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The Wii U Speculation Thread VI: The Undiscovered Country

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antonz

Member
But it's usually no comments on rumors and blah blah bah today they flat out called B.S.

Actually there were quite clever. They never specify whats wrong or inaccurate. Its likely they are using the price guess the paper did to address the whole topic.

Nintendo's press release says that the company has not announced or confirmed any facts to Nikkei, and that there are many inaccuracies in their report. They add that many of the details could be speculation from the paper as they have not provided any official information.
from Duckroll
 

Kamek

Member
Damn guys, in 12 hours we will finally get what we've been waiting for, for a whole year. It's been a helluva ride, gentlemen (and ladies).
 
Man fuck this 3DSXL leak. I could not have been expecting a 3DS redesign at this point any less. That would have been an awesome reveal.
 

zroid

Banned
I don't really care about analogue triggers, but if it means that certain gamecube games will not be possible on virtual console, that'll evoke some sadness in me.
 

Lyude77

Member
What are digital triggers and why should I not care for them versus the analog alternative?
Digital triggers are like normal buttons, like A and B. They only have on or off functionality. Analog triggers have positions in between on and off (as well as fully on and off).

Analog triggers are more necessary because the GCN had analog triggers. If Nintendo plans on releasing games like Super Mario Sunshine on the Virtual Console, for instance, they will need analog triggers (Sunshine had this to control the amount of water sprayed). Analog is also used in racing games to provide a better option than pedal on the floor or foot off the pedal (which would be the only choices digital triggers have). Analog triggers would also allow for easier porting because the 360 and PS3 (I think?) have analog triggers.

I hope that explanation is clear enough.
 

Anth0ny

Member
Well you can play most of them, not that many make use of the analog triggers iirc. Having said that, this choice is baffling. There's a lot of current games that make use of analog triggers. I hope they decide to make a change before the console releases.

You can't play Melee or Mario Sunshine, to name two. That's pretty significant to me.

What are digital triggers and why should I not care for them versus the analog alternative?

Digital triggers: Wii classic controller L2/R2, PS2 controller L2/R2
Analog triggers: GC controller L/R, 360 controller LT/RT, PS3 controller R2/L2

Im pretty sure they said wii u would not play gc games. Am i imagining that?

GC virtual console.
 

TunaLover

Member
They want mimic the same functions as the GamePad in the Wii U Pro, for some reason they couldn´t include analog triggers in the GamePad in the first place.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
people who play racing games: buy wheels for god sake
people who play shooting games: you should play by wiimotes to begin with for god sake

This is dreadful advice.

but I don't get why 'not' to have them? PS3 doesn't have either?

The Dual Shock L2 and R2 triggers are analogue.
 

BlackJace

Member
Digital triggers are like normal buttons, like A and B. They only have on or off functionality. Analog triggers have positions in between on and off (as well as fully on and off).

Analog triggers are more necessary because the GCN had analog triggers. If Nintendo plans on releasing games like Super Mario Sunshine, for instance, they will need analog triggers (Sunshine had this to control the amount of water sprayed). Analog is also used in racing games to provide a better option than pedal on the floor and foot off the pedal (the digital choices). Analog triggers would also allow for easier porting because the 360 and PS3 (I think?) have analog triggers.

Very informative, thanks. I guess they should go for analog in the name of all that is Gamecube. Those titles MUST be available on the Virtual Console. Sunshine, Melee, Colosseum? Fuck yes.
 
Just wanted to second the feeling that it doesn't seem like a lot of non-Nintendo devs are having fun making their games these days.

Yah, that was me. I still feel that way 100%.

Normally I try to take things with a big grain of salt before saying anyone has an agenda but it's beyond obvious at this point with this channel and their ilk. Makes you wonder what kind of incentive there possibly is for folks like Morgan to keep trolling like they do.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I have faith enough people will complain and they'll change to digital.

Let's complain.
 

BoSox06DH

Member
I can't wait for the conference tomorrow. I hope that 3rd parties (other than Ubisoft) really step up and are committed to the Wii U. Also, I look foward to the what Nintendo has up their sleeves in regards to 1st party games.
 

bachikarn

Member
people who play racing games
people who play shooting games

What's the advantage for a shoot game? It feels more like a trigger, which is sick, but I thought FPS essentially use them as digital. Uncharted uses the digital triggers for shooting.

Don't get me wrong. Pretty dumb for Nintendo not to include it.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
how is playing with wheels dreadful advice?

Because you're asking people to buy am extra peripheral for one genre to make up for what has otherwise been a controller standard for the entire generation.

No analogue triggers would be a seriously dumb oversight by Nintendo. It does them no good, only harm.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
What are important uses of analogue triggers for popular 3rd party games?
 

FyreWulff

Member
Disappointed. Mostly for racing games and other applications. FPSes haven't really made great use of the fact that triggers are analog though. Also hampers any ability to have GameCube VC functionality.
 

efyu_lemonardo

May I have a cookie?
man I forgot Sunshine made use of the analog triggers... I only remembered FZero. Now I am bummed as well...

And to think the GameCube had the most delightful analog triggers ever to appear on a controller...
 
Because you're asking people to buy am extra peripheral for one genre to make up for what has otherwise been a controller standard for the entire generation.

No analogue triggers would be a seriously dumb oversight by Nintendo. It does them no good, only harm.
You are right.

I just found out for nearly like a half a decade, I have been playing with a PS2 controller which apparently is fake.

I just checked my original controller, and indeed L2/R2 are analog; but not on my replacement controller

oh god, the REVELATION! I think I have found one [main] reason passing GT4 licenses became so frustrating compared to what I remembered from GT3


Well, fuk you Nintendo if you haven't included analogs; lol - I just thought racers are normally playable without it

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man, Nintendo can be so stupid sometimes
 

Instro

Member
people who play racing games
people who play shooting games

Well more so racing games, although I think people are apt to press down fully or give a quick tap. F-Zero GX on the GC put them to great use, so Nintendo should see their benefit. Shooters do not really use them at any significant degree, as they are all multiplat with the PC. However as I mentioned earlier, it just seems like a completely pointless thing not to include.
 

FyreWulff

Member
You are right.

I just found out for nearly like a half a decade, I have been playing with a PS2 controller which apparently is fake.

I just checked my original controller, and indeed L2/R2 are analog; but not on my replacement controller

oh god, the REVELATION! I think I have found one [main] reason passing GT4 licenses became so frustrating compared to what I remembered from GT3


Well, fuk you Nintendo if you haven't included analogs; lol - I just thought racers are normally playable without it

They're technically playable, just no fine control over gas/brake. So it's like all on or all off.

Usually racing wheels re-implement this on digital-trigger only consoles by having the brake/gas pedals actually be X/Y axis inputs on the controlstick 'channel'. That's how N64 racing wheels did analog gas pedals if they had the function.
 

Fou-Lu

Member
I am really unhappy about having no analog triggers, it makes GCN virtual console seem much less likely, which was one of the possibilities I was most excited about with the Wii U.

Unless Nintendo decides to try and make even more money off accessories by making a wavebird for Wii U. Usable only for virtual console titles.
 

Lyude77

Member
Has anyone thought of great racing ideas for the tablet? If not, developers could just use the Wii remote again (unlikely, but possible). If the stand thing goes into use much, you could just put the gamepad on the stand and use it as a rearview mirror/map.

The more I think about that idea, the more unlikely it seems. Oh well, just make the all of the main triggers analog, Nintendo.
 
How the hell is it going to work if they change the resolution?

It's already 800x240. They can just do a bit of vertical pixel doubling (and making the horizontal resolution like my 3D phone where you get all 800 dots across in 2D mode instead of having to do horizontal pixel doubling whenever 3D is off), and add a pretty small border on the sides, and little is lost.

I'm pretty annoyed at the implication that the revision won't be DS compatible.
 
What are important uses of analogue triggers for popular 3rd party games?
my real life example:

I can barely finish GT4 licenses; I bought the game like 2 years ago while I had a replacement controller
I had finished lots of GT3 licenses.

My main problems were [are, I tried two weeks ago no luck ] on the turns; to pass turns speed control prior to the turn and acceleration during the turn is very important

For shooters, I believe it is used to get the weapon ready for fire or something; never played shooters out of Wii and PC; but I guess if PC is fine without out analogs, so will be the Wii U

But for racers it is really serious; unless you bind brake to face buttons too


Well more so racing games, although I think people are apt to press down fully or give a quick tap. F-Zero GX on the GC put them to great use, so Nintendo should see their benefit. Shooters do not really use them at any significant degree, as they are all multiplat with the PC. However as I mentioned earlier, it just seems like a completely pointless thing not to include.
for arcades maybe; but for simulation it is 'impossible' to play properly without analog acceleration and brake


Usually racing wheels re-implement this on digital-trigger only consoles by having the brake/gas pedals actually be X/Y axis inputs on the controlstick 'channel'. That's how N64 racing wheels did analog gas pedals if they had the function.
that's really unintuitive, there's a reason controllers evolved


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I just hope it is not true and triggers are analog; but Nintendo can be so stupid sometimes
Maybe Gearbox should have been developing a racing instead of shooter, to care for this, lol
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
woah woah, the wii mote is not at all dreadful for fps

Right, it's awesome, but people shouldn't be expected to buy peripherals or use alternatives to a controller that is specifically targeting the traditional market. Making a controller that is supposed to replicate the 360/PS3 controller and excluding a standard feature is silly.
 

Peru

Member
So is Assassin's Creed coming or not? Now that the hardware matches the graphics I'd see it as the type of 3rd party game that could actually do well on a Nintendo system. Can't see the logo on their site.
 
I've been sleeping poorly lately if I go to sleep now I'll end up waking less than 5 hours from now leaving me more than a 6 hour wait :(

btw I was reading the conf threads where the TV streams censored? because there were lots and lots of F bombs and many posters where talking about BEEPs

for people who wish to see GTA V on Nintendo's stage... would Fuck be acceptable on Nintendo's stage?
 

antonz

Member
So is Assassin's Creed coming or not? Now that the hardware matches the graphics I'd see it as the type of 3rd party game that could actually do well on a Nintendo system. Can't see the logo on their site.

Ubisoft hasnt updated their site at all yet for Wii U stuff. Even the links they put in the PR releases arent up yet. You click Wii U on Ubis site and it says nothing found.
 
Right, it's awesome, but people shouldn't be expected to buy peripherals or use alternatives to a controller that is specifically targeting the traditional market. Making a controller that is supposed to replicate the 360/PS3 controller and excluding a standard feature is silly.
I see your point; but in multi I will use Wiimote and I am gonna KICK ASS :D


for people who wish to see GTA V on Nintendo's stage... would Fuck be acceptable on Nintendo's stage?
lol; well, that's a solid reason, if hilarious
 
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