The Witcher 3 4K Patch for Xbox One X

Ok, could you specify what he said will be improved in the PRO and XBONEX versions? Also, what did he say about GOG 1.2, I have this game on GOG on PC...

They didn't specify anything. It was a shareholder conference, so they were sparse on the technical details and provided general updates on their activities. There were no details about GOG Galaxy 1.2, but the patch is coming only to PS4Pro and the Xbox One X, if that's what you're asking.
 
And again what does this have to do with me telling someone that Checkerboard rendering is not half the pixels of native resolution?

Again before any uprendering/post processing only HALF the pixels are rendered. Stop right there and think about it for a second
 
They didn't specify anything. It was a shareholder conference, so they were sparse on the technical details and provided general updates on their activities. There were no details about GOG Galaxy 1.2, but the patch is coming only to PS4Pro and the Xbox One X, if that's what you're asking.
Ok, I guess we shall see the uplift in a few days then....
 
Just to clarify:

PS4 Pro patch is coming out in a few days, Xbox One X patch is coming out later this year.

Source
Yes yes yeees

Time to fix my ending lol
They haven't said much, but I assume it's on or around launch of the new console. From what I gather Microsoft paid or otherwise encouraged CDPR to provide the patch, and I think it was listed as one of the patched games at the reveal conference, so the wait time should be minimal if any.
So the patches are fundament different? Like, they did the Pro patch as an afterthought but they developed the Xbone X patch with more resources and that stuff?
 
He said it was 2.9x the pixels I responded directly to that & said it wasn't so , I'm not sure how you can say that no one said that when the post is right there for you to see.

You are the only one who took his post that way. Everyone else knew what he meant.

I think you could stop this Durante nonsense now, you either respond with something to say or say nothing at all...I made my statement and I stand by it, if that is the only statement you have to make following me in every thread with the same line, just use the ignore function.....

I never said they have the same capabilities in perf etc...I said they're based on the same Polaris card, the same base GPU...There are +/- refinements/differences on both sides of course....

Also, it's funny that nobody bat an eyelid when DF said that the XBONEX would be delivering on GTX 1070 levels, but now saying it's based on RX 480, just like the PRO, (which is actually true) is seen as a slight????

First you need more ellipsis, you can never have enough. I think it's funny how you think we don't know your routine as you soldier on in every thread.

Edit:

Simple

4k native >>>>> 4kcb technical graphics achievement

Be humble sit down

This is not true at all. Sure you can argue that native is better than CBR, but not in the way you're indicating here.
 
So the patches are fundament different? Like, they did the Pro patch as an afterthought but they developed the Xbone X patch with more resources and that stuff?

Again, no details about the specifics of the upgrade, but I think given prior communication regarding the Pro patch, CDPR was incentivised by Microsoft's push for the Xbox One X improvements, and didn't feel right leaving the PS4 crowd empty handed. I wouldn't say it was an afterthought tho.
 
Again, no details about the specifics of the upgrade, but I think given prior communication regarding the Pro patch, CDPR was incentivised by Microsoft's push for the Xbox One X improvements, and didn't feel right leaving the PS4 crowd empty handed. I wouldn't say it was an afterthought tho.
You always bring me good news. I love you Boskee.
 
Hope we get a 1080p mode with improved graphic settings. Can they do increased draw distance for plants or is that more a cpu kind of thing?
 
Hope we get a 1080p mode with improved graphic settings. Can they do increased draw distance for plants or is that more a cpu kind of thing?
Foliage visibility range impacts GPU more. And it's already equivalent to PC's High setting on base consoles. I'd rather they give us "High frame-rate" mode that targets 60fps at 1080p, like how Nixxes did with ROTTR on Pro and One X.
 
Yeah, the load time improvements using boost mode in Witcher 3 are some of the best and most noticeable boost mode enhancements in any game on the Pro.

It feels like they are reduced 50 to even 75% depending on where you are and what you are loading.

Really? On my Pro, load times are only reduced by 10-15 seconds with boost mode on. I did some timings.

Velen - 60 secs boost mode, 75 secs non-boost.
Oxenfurt - 75 secs boost mode, 85 secs non-boost.
Novigrad - 78 secs boost mode, 88 secs non-boost.

This is the GOTY 1.30 edition.
 
Dangit, guess I'm jumping back in for a third go.

So, no technical details beyond "4K" yet then? I hope they include downsampling at least.
 
My left stroke just went viral!!

Ayyy, lmao! No idea why your comment ruffled the feathers of an unrelated poster but that was pretty funny.

Anyway, I'm curious to see what the Pro patch entails. With a game that has been out for a while anything is a bonus so good on them for revisiting it, spurred by MS or otherwise.
 
I hope you guys with a PS4 Pro post a lot of videos and screenshots of the patched game when its out!

giphy.gif


:P
 
Really? On my Pro, load times are only reduced by 10-15 seconds with boost mode on. I did some timings.

Velen - 60 secs boost mode, 75 secs non-boost.
Oxenfurt - 75 secs boost mode, 85 secs non-boost.
Novigrad - 78 secs boost mode, 88 secs non-boost.

This is the GOTY 1.30 edition.

OMG, those are the loading times in consoles??

In PC they are like...3 seconds tops!
 
Foliage visibility range impacts GPU more. And it's already equivalent to PC's High setting on base consoles. I'd rather they give us "High frame-rate" mode that targets 60fps at 1080p, like how Nixxes did with ROTTR on Pro and One X.

I've been playing through the game on my Pro...not very far, but I feel like I'd value a 60fps option way more than an increased settings option. Even if said option reduced some stuff to achieve it.

Side note: It's remarkable how much better the game feels if you don't try and search every inch of the map via the map markers, and if you don't try and do every Contract/side quest...because while the vast majority are welld one there's such a glut of them it feels overwhelming to the point of derivatives...which is kinda unfair to CDPR but there's just so much content...but the stories feel so rich and CDPR do the little details in a way few other studios do.
 
Hope we get a 1080p mode with improved graphic settings. Can they do increased draw distance for plants or is that more a cpu kind of thing?

When we look at another open world and graphically very demanding RPG like Final Fantasy XV on Pro, which bumped the resolution up to 1800p checkerboarding, improved textures, texture filtering, shadow map resolution, ambient occlusion, light shafts, foliage and LOD, I have hopes CD Projekt Red can push some settings while running in a higher resolution too. Alone the resolution bump would improve things such as foliage rendering and detail.
 
I never finished W3. I have all the DLC I have not played through yet either. I was waiting for the Pro patch and was not expecting it until the end of the year. Glad it is out soon.
 
When we look at another open world and graphically very demanding RPG like Final Fantasy XV on Pro, which bumped the resolution up to 1800p checkerboarding, improved textures, texture filtering, shadow map resolution, ambient occlusion, light shafts, foliage and LOD, I have hopes CD Projekt Red can push some settings while running in a higher resolution too. Alone the resolution bump would improve things such as foliage rendering and detail.

We have to keep in mind that that it's tricky to improve upon the vanilla content. There were huge performance improvements made in the Blood and Wine expansion, that couldn't have been transferred to Velen and Skellige due to fundamental differences in how the maps were made. I doubt they have made any changes to the old content, so the setting improvements are probably going to be limited, at least in those areas.
 
Yeah the loading times are insanity and really kept me from playing on the highest difficulty because I kept dying and seeing those load screens so much..... nah.

I wonder what the reason is of those insane load times. I'd rather have a few load times when entering Novigrad and other towns if that could mean shorter loading times overall.

I remember being quite impressed with the loading times in White Orchard but once arrived in Velen.... hoo boy. Hopefully they are drastically improved. The X at least should improve it a little by itself.
 
Holy shit is it confirmed for PS4 Pro?

It's been as long confirmed for the PRO as it has been confirmed for the Xbox One X. ;) Well, maybe about one hour less. Literally after people noticed The Witcher 3 as one of the X patched games in the E3 press conference they (including me) flocked to social media and the forums to beg CD Projekt RED for a Pro patch as well. CDPRED quickly responded that they were already working on one.
 
I'm around 65 hours into my first playthrough on a Pro so really looking forward to this patch. Also watching a playthrough of the PC version at the same time on YT, and one of the bigger differences, especially noticeable where I am now in Novigrad, is NPC density. The city feels so much more alive on the PC version, so I'd like to see a bump in NPC count. Also, vignetting. Please give me an option to turn that shite off. I first really noticed this effect in the Ladies of the Wood quest, and now cannot unsee it.
 
I never said they have the same capabilities in perf etc...I said they're based on the same Polaris card, the same base GPU...There are +/- refinements/differences on both sides of course....

I can substantiate that the two cards are based on the same Polaris arch from any reporting outlet, So I really don't know what the shock and awe is all about...However, my point was more to the tune, that if the Witcher 3 could have a 60fps version on the XBONEX, it will have one on the PRO...The uplift is not that great where you will see 60fps on XBONEX and only 30 on PRO....

If you guys saw the post I was referring to...



He insinuated that XBONEX could do 60fps whilst PRO was not powerful enough to do the same...Of course that is wrong, so my response....so it may be good to follow the posts sometimes...Cheers.


Also, it's funny that nobody bat an eyelid when DF said that the XBONEX would be delivering on GTX 1070 levels, but now saying it's based on RX 480, just like the PRO, (which is actually true) is seen as a slight????

Its like 42 v 60 fps. Given an entirely gpu bound situation its quite possible for an xbx game to hit 60 and ps4p hit 30
 
I don't believe the only difference will be C4K and Native 4K. I can see MS asking CDPR to go the extra mile for the X patch and rightfully so if the system can handle it. That's of course assuming they can actually get it to native 4K on X. Remains to be seen. Although, the game maintains a dynamic resolution right? So even without dev input it should go straight up to max resolution.
 
Again, no details about the specifics of the upgrade, but I think given prior communication regarding the Pro patch, CDPR was incentivised by Microsoft's push for the Xbox One X improvements, and didn't feel right leaving the PS4 crowd empty handed. I wouldn't say it was an afterthought tho.


That is an after thought though. If they were really concerned about the Pro they would've done it a while ago, before Microsoft "encouraged" them to.
 
I don't believe the only difference will be C4K and Native 4K. I can see MS asking CDPR to go the extra mile for the X patch and rightfully so if the system can handle it. That's of course assuming they can actually get it to native 4K on X. Remains to be seen. Although, the game maintains a dynamic resolution right? So even without dev input it should go straight up to max resolution.

unpatched the max resolution would be limited to 1080p. Old SDKs were not supposed to support frame buffers above that value!
 
That is an after thought though. If they were really concerned about the Pro they would've done it a while ago, before Microsoft "encouraged" them to.

I understand your point, but it's not really an 'after thought' for a developer not wanting to abandon, or make bad with, arguably their bigger established console-base in terms of sales of their game.
 
unpatched the max resolution would be limited to 1080p. Old SDKs were not supposed to support frame buffers above that value!

Ah yes, my bad. 1080p it indeed is. Oh man going from 900p to either C4K or native is going to be lovely. So glad this beautiful game is getting the treatment it deserves.
 
Imagine if console gamers got a cent for every time a PC gamer uttered the term "shitty jaguar cores" or "laptop CPU"... After four years I think we get it, Jesus Christ the superiority complex of having better hardware to run games on lol.

We'd all have beast PCs by now with all those cents.
 
Didn't expect it so soon, that's awesome. I hope they went a bit beyond a simple resolution increase, but it's cool either way.

Good thing I didn't have many games to buy this holiday, I know what I'll be doing now. So ready for that third playthrough.
 
what about load times tho

Assuming the same settings as before, there would be little or no difference as the assets being loaded are the same, they're just being rendered in higher resolution. Now, it might turn out they use higher resolution textures, which would make a difference. But that may well be offset by the faster memory speed.
 
I don't even have a 4K TV and I'm excited, just got a PS4 Pro weeks ago and Witcher 3 is on another level from anything else. Hope they're some maxed out version for 1080p. Looks like this will be my first replay. 60 fps would be blessed but I'm not sure if possible.
 
I doubt that TW3 will use CB on PS4Pro, they'd need to significantly overhaul their renderer for this to happen. Rendering in native 4K on XBX should be easy though. PS4Pro will probably get something in vein of 1440p or 1600p with upscale.
 
I want to play w3 but my only experience with the series was the first game and it sucked balls

How is the 2nd game? does it have better combat? Is important to know the story of the first game?
 
I want to play w3 but my only experience with the series was the first game and it sucked balls

How is the 2nd game? does it have better combat? Is important to know the story of the first game?

I didn't play 1 or 2 and I had no problems following the story or characters in 3. What's really crucial to know is explained in the game and there's also a character encyclopedia to look up everyone's past with Geralt. I think The Witcher 3 was made for newcomers to jump straight into. It is mostly its own self-contained story.
 
You compare the processing time it take for both final frames. which is what Dice did in the slide that I posted.
I'm confused why you three are even arguing at this point. You have posters trying to say you think checkerboard is as intensive as native, and then there's other people saying you think it's not rendering half as many pixels initially. He was just saying 4K Checkerboard is simply not 50% of the performance of native 4K, why are you arguing. Although I'm curious how close it actually is.
 
I doubt that TW3 will use CB on PS4Pro, they'd need to significantly overhaul their renderer for this to happen. Rendering in native 4K on XBX should be easy though. PS4Pro will probably get something in vein of 1440p or 1600p with upscale.

What if they are working on a CBR implementation for cyberpunk? Surely they are using the same engine, so wouldn't it be possible to add it to an existing game as well? Ultimately it will come down to the amount of effort they are willing to put into the update. I agree that a bump to 1440p is most likely.

Not sure of they could easily hit 4K on the 1X considering the game generally runs at 900p on the OG Xbox. 1800p seems to be the most likely resolution IMO. We'll see though, I'm sure it'll be interesting.
 
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