Rap2thaMoon
Member
Improve the draw distance and II'l be happy, the rest is a bonus.
4.6x more powerful. 4K is 5.8x the pixels of 900p. We'll see if it's really that easy to get 900p games to 4K.
I am excite. Being one of the 20 people on this planet that hasnt played The Witcher 3, I'll be buying it on release day.
So it is already coming out for the PS4 Pro in the next few days?
I've been hoping and waiting so long for this, even though they said before there wouldn't be any patch, lol. I kept hoping.
Now please don't fuck up the downsampling part, alright? There will be many people going berserk if the patch is basically useless for Pro owners with 1080p TVs.
I am excite. Being one of the 20 people on this planet that hasnt played The Witcher 3, I'll be buying it on release day.
1.) Make sure you get the complete edition
2.) If your not a fan of the movement go into settings and turn on alternative movement. I almost sold my game until I found out about that.
Hopefully you enjoy it.
What is this alternative movement?
A RAM disk is a virtual hard disk done with ram. You assign for example 10gb of your ram to it, and windows would believe you have a new extra hdd of 10gb. The advantage is that ram is still much more faster than SSDs.
If you have big amounts of ram and the game is small, you can load up the entire game on it. Otherwise, you can put a critical data file on it, and use a symlink to make Windows believe it's still on c:gameswhatever.
Any chance of a performance mode? Runs like shit on my PS4P currently
It should now shouldn't it, but many people will tell you it's locked 30fps atm, when it's not.The pro patch should clean up any remaining performance issues right?
You have an X already?Really looking forward to hearing the details. Native 4K or checkerboard with better AA and perhaps even extras? Speaking about X here, don't have a PS4.
If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480.will Xbox one X will be 60 fps? I believe ps4 pro doesn't have enough firepower
There is nothing wrong with his console, Witcher 3 is not a locked 30fps on the PRO, it still drops the odd frame and cutscenes are definitely not locked. The expansions are not locked either....According to DF test W3 is almost locked 30 fps even with non-Pro PS4 these days. So if you are having performance issues with Pro you should probably figure out what is wrong your console.
There were still drops on the base ps4 in the swamps for example, and also the beginning training section when you run down those training course scaffolds (Ive seen this myself) which are cleared up when you use the boost mode on pro. Either way, the frame rate in the fully patched version was definitely not something Id describe as shit, and if it has drops on pro with boost mode, they must be really rare.It runs almost exactly like that on base PS4, that was the verdict of DF on that boost mode test. After all those patches, they managed to squeeze a quite stable 30 FPS out of the PS4 Amateur.
If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480.
Any idea if this update will decrease load times?
If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480
Any idea if this update will decrease load times?
I was watching this video and it seems like they were still pretty bad on the pro.The load times are already considerably reduced on the PS4 Pro, even before the boost mode was added.
ThanksNo one knows yet.
I doubt it, consoles have horrific loading times this gen, and the fact that's it's not limited to one game or platform seems to indicate that they're here to stay. I'm assuming it's anti-piracy measures (HDD encryption, etc.) that are to blame, and they're probably not things that are likely to be changed. I don't think you can really expect any difference over Boost mode on the Pro (which already exploits the Pro's better I/O AFAIK).Any idea if this update will decrease load times?
I doubt it, consoles have horrific loading times this gen, and the fact that's it's not limited to one game or platform seems to indicate that they're here to stay. I'm assuming it's anti-piracy measures (HDD encryption, etc.) that are to blame, and they're probably not things that are likely to be changed. I don't think you can really expect any difference over Boost mode on the Pro (which already exploits the Pro's better I/O AFAIK).
With equivalent hardware, we see PC versions enjoying huge gains over the consoles when it comes to load times though. It does seem to be something console specific (which is why I guessed it's the various anti-piracy measures, particularly the encrypted HDDs).Slower decompression due to CPU limits, larger amounts of data to fill into memory, similar HDD speeds to last gen, etc. have all contributed to the load times seen this gen. I'm hoping we at least move over to 7200rpm drives next gen.
With equivalent hardware, we see PC versions enjoying huge gains over the consoles when it comes to load times though. It does seem to be something console specific (which is why I guessed it's the various anti-piracy measures, particularly the encrypted HDDs).
It should now shouldn't it, but many people will tell you it's locked 30fps atm, when it's not.
You have an X already?
If XBONEX has a 60fps mode so will the PS4 PRO, they have the same GPU, one is just downclocked a bit more from a reference RX 480.
This game does not require a beefy CPU, so a mix of high and med settings can give these mid-gen refreshes a nice enough performance mode at 1080p.
There is nothing wrong with his console, Witcher 3 is not a locked 30fps on the PRO, it still drops the odd frame and cutscenes are definitely not locked. The expansions are not locked either....
For the love of god, please turn of Points of Interests in the menu as soon as you can.
You can thank me later.
The load times are already considerably reduced on the PS4 Pro, even before the boost mode was added.
Why is that? On my first playthrough that I never finished I didn't turn it off.
With equivalent hardware, we see PC versions enjoying huge gains over the consoles when it comes to load times though. It does seem to be something console specific (which is why I guessed it's the various anti-piracy measures, particularly the encrypted HDDs).
Eh, no? Why you ask? I was merely speculating what could be the case for Xbox One X with this game.
Also shouldn't loading times definitely be shorter thanks to the One X anyway? They did say several things like much better AF are forced and loading times shorter. Wonder how much shorter.
2160p CBR is just 2.9x the pixels, should be doable, or they can go native 1800p and then upscale.
No 2160 CBR has the same amount of pixels as 2160 native
You know they mean before reconstruction. 2160CBR is half native 4K per frame and reconstructed after the first one.No 2160 CBR has the same amount of pixels as 2160 native
No 2160 CBR has the same amount of pixels as 2160 native
What is so wrong, both of the GPU's are based on RX 480......As a matter of fact the PRO has some unique features that helps it with rendering, like CBR hardware, RPM and the ID buffer...but on a base level they're both based on the Polaris GPU...What? This is so wrong. XBX has a massive GPU advantage, as well as bandwidth. It's the CPU that is similar.
Tbh, these load times should have never been so awful on the consoles...I've seen Witcher tested on PC APU's with weaker GPUs's than what was in vanilla PS4 and loadtimes were excellent...Eh, no? Why you ask? I was merely speculating what could be the case for Xbox One X with this game.
Also shouldn't loading times definitely be shorter thanks to the One X anyway? They did say several things like much better AF are forced and loading times shorter. Wonder how much shorter.
No 2160 CBR has the same amount of pixels as 2160 native
I know not of what a RAM disk is. Would it help?
My hardware is excellent, but yeah. I always figured it was a CPU load issue.
Yes, especially when the technique of uprendering is used, which bypasses the flux capacitors and reconfigurates the shader flanges.
For CBR half of the pixels are rendered per frame to construct a 2160p image. The other half is used from the previous frame. In my book its a render path half the pixels to native 4K. Don't even try to deny that!
Yes, especially when the technique of uprendering is used, which bypasses the flux capacitors and reconfigurates the shader flanges.
It's not as simple as that either it's not just a old frame slapped together with the new frame to make a full frame.
every pixel on the screen is rendered but some use data from the older frame to help with the rendering.
Because you'll just be running from icon to icon rather than exploring the world organically.
Tbh, these load times should have never been so awful on the consoles...I've seen Witcher tested on PC APU's with weaker GPUs's than what was in vanilla PS4 and loadtimes were excellent...
It's not as simple as that either it's not just a old frame slapped together with the new frame to make a full frame.
every pixel on the screen is rendered but some use data from the older frame to help with the rendering.
2160p CBR is just 2.9x the pixels, should be doable, or they can go native 1800p and then upscale.
Lol half the pixels use previous frame. It's nothing like rendering a native res where the entire scene is rendered at the res in one pass in realtime. Using previous frame to fill in missing pixels is not the same. Not saying checkerboarding is bad it's really good but nothing compared to a native res technically
The point of the original statement....
...was to compare PERFORMANCE. And as far as performance is concerned, CBR 4K is not the same as native 4K. Regardless of how many pixels are presented to the display. That is irrelevant.
The performance isn't the same as rendering half the pixels either
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