What are important uses of analogue triggers for popular 3rd party games?
my real life example:
I can barely finish GT4 licenses; I bought the game like 2 years ago while I had a replacement controller
I had finished lots of GT3 licenses.
My main problems were [are, I tried two weeks ago no luck ] on the turns; to pass turns speed control prior to the turn and acceleration during the turn is very important
For shooters, I believe it is used to get the weapon ready for fire or something; never played shooters out of Wii and PC; but I guess if PC is fine without out analogs, so will be the Wii U
But for racers it is really serious; unless you bind brake to face buttons too
Well more so racing games, although I think people are apt to press down fully or give a quick tap. F-Zero GX on the GC put them to great use, so Nintendo should see their benefit. Shooters do not really use them at any significant degree, as they are all multiplat with the PC. However as I mentioned earlier, it just seems like a completely pointless thing not to include.
for arcades maybe; but for simulation it is 'impossible' to play properly without analog acceleration and brake
Usually racing wheels re-implement this on digital-trigger only consoles by having the brake/gas pedals actually be X/Y axis inputs on the controlstick 'channel'. That's how N64 racing wheels did analog gas pedals if they had the function.
that's really unintuitive, there's a reason controllers evolved
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I just hope it is not true and triggers are analog; but Nintendo can be so stupid sometimes
Maybe Gearbox should have been developing a racing instead of shooter, to care for this, lol