But it runs absolutely fine, it must be a memory leak issue, other than the few times it starts behaving weird in Flotsam, it runs exceptionally well . A quick reload solves the issue as well. It has to be a memory leak. It usually happens after spending time inside.BoobPhysics101 said:Turn everything on that you'd like, but try enabling 'Dangling Objects Limit', set Texture Memory to Very High, and turn SSAO + Antialiasing off.
This only gets enabled if antialiasing is turned on; I believe it's to combat blur caused by MLAA. So no need to turn it off.
You COULD try forcing it off when AA is enabled and see if it lets you use AA without as big of a performance hit?
Edit: Er. Yeah, I am an idiot. I forgot I made that other post and didn't realise it was in response for that. For my confusion I blame lack of sleep and lot's of schoolwork.