS3, it could actually happen. Surely Sony realizes that it is not going to win a slugfest for the hardcore market with Microsoft...

Speaking on Patcher's comment, I believe Microsoft is in a great position with Kinect. I foresee the 360 with Kinect living well past the introduction and release of the 720. I believe that Microsoft will drop the price and continue to release casual content for Kinect 360, having a cheap casual system for casual gamers to pick up, while the hardcore market will presumably move to the 720.
Agree on MS. They seem to be pretty solid in more than one aspect going into the next cycle.

I'm not sure that Sony realizes or is willing to admit that MS owns the hardcore market yet. While this E3 is going to be fascinating for observing Nintendo's chosen direction, next E3 is also going to be fascinating to see how the other two make their countermoves and position themselves going into the next half-decade. And part of me wonders if Nintendo is content to sit back and let those two slug it out, all while knowing that to take on Microsoft directly is folly.

New market realities? A lack of compelling software is not a new reason for systems to tank.
Sony did what it always does. Makes hardware in hopes that software will follow. Which is idiotic.
Speaking of software, I still think that if Sony had nurtured their IPs properly from the beginning, they'd be in much better shape..
 
Agree on MS. They seem to be pretty solid in more than one aspect going into the next cycle.

I'm not sure that Sony realizes or is willing to admit that MS owns the hardcore market yet. While this E3 is going to be fascinating for observing Nintendo's chosen direction, next E3 is also going to be fascinating to see how the other two make their countermoves and position themselves going into the next half-decade. And part of me wonders if Nintendo is content to sit back and let those two slug it out, all while knowing that to take on Microsoft directly is folly.

I can see it now. Nintendo will show content after content after content. If Nintendo doesn't show a new 3D Mario title at this E3, you can bet they're going to save it for next E3. I can not see Nintendo sitting back in terms of their software output. If they're really trying to recapture the core audience they lost then they're going to have to go all out next E3.

Retro making a MMO confirmed

It's going to be a FPS or TPS. I'm calling it now.
 
....

Weird, huh? (I&#8217;m guessing a few of the smaller titles will still run from the SD cards and won&#8217;t require the Hard Drive.) I&#8217;m not sure how to take this info. Does it mean the storage structure for the Wii U is still being tweaked? Does it mean Nintendo doesn&#8217;t want to show off the final version of the system? Or maybe it means there will be no Optical Drive at all in the final version of the Wii U and everything will run off of the Hard Drive? I don&#8217;t know.
I interpret this to mean that Nintendo is providing 3rd party developers a means to literally tweak their E3 demos until the 11th hour. Having pressed demo discs might take a few extra days of lead time, methinks.


----
edit. -
Those are some pretty awesome rumors. True or not, its about damn time we got something to hype, hype, hype!
 
You mean the game business as in the segment involving high budget games? Hrmmm… I'm thinking that maybe it'd be difficult for devs to support a rapidly moving target. Having to make sure that their game scales enough to work with the iPlay and the iPlay 2 and the iPlay 2G AND the iPlay 2GS may make already large budgets even larger.

However, I do think that we could be seeing further de-syncing of console maker schedules. For example, if Sony and Microsoft decided to really push a ten year cycle, then we might find a situation where Nintendo releases multiple systems during one of the cycles. Wow, what madness would Wikipedia's "History of Video Game Consoles" come to! :O
The iOS market is more like the PC market as far as spec progression...for better or worse. I think a big difference Apple can make is that their box can be pretty cheap (like $99 Apple TV plus some controllers) so newer generation adoption can generally be pretty quick.

I think the biggest issue for Apple is that people expect shit to be cheap as hell, big budget games can ponetially sell a boatload if the userbase is there...but they would need to at the lower prices.
 
You are assuming 720/PS4 will be a huge leap over Wii U. I don't think it will.

Also wasn't the Xbox a beast compared to PS2? No one gave a fuck because PS2 was the bawss.

I think the 720 will be for sure. I'm also assuming Wii-U is at best similar to 360 with more up to date parts making for a "2x 360". Like I posted earlier, Microsoft is in a position to have Kinect 360 continue to be their go-to platform for casual offerings while they will offer a sizable upgrade graphically for the hardcore market.

First of all, the Xbox was too late to the party and too much of a new guy to ever gain a majority share of the market during that generation. Second, most developers at the time had prepared to move to the PS2 and were already having success so there wasn't enough change or motivation to take a chance of moving the majority of their resources to Xbox/GCN, therefore most third-party exclusives were developed for PS2 and most multiplatform title's lead platform was PS2.

Same thing can basically be said for the 360 with the PS3 this generation.
 
It&#8217;s hard to confirm this without any negligible doubt because games using the camera haven&#8217;t been shown yet, but it seems that Nintendo has slightly upgraded the Wii U camera, from that of the 3DS, to .7MP.

- The voice chat is up and running perfectly.

- A lot of third-party software will be shown at E3 for both the Wii U and 3DS. Expect to see the differences and similarities between the two revealed as well.

http://www.nintendoenthusiast.com/whispers-of-the-wii-around-the-industry-pre-e3-2012-edition/

The rest are reposts from neogaf

Edit: stupid iPhone <.<

The biggest rumor he is claiming is that Ubisoft will be quiet until E3
 
Yet the amazing hardware specs was what made the PSP a success. If it was just a notch above DS processing wise it would performed even less favorably.

Mind, if it was just a notch above DS processing wise, they would have been able to price it more competitively.


Also Vita is not just about the graphics, it's a rounded machine with a rich feature set. Ironically the 3DS is more about the graphixzzz than what the DS was. The new market realities is what screwed up Sony more than anything else.

I agree with this. I really liked that Sony tried to make the Vita more than just "PSP with more oomph". There are a bunch of extras in the system that allow for developers to really explore different game play possibilities, like the extra stick, the capacitive screen and the back touchpad. The 3DS's functional* additions were basically the camera (also in the Vita) and an analog directional (also in the Vita), which seems rather lacking overall.



* I'm pretty giddy about 3D, but I'm talking about features that can be used to expand what you can do in games, and the visual elements added by depth aren't going to be utilized for this sort of thing very much.


edit: oh, crap, I forgot about the motion stuff in the 3DS! That's pretty big, I will admit, though "also in the Vita" still applies. ;)
 
So it wouldn't be too unusual a case to get a >100W gpu. *checks quickly* Even now, a 130W (obviously retail, non-customized for consoles) Radeon can get us to 1.76TFLOPS. A year from now we may be able to achieve much more a this power level.

That GPU (7850?) is already on a 28nm process, so I can't see much more power for 130w even in a years time. Microsoft may get something slightly better, but I'm predicting PS4 will be below 100w.
 
Honestly I find this whole UE4 argument a mute discussion in the bigger picture. Anyone suspecting significant Western Support for Wii-U is in for a disappointment. Unless some currently unforeseeable huge mistake from both Microsoft and Sony is made, the majority of Western support will be developed for those platforms. The next two years we will see most titles developed for the HD twins with some (best case scenario, most) getting up-ports to Wii-U with a few exclusives thrown in the mix. Once their next-gen machines are released, most of the major western developers will move their resources to developing titles for those systems (even if it a unsafe move financially). UE4 supported or not by Wii-U, most developers will be using so much of their resources developing for two systems that a Wii-U downgraded version will be an after-thought in most scenarios.

The big play for Wii-U is the Eastern market. Home consoles have become me-too systems. All major support is headed to handhelds, mostly because of smaller households, one TV, and heavy travel lifestyles. The Wii-U is making a huge play to regain some footing for home consoles with the U-pad. If Wii-U can succeed in at least bringing importance back to home consoles in Asia that the Wii and PS3 lost compared to the PS2 (which I think it can), we could see a lot of the substantial Eastern support being developed for Wii-U first.

Depending on how far out the new Sony console is, that could potentially effect how deep they go into the graphics race with Microsoft. Could you imagine if PS4 was a slight upgrade over Wii-U graphically while the 720 was a sizable notch above everything else? That would make for some VERY interesting developments in the video game industry everywhere.

I don't know that I necessarily agree. What happens when the launch period "core" games turn out to, you know, sell?

If AC3, Aliens CM and Black Ops 2 sell, what then? Developers continue to leave money on the table?

I have no reason to believe it won't happen at this point.

If Nintendo pulls out hardware that's "good enough" and amass significant enough install base advantage before the competiton launches it won't matter what Sony and MS put out. They'll get PS2ed regardless.

Doesn't hurt that I see the touchscreen on the controller as a potential second coming of the analog thumb stick.
 
I'll check this out later thanks for sharing it.

Yes, the figure that's always surface regarding the XBOX 1 is 4 billion in the gutter. Talk about a Pyrrhic victory for a second place. Conception is that Nintendo walked away from the GC generation in the black and just /3 millions behind..

Xbox was Microsoft's third attempt to enter the video game market (after the MSX and the Dreamcast, the latter in a sort of stealth manner). It's an industry with a high cost of entry nowadays, and they did what they needed to. Even if they were in third place, if the numbers were around the same then they would have still gotten their foot in the door.

Unless the Third Xbox somehow unexpectedly bombs, Microsoft's long term strategy is paying off.
 
It's going to be very fun watching reactions here at GAF as images from the next-gen consoles begin to roll-in. A noticeable number of people were overly critical about the PS3 & 360's early titles, claiming that they weren't much of a visual jump.. I wonder how people are going to handle the visual changes we see in this and next year's E3 conferences. Makes me wonder if there's going to be a bit of a shock on either side of the "diminishing/not diminishing" argument.
 
I'll check this out later thanks for sharing it.

Yes, the figure that's always surface regarding the XBOX 1 is 4 billion in the gutter. Talk about a Pyrrhic victory for a second place. Conception is that Nintendo walked away from the GC generation in the black and just /3 millions behind.

So you don't think there's a declined interest in dedicated portable gaming devices in favor of smart phones and other general more general purpose gizmos? That's not what travels around and not what an important space of the development community thinks..
Until I see proof otherwise then it's not true. People may buy games for phones but they don't buy phones for games.
Agree on MS. They seem to be pretty solid in more than one aspect going into the next cycle.

I'm not sure that Sony realizes or is willing to admit that MS owns the hardcore market yet. While this E3 is going to be fascinating for observing Nintendo's chosen direction, next E3 is also going to be fascinating to see how the other two make their countermoves and position themselves going into the next half-decade. And part of me wonders if Nintendo is content to sit back and let those two slug it out, all while knowing that to take on Microsoft directly is folly.


Speaking of software, I still think that if Sony had nurtured their IPs properly from the beginning, they'd be in much better shape..
Getting rid of most of their Japanese studios is biting them in the ass more. They need them for handhelds.
 
I think we haven't speculated on one of the most important things for Nintendo's E3 conference this year...what song will be playing as we await their conference? I remember one of the conferences had Muse playing. I don't recall last year.
 
The biggest rumor he is claiming is that Ubisoft will be quiet until E3

That's impossible. Ubisoft would have to blow their HQ up for that to happen. Therefore, this set of rumours must be utterly false.

;)


That GPU (7850?) is already on a 28nm process, so I can't see much more power for 130w even in a years time. Microsoft may get something slightly better, but I'm predicting PS4 will be below 100w.

*checks* You're right! I should add, though, that they can probably get a lot of the cruft* cut out of the GCN architecture which could drop the power consumption somewhat. So maybe they could reach 2TFLOPS on that same process at that same power draw. But this (as nearly everything I talk about here) is getting well above my particular level of knowledge.



* nerds still say "cruft", right?
 
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