Any word on the Xbox version? Video/commentary?
I feel like this is the most appropriate place to ask
i can't really find any conclusive evidence of a ps3 version on the interwebs.. can anyone here give me a concrete answer?
i can't really find any conclusive evidence of a ps3 version on the interwebs.. can anyone here give me a concrete answer?
When I run around it's like in some areas (f.e. if there is a lot of grass though it wasn't that noticable in the floatsam forest but very noticable in some areas of chapter) there is an invisible line or shadow which I'm moving in front of me...some meters in front of Geralt. It's a bit distracting TBH. I think it could be related to the LOD but that is already set to max, as is the Texture thing. Any ideas? Did you guys notice this as well?
I have to say they really wasted potential with the fighting in the game. It's not bad, but it's just too easy.
You should have played it at launch.
So they made it easier? Harder would be nice, so item hunting would be actually worthwile. With quen and roll, nothing else matters anymore. Every enemy more or less defeats itself. Where is the point? Also, I'm almost at the end and I STILL wear the trousers from the beginning (mage trousers) because I didn't find better ones. The fuck? The game is very very great, but they really wasted tons of potential with the whole level/upgrade stuff.
If you find the combat boring then stop abusing Quen, it's a lot more fun if you mix it up. Also, the mage trousers are part of the pre-order dlc that they made available to everyone in a patch and should never have been in the game.So they made it easier? Harder would be nice, so item hunting would be actually worthwile. With quen and roll, nothing else matters anymore. Every enemy more or less defeats itself. Where is the point? Also, I'm almost at the end and I STILL wear the trousers from the beginning (mage trousers) because I didn't find better ones. The fuck? The game is very very great, but they really wasted tons of potential with the whole level/upgrade stuff.
If you find the combat boring then stop abusing Quen, it's a lot more fun if you mix it up. Also, the mage trousers are part of the pre-order dlc that they made available to everyone in a patch and should never have been in the game.
Thats putting it mildly.
ha. ha. ha. one of my friends literally refused to play for a week because he thought it was broken how hard it was, it was a very satisfying moment beating the game with that kind of difficultySo they made it easier?
I haven't played since I beat it after like the first patch or whatever but I know there's a newer extra difficulty they added called like nightmare or something if you really want a challengeWhen I get around to playing this on PC - what is the current difficulty that corresponds to playing on the original pre-patch difficulty? I didn't know they made it baby-mode now.
ha. ha. ha. one of my friends literally refused to play for a week because he thought it was broken how hard it was, it was a very satisfying moment beating the game with that kind of difficulty
Truth is, it's too difficult on easy. Monsters still kill you in a few quick hits (queen endrega is a one hit kill on easy, for example.) It punishes you overmuch for what should be a carefree experience.ha. ha. ha. one of my friends literally refused to play for a week because he thought it was broken how hard it was, it was a very satisfying moment beating the game with that kind of difficulty
Truth is, it's too difficult on easy. Monsters still kill you in a few quick hits (queen endrega is a one hit kill on easy, for example.) It punishes you overmuch for what should be a carefree experience.
I mean it's fine if you want the game to be somewhat hardcore even on normal, but once that shit's on easy it had better be REALLY EASY. CDProjekt could use a dictionary.
Nobody start the "play the game better" argument. I know I'm bad at it; setting it on easy should alleviate some of the frustration. But it doesn't. Enemies are still crazy powerful and hit way too hard. That's poor design, albeit in an area that can be overlooked. The game is wonderful otherwise.
Did you even try the tutorial? One hit is bull if you're using Quen.Truth is, it's too difficult on easy. Monsters still kill you in a few quick hits (queen endrega is a one hit kill on easy, for example.) It punishes you overmuch for what should be a carefree experience.
I mean it's fine if you want the game to be somewhat hardcore even on normal, but once that shit's on easy it had better be REALLY EASY. CDProjekt could use a dictionary.
Nobody start the "play the game better" argument. I know I'm bad at it; setting it on easy should alleviate some of the frustration. But it doesn't. Enemies are still crazy powerful and hit way too hard. That's poor design, albeit in an area that can be overlooked. The game is wonderful otherwise.
I played it pre-patch and killed the knight on my first try.
/shrug
Nekkers in the forest were much more problematic at first.
Ok, two hits when using quen, which I did. I did the tutorial and was fine in it, actually.Did you even try the tutorial? One hit is bull if you're using Quen.
Ok, two hits when using quen, which I did. I did the tutorial and was fine in it, actually.
But again, one hit? Two hits? Come on guys. That's some bullshit right there callin it easy.
Truth is, it's too difficult on easy. Monsters still kill you in a few quick hits (queen endrega is a one hit kill on easy, for example.) It punishes you overmuch for what should be a carefree experience.
Still doesn't negate the fact that the game isn't easy when it's on easy. If you can use rolling and avoid everything at any difficulty, that's skill and not a set of parameters determined by the game. I'm glad you know how to exploit the underlying mechanics - that's exactly what you're doing - but it does not change the fact that enemies still hit awfully hard on easy. I wouldn't equate one hit kills with easy gameplay in general and I think that's a very reasonable stance. Let's not pull the pro gamer bullshit, I can see through it.There is never really a situation, if you are using quen, where you get sniped so quickly that you would not have time to dodge away. Enemy hits you hard -> quen lost -> roll away and cast new quen -> winnar.
And yet the difficulty should override that to some degree. Yes it should ramp up in relative difficulty for more powerful enemies, but it's still a one hit kill or close to it. That would not coincide with my definition of easy.Queen is a pretty terrible example :/ "This enemy meant to be really, really hard and the game tells you to try not to directly engage it is difficult!" doesn't seem quite as meaningful.
Oh no, my friend, I didn't. Slippery slope complete. And that's exactly the thing, it shouldn't be hard. I'm playing on easy, remember??? You're trying to make the argument that I'm so inept I can't be bothered to play the game right, based on your fairly limited personal experience.Not necessarily sure how "That particular fight is meant to be hard" is a pro-gamer thing.
Also, I actually don't think the Queen Endrega one-shotted me even on harder difficulties, though it's been awhile. The entire point of the fight is you're supposed to not get hit. Use traps and bait the charge. That's exactly how you're told to do the fight and it's meant to be difficult since they're the goddamn Queen; there's all of, what, three of them in the entire game? This isn't just some random thing killing you. You're not meant to sit there and trade blows with it.
This isn't "lulz pro-gamer!" but "try playing the game." Mashing "A" until you win isn't the point of easy difficulty and that's all you're saying it should be. That what the game throws at you shouldn't matter. The death is an impossibility. Play how you want because screw encounter design.
Difficulty settings aren't here to completely strip the game bare. You still have to play it by their rules. Lowering the difficulty doesn't mean you can play and ignore every facet of the game besides the killing dudes button.
Agreed for the most part, though I still think the player isn't given enough crowd control options early on. None of the signs affect multiple enemies at the start, and you can't even select an attack-all style like in the first game. There's a bit too much reliance on avoiding hits altogether.Kyaw said:Well, the game pre-patch was certainly hard but nothing manageable.
It had a inverse difficulty curve.
Prologue - Hard
Chapter 1 - Hard
Chapter 2 - Medium
Chapter 3- Easy
Epilogue - Easy as ABC
It has to do with the power of Quen and 200% rolling I believe.
They should let us utilise blocking and riposting more than rolling and magic shield.
Oh no, my friend, I didn't. Slippery slope complete.
I'm glad you know how to exploit the underlying mechanics - that's exactly what you're doing...
You're trying to make the argument that I'm so inept I can't be bothered to play the game right, based on your fairly limited personal experience.
Agreed for the most part, though I still think the player isn't given enough crowd control options early on. None of the signs affect multiple enemies at the start, and you can't even select an attack-all style like in the first game. There's a bit too much reliance on avoiding hits altogether.
Agreed for the most part, though I still think the player isn't given enough crowd control options early on. None of the signs affect multiple enemies at the start, and you can't even select an attack-all style like in the first game. There's a bit too much reliance on avoiding hits altogether.
I played the game at launch on normal, and I agree, the Queen Endregas were ridiculous. To kill one I believe I had to use all my available traps and then kite her with Igni for a long time, probably around 5 minutes, which is way too long for a simple mob. There was barely any skill involved either, it just took way too long. I kited her to the zone where she wanders back, then went back in and took a few more shots. It was an unbalanced enemy for sure, no other enemy in the game gave me that much trouble or took that long.
No, I said it punishes you overmuch for making mistakes. Spacebar to roll, use it all the time, still very easy to get killed. If I roll in the wrong direction or make a small error - NOPE YOU'RE DEAD, SORRY. Shouldn't have made that tiny mistake! Gotta persecute you for that, even though you're playing on "easy!"That was in regards to rolling and spell use, for the record. So, yes, you very much did imply that the game should not be about using the tools available to you.
Then they shouldn't call it easy. Sorry, but I disagree and so do Merriam-Webster.Actually, you're making that argument. I'm just saying you're expecting too much out of a difficulty change and that some things, even at a lowered difficulty, are still meant to be challenging; still meant to require playing the game by their rules. I never once said, or implied, that you're inept.
Yeah, and that does seem to be what it boils down to. I always liked the parrying in Assassin's Creed - coincidentally some people found that very difficult to pull off - and I'd like a system incorporating more of those big brawl elements.This I can agree with, though. Signs feel a bit weak, at least at release time (no idea what they're like now), with the exception of Quen being stupid amounts of good. Due to the way Parry worked, fights were mainly "don't get hit" roll->Quen fests (or, for those of us who did no Quen files, roll -> roll more) and then the occasional targeting woe. Doubly annoying due to the lack of good area of effect or crowd control outside the use of traps. And, admittedly, traps for random fights was an annoying prospect for me
Definitely agreed. I thought the first implementation was bad and negated parrying to non-use. Now, even with your health getting chipped away, it's at least one more trick in your bag.Salaadin said:I think that separating parry from the vigor meter was the best combat change. Id say that 75% of my problems early on at launch were because I either parried too much and couldnt use magic because my vigor was empty or used magic too much, preventing me from parrying. Witchers are supposed to be balanced in swords and spells but having two key actions like that tied to one meter was pretty weird.
Well, the game pre-patch was certainly hard but nothing manageable.
It had a inverse difficulty curve.
Prologue - Hard
Chapter 1 - Hard
Chapter 2 - Medium
Chapter 3- Easy
Epilogue - Easy as ABC
It has to do with the power of Quen and 200% rolling I believe.
They should let us utilise blocking and riposting more than rolling and magic shield.
The problem is that blocking and riposting deplete the same energy meter that Quen does, so why not just use Quen?
I believe that may be affecting me, as there does seem to be quite a bit of LOD pop-in despite being on the highest settings (minus ubersampling and cinematic depth of field.)I have to ask again because no one answered. Am I really the only one plagued by that horrible texture pop in?
http://www.youtube.com/watch?v=BuqTsj9Mjeo
LOD is set to max obviously.
The whole upgrade system is totally broken. You have no feeling at all for "oah, +30 to vitality, that's worth a lot more than +2 on damage signs" or whatever. It just feels kinda random and unimportant.
If you take a lot of damage go for the vitality, if you cast a lot of signs then go for the +2 damage. I'm not seeing the randomness.
I believe that may be affecting me, as there does seem to be quite a bit of LOD pop-in despite being on the highest settings (minus ubersampling and cinematic depth of field.)
I'll have to check again, but I'll let you know my findings. It can be trickier to spot in grassier areas at the beginning of the game where I am.
Because it doesn't matter.
Uh yeah it really does, what difficulty are you playing the game on?
Nerf Quen and Nerf Rolling and you'd have a satisfyingly difficult game.
At least it doesn't on normal. Also...what's with that mutagens? They explained it in the tutorail, I have tons of those...however, I can't use them. I can't mutate the skills, they are worthless. And what's up with the prices? Sometimes I see high prices in the menues and don't even get a FRACTION of that from the vendor. I think they could've handled all those aspects much better. I don#t have a feeling of "that's a good item" besides the damage for weapons or the +armor. I now have Vrans Armor +35 with enhaancements. Is that good? Bad? I don't know. I just roll on. Just think about Diablo 2 where the upgrade system worked tons better...this in TW2...mmmh. Amazing.