GHG
Gold Member
FFS obviously I am using DLSS. And I am using it in Witcher as well. It is like for like.
Point is, in Cyberpunk I can enjoy 60fps 99% of the time with RT.
In Witcher I cannot enjoy 60fps with RT pretty much any time I am in a location with NPCs.
And Cyberpunk has many, many more NPCs on screen.
The benchmarks I've posted above say otherwise. Not sure what CPU you're using but the Witcher 3 could be causing CPU bottlenecks in more populated areas, but to say it's more demanding overall is incorrect. The benchmarks I posted above prove that.
It's clear they need to work on it where possible but the amount of hyperbolic statements going around are grating. RT is demanding, full stop. I don't see why we need to go through this same song and dance every time there's a new game release that heavily features RT. There are a bunch of settings that can be turned down and tweaked.
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