Good quest but tough for a level 5 quest. I was at 4 and I had a tough time.
Doing the main quest levels you up real fast compared to side quests. Main quest to talk to this person? +250xp. Navigate this cave, fight a boss, and investigate why this village has a fog problem? +50xp.
UI Fixes
Item Sorting: If you won't let me sort by weight/number, then at least create a separate tab for all non-quest necessary books. They should NOT be clogging up my consumable page. I'm playing on hard, I have no natural regen, I need to use that tab a lot.
Menu Tabbing: Right trigger should not bring up a pointless stat list. It should be used to move between the left and right sides of the inventory/alchemy menus. There's a clear divide in the middle of the screen, I shouldn't have to thumb the stick over several times to scroll to the side that I want.
Bomb Equipping: Why do I only have two slots for potions/bombs? I should be able to have them all equipped at all times. All that needs to be done is add a up/down section to the LB item wheel for bombs. It wouldn't add clutter and would help a lot in keeping the pacing of fights up.
Potion Equipping: Holding up/down should activate the equipped potion while tapping it should just scroll through them. That way I don't have to pause the game and go into inventory management mode every fight when I run out of one/need a different buff.
Yes or No question for Novigrad spoilaz.
Is the Ball event a sort of point of no return? Because I have a quest loaded up for Triss and can't activate it without doing the Ball.
Community Lead Marcin Momot revealed this news on Twitter, responding to someone who asked if the patch fixes the small text:
Yes. It does. The fonts will be bigger.
2015 award of creative swearing right there.Had an NPC, identified only as a Strumpet, call Geralt a "cunting gobfuck". My kind of lady.
This is good news, my eyes are shit.
Sailing has been my go to ....love it.Can't believe a huge open world game finally came out that I don't abuse fast travel in. I have used it maybe 10 times total.
I find the boat addition to be something neat, but I'm still unsure about its usefulness. I mean, besides reaching your destination a wee bit faster than if you swam there? I've found myself in need to reach some place in the middle of a body of water, and most of the times it's easier and faster to dive in and swim than to find some boat. If I use swift swim or whatever it's called (shift) no monster can catch up to me anyway.
Unless things change as you level up and move forward with the story and new areas and monsters show up.
Can't believe a huge open world game finally came out that I don't abuse fast travel in. I have used it maybe 10 times total.
This is good news, my eyes are shit.
I love that I am sitting at around 50 hours in and still have all of these high level quests waiting for me. The pacing and sens of growth just keeps on giving.
In regards to Ciri and Whoreson Junior:Holyyyy crap her special power is awesomeeeee.
This is good news, my eyes are shit.
Love Kiera's story line... finishing it up now.
Is there a swordsmith anywhere in Velen? I'm not finding one.
Im like 5 feet from a 50. It is indeed too small but my eyes are shit. My one eye anyway. I can read it if I close my right eye. I need glasses.it's not your eyes most likely if you're playing on say a 50" screen at 8-10 feet back (normal for most games) it's just too damn small to read.
YES! Team Keira represent! Love her.Love Kiera's story line... finishing it up now.
In regards to Ciri and Whoreson Junior:Holyyyy crap her special power is awesomeeeee.
Can't believe a huge open world game finally came out that I don't abuse fast travel in. I have used it maybe 10 times total.
Skellige is totally the best area in the game but sort of a shame it has the shortest "main" quest to it. Though it has some extra side stuff.
I realized how big this was last night when I realized I've spent more time in it than most entire open world games and I haven't even set foot in Skellige yet and that the Wild Hunt, who the game is named after, has only made a couple brief appearances.
OK so find better weapons, use Quen and Igni when dealing with groups, use bombs to soften up crowds, and dodge after landing a few hits. Will give this a try when I get home tonight. Thanks for the tips.
Love Kiera's story line... finishing it up now.
Is there a swordsmith anywhere in Velen? I'm not finding one.
I've had the quest to find a boat to skellige for ages now but I can't bring myself to go until I finish up everything in novigrad.
YES! Team Keira represent! Love her.
I feel what could be game's greatest accomplishment and what really defines its identity is its classic novella approach approach to many side quests, narrative driven within the scope of a freely playable open world ARPG. Quests almost if not always discard traditional video game structuring and instead adopt the idea of short story literature, where our story begins with an unfortunate predicament or even the protagonist doing something routine, which then leads to a story often different from how it began. The latter path is especially wonderful in the context of a video game where game systems and objectives are typically predictable, the best examples here being when you embark on (either willingly or accidentally) a monster contract, because that's what Witchers do, and that develops in unexpected ways or leads into a new quest arc that has nothing to do with the original contract.
As a fantasy ARPG the success of this presentation and quest structuring goes a long way to making the journey memorable, as it prevents you from picking up quests just because you want to rise through the ranks of some guild, acquire some item, grind XP, or work towards some unlock or bonus. Playing Wild Hunt is like having a tomb of short stories you're accidentally stumbling upon.
like i said in the other thread
fuck
The teleport dodge or something else?
I realized how big this was last night when I realized I've spent more time in it than most entire open world games and I haven't even set foot in Skellige yet and that the Wild Hunt, who the game is named after, has only made a couple brief appearances.
I feel what could be game's greatest accomplishment and what really defines its identity is its classic novella approach approach to many side quests, narrative driven within the scope of a freely playable open world ARPG. Quests almost if not always discard traditional video game structuring and instead adopt the idea of short story literature, where our story begins with an unfortunate predicament or even the protagonist doing something routine, which then leads to a story often different from how it began. The latter path is especially wonderful in the context of a video game where game systems and objectives are typically predictable, the best examples here being when you embark on (either willingly or accidentally) a monster contract, because that's what Witchers do, and that develops in unexpected ways or leads into a new quest arc that has nothing to do with the original contract.
As a fantasy ARPG the success of this presentation and quest structuring goes a long way to making the journey memorable, as it prevents you from picking up quests just because you want to rise through the ranks of some guild, acquire some item, grind XP, or work towards some unlock or bonus. Playing Wild Hunt is like having a tomb of short stories you're accidentally stumbling upon.
She opens up a "bubble", and anyone inside the bubble, she'll do a teleport sword slash, at multiple enemies" Think like Nightcrawler with a sword.
Skellige is totally the best area in the game but sort of a shame it has the shortest "main" quest to it. Though it has some extra side stuff.
Completely, absolutely agreed.I feel what could be game's greatest accomplishment and what really defines its identity is its classic novella approach approach to many side quests, narrative driven within the scope of a freely playable open world ARPG. Quests almost if not always discard traditional video game structuring and instead adopt the idea of short story literature, where our story begins with an unfortunate predicament or even the protagonist doing something routine, which then leads to a story often different from how it began. The latter path is especially wonderful in the context of a video game where game systems and objectives are typically predictable, the best examples here being when you embark on (either willingly or accidentally) a monster contract, because that's what Witchers do, and that develops in unexpected ways or leads into a new quest arc that has nothing to do with the original contract.
As a fantasy ARPG the success of this presentation and quest structuring goes a long way to making the journey memorable, as it prevents you from picking up quests just because you want to rise through the ranks of some guild, acquire some item, grind XP, or work towards some unlock or bonus. Playing Wild Hunt is like having a tomb of short stories you're accidentally stumbling upon.