Aeana said:
It claims to support DirectX 9, 10, and 11. And it's worked with everything I've tried it with except Dragon Age 2 for some reason. It just plain doesn't detect that game for some reason - can't even get the FPS counter to come up.AgentOtaku said:OMFG, I CAN'T BELIEVE I WENT YEARS WITH NEVER HAVING FOUND THIS!!!!
Just tried it on Portal (only other thing I have installed) and it worked! Does this presumably work with everything DX related?
BoobPhysics101 said:Delete paul.dll and see if that makes a difference.
Aeana said:It claims to support DirectX 9, 10, and 11. And it's worked with everything I've tried it with except Dragon Age 2 for some reason. It just plain doesn't detect that game for some reason - can't even get the FPS counter to come up.
I have the same card, and at Ultra with AA and SSAO on, I get a pretty consistent 45ish fps in areas around Flotsam and Vergen. I do turn off all blur and DOF and bloom, so maybe that helps. The game also seems smoother with v-synch on.Aeana said:Unsteady framerates make me physically ill. Cool for you that you're unaffected, but I don't like feeling nauseated while trying to enjoy a game. My GTX 560 Ti doesn't seem to be good enough to keep a solid 60 on ultra or even high, so either I reduce the settings further or I just clamp the framerate. Believe me, I'd rather have 60 too. EDIT: I actually can't even get above 40-45 on medium. Seems strange to me, going by what people in this thread have said.
Schlomo said:Has anyone playing with a 360 controller noticed the problem that buttons randomly stop working?
It has happened twice so far to me. In a battle I'd not be able to use Signs or open the Signs menu all of a sudden, while running around and swinging the sword would still work. What makes it worse is that it gets saved, so even after loading the save those buttons still don't work. I had to use my second to last save in both cases.
I really hope this doesn't happen too often.
Schlomo said:Has anyone playing with a 360 controller noticed the problem that buttons randomly stop working?
It has happened twice so far to me. In a battle I'd not be able to use Signs or open the Signs menu all of a sudden, while running around and swinging the sword would still work. What makes it worse is that it gets saved, so even after loading the save those buttons still don't work. I had to use my second to last save in both cases.
I really hope this doesn't happen too often.
Schlomo said:Has anyone playing with a 360 controller noticed the problem that buttons randomly stop working?
It has happened twice so far to me. In a battle I'd not be able to use Signs or open the Signs menu all of a sudden, while running around and swinging the sword would still work. What makes it worse is that it gets saved, so even after loading the save those buttons still don't work. I had to use my second to last save in both cases.
I really hope this doesn't happen too often.
DennisK4 said:Forgive my lack of time to read the thread - is there an important patch or fix that I should be waiting for now that I missed playing at launch or should I dive right in?
Is 2560 x 1600 with Ubersamling going to melt my computer?
Is it ossible to max the game with current hardware?
DennisK4 said:Forgive my lack of time to read the thread - is there an important patch or fix that I should be waiting for now that I missed playing at launch or should I dive right in?
Is 2560 x 1600 with Ubersamling going to melt my computer?
Is it ossible to max the game with current hardware?
There is a patch that is supposedly coming out later today and it is said to have performance optimization's as well as other fixes, etc, so might as well wait for it.DennisK4 said:Forgive my lack of time to read the thread - is there an important patch or fix that I should be waiting for now that I missed playing at launch or should I dive right in?
Yes.DennisK4 said:Is 2560 x 1600 with Ubersamling going to melt my computer?
I guess it's possible with Ubersampling on but you would need sick hardware to get it running at 30 FPS+, hell probably ~30 even, especially at your resolution.DennisK4 said:Is it ossible to max the game with current hardware?
DennisK4 said:Thanks for all the replies.
Reallink said:Has anyone done comparison pics of SSAO On/Off? Curious to see how much difference it makes (visually) and whether it may be worth killing on even more powerful cards. A lot of these effects are subjective and not objectively better looking, wondering where SSAO fits in.
For me it was more like a violent kick in the nutsMinsc said:There's a couple visual comparisons too. You're in a damn amazing treat when you hit Flotsam!
I like vivid colours in games, and bloom mutes that a bit. I prefer how it looks turned off.Tokubetsu said:Am I the only one that likes the bloom? Everything looks so flat with it off. Less magical and awesome.
Sinatar said:Ubersampling is their fancy term for SSAA, so no don't turn that on especially if you're going 1600.
krzy123 said:Then i realized that i had somehow deleted my old witcher1 saves from Chap 3 on. I guess i'll use the ones from the other thread.
It def makes the IQ better but it more than halves my FR. Not a good call.Corky said:Does supersampling, in general, render the "next step up" resolution ?
Minsc said:The only crappy thing about those saves is you start with 25,000 orens for some reason, so it ruins a bit of the earning money to buy stuff aspect. I imported my old save and only had about 800 orens from it, which is perfectly fine.
1600p with Ubersampling off is going to melt your computer. The game is roughly as demanding as Crysis 1 on Very High.DennisK4 said:Forgive my lack of time to read the thread - is there an important patch or fix that I should be waiting for now that I missed playing at launch or should I dive right in?
Is 2560 x 1600 with Ubersamling going to melt my computer?
Is it ossible to max the game with current hardware?
burgerdog said:I will never turn off ssao in a game. I would rather not play the game and save it for when I acquired better hardware. I like it that much.
edit.
Unless it was a really bad implementation, of course.
What? Everything looks more dull with bloom off.Fredescu said:I like vivid colours in games, and bloom mutes that a bit. I prefer how it looks turned off.
Some things get a faded or washed out look with Bloom on though.Lostconfused said:What? Everything looks more dull with bloom off.
Internal tests of Patch 1.1 are well under way. Our current target is to release it this evening. Please note that although we are doing our best to have it ready by then, the time still may change in order to be completely sure that the patch will function properly. This is our primary concern since there are significant changes and upgrades that will affect many users.
1. Simpler and more reliable game installation and activation. Details to be revealed soon.
2. Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately.
3. Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.
4. Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.
5. Fixed random crashes occurring on some systems, especially after saving and loading saves.
6. Key mapping allows the arrow and number keys to be used for movement.
7. Added the option to invert the mouse.
8. nVidia surround vision now works properly.
9. More accurate assessment provided by the "auto-detect settings" option will help improve game performance.
10. Removed a bug that prevented completion of the Blood Curse quest.
11. Fixed a bug that prevented the additional link in "Extras" from being unlocked after winning the dice game against the GOG.com monk.
12. GOG.com credits now work properly.
The full list of all changes will be available upon the release of the patch. If you have experienced any issues that are not on the list above, please don't worry. We have already started working on the next patch, which will address other difficulties and bugs, including those related to specific hardware setups; e.g.. Logitech g35. You may expect this second patch to be ready next week.
Patch 1.1 will be available for all the versions of the game, both retail and digital, except for Russian. However, we would like to assure our Russian fans that we are aware of the problems with the your version of the game (thanks for your reports!) and we are talking with 1C about possible solutions.
Lostconfused said:What? Everything looks more dull with bloom off.
cleveridea said:WOW easy to see why review so positive
IGN review using GTX 580 and saying graphics still look good at lower settings
BECAUSE YOU HAVE A 580
Still waiting for patch to play what I thought would be GOTY (and still may be)...
cleveridea said:WOW easy to see why review so positive
IGN review using GTX 580 and saying graphics still look good at lower settings
BECAUSE YOU HAVE A 580
Still waiting for patch to play what I thought would be GOTY (and still may be)...
The visuals, in particular, are consistently gorgeous. Though I experienced some performance issues on launch day, a driver update allowed smooth play on max settings with a GeForce GTX 580 card, and the game still looks great at lowered settings.
Its not that bloom just got rid of the darks, its that the whole image is a lot darker with it off.Minsc said:I'm not sure I agree. The screens from the OP show bloom to get rid of the darks. Look at Geralt in the bottom two screens here, w/ bloom he looks washed out, and you never see those dark shadows around the eyes/face.
That's why we have GAF. And this thread in particular. Look at the first post.cleveridea said:I would think reviews would mention how game performs on lower hardware - IGN Review
epmode said:That's why we have GAF. And this thread in particular.
It's not just a matter of brighter or darker. You can see in the comparison pic that everything is bathed in an ugly yellow which dilutes the colours and doesn't provide a believable interpretation of sunlight in return. I'm not going to argue the point too strongly though, it's just my preference. I'm just happy that we have the option to turn it on or off as we please.Lostconfused said:Its not that bloom just got rid of the darks, its that the whole image is a lot darker with it off.