The Wonderful 101 Review Thread

*Goes and double checks.*

So let me get this straight.

The game would have released this Tuesday, but instead, Nintendo of America decided to delay this game until two days before GTA V?

If you haven't figured it out already, Nintendo of America's scheduling is done by turnips.
 
*Goes and double checks.*

So let me get this straight.

The game would have released this Tuesday, but instead, Nintendo of America decided to delay this game until two days before GTA V?

It releases Sept 15 in NA

Going against Saints Row 4 in Europe is bad enough, But GTA V?

NIntendo are stupid as fuck.

You can control the size of the morphs by drawing/using the stick. How would that work with a button?

You can also equip an item in the menu that resizes your morphs with a button press.
 
Feels like game reviewers will be kept in a box for eternity, utilizing an actual scale results in backlash and scorn. Being extremely forgivable and handing out high scores results in people complaining about not utilizing said review scale.

7.4/10 is not a bad score, it is not a unthinkable/horribly skewed score.
 
Unfortunately to most of today's gamers, challenge is frustration. Only guided, inevitable progress stops those with lesser reactions and patience from feeling inadequate.

There is a difference, I love mgs rising. Finished it on hard, fuck yes!! Aside from the dumb analog sword controls I never felt frustrated by the game mechanics. I'm hoping wonderful 101 is more like mgs r and not frustrating because of shitty controls or design choices.
 
Challenge =/= frustration.

Games should never frustrate.

...? How long have you been playing games? This is an honest question. I was frustrated in many an SNES game before I learned to play them. In the N64 era they started making games super easy, and that leads us to now smh. I remember not knowing how to play 7 Kingdoms or RCTycoon for years until I bit the bullet and figured them out. The reward was greater than ANY modern game I've played. Viewtiful Joe came close, which is why I'm picking this up regardless of what the reviews say. These kids raised on Mario 64 don't know the challenge of OG Mario (without the ability to save, mind you) and seem to chicken out at the sign of a challenge. I'm there day one Platinum, thanks for giving me a game that doesn't require my to play against an online opponent to find some challenge in it.
 
Pre-order cancelled

I'm not kidding

Seriously? Have we come this far?
Playing the demo and being able to make up your own mind, then view a couple of scores online from a bunch of people with different and sometimes questionable taste and all of a sudden it's: NOPE.


SMH...
 
Actually all of those games took quite some flack for their controls.
Don't think the RE4 apreciation of the complains is acurate. It was the easiest game to control in the series up to that point, as a matter of fact critics were quite pleased in how the camera angle made the controls more intutive. The major complain voiced was the lack of hability to shoot while moving, but that wasn't a control issue it was more of a design one.

I don't remember the PS2 version of Okami having big control complains or at least not enough to have points deducted in a significant way. Now, the Wii port did have them, but that had more to do with the quality of the port.

PN3, did got quite a lot of flak, very atypical controls. Very nice game anyways.

Edit: Any videogame website with a genuine interest in the videogame industry should ditch the review scales. The purpose for these scales are not noble ones.
 
I like how we're ignoring all the 8s and 9s. :lol:

Pretty much.

There was bound to be an entry barrier with this game even compared to Bayonetta. That was mostly an evolution on Devil May Cry which was already a tried and proven concept. TW101 is a different beast entirely with some completely unique controls even on it's own merits, and considering what's going on the screen you need to be more attentive even on easier difficulties.

8s and 9s are good scores. I hope it keeps up. My excitement hasn't waned one bit, and judging from the demo it's still looking to be the best thing I've played all year.
 
Meh can't trust reviewers when they're asked to play game's that take some actual time to master. Same thing happened to Kid Icarus and I thought the controls were amazing once you mastered them.
 
The Wonderful 101's camera allows multiple enemies to attack from all angles, and that's the entire crux of the gameplay's design. If you were only ever fixated on one enemy from the angle you were currently looking in (like most action games), there'd be no need for climb attacks or multi-unites or any of the other cool features that the game encourages the player to employ.

The entire point is that it's an action game where you have to manage an entire battle zone at once. Take away that, and it's just Bayonetta.
 
The portuguese blog were i work gave it 84/100.

Some bits: magnific AI, not so good camera angle, nice art-style, an higly experimental game that can be absolutely brilliant, slow introduction but it can amaze after a while, always fun.

If someone understands portuguese...can read the review here.
 
As someone who struggles with controls in some games (I never got passed W1 in NSMB) I find it funny that reviewers had trouble with the controls when I managed a Gold on each difficulty level in the demo on my first try, as a complete action game virgin.
 
Yeah. A GOTY candidate that the journalist and most of the gaming community is too close-minded/bad at games to understand

So you basically want validation for your perspective and your own tastes. Everyone that doesn't share your perspective is deemed close minded? Sounds like its the other way around.
 
What if the first GTAV review drops and it's a 6/10 from IGN? We haven't seen anything yet.

as far as i'm aware a wii u version has not yet been announced so i think it's safe to say it'll be 9's and 10's across the board regardless of whether or not it's any good,
just like gta 4
 
Im sure. But Im unconvinced the game is better because of the shape drawing. I cannot agree that something would be lost if there was a button unite morph setting.

It's hard to judge if it's "better" or worse than the hypothetical alternative.

but I think we can safely say it wouldn't be the same game it is now. Being able to choose from 3 different sizes of 7 different abilities simultaneously at times just would not be possible on any other controller with any other control scheme.

101 as a game is designed around its controls working the way they do. There's no way it'd work the same way with only button inputs. At least not without ridiculous button combinations to memorize for selecting the proper morph at the proper size.
 
Meh can't trust reviewers when they're asked to play game's that take some actual time to master. Same thing happened to Kid Icarus and I thought the controls were amazing once you mastered them.

I think most people's problems with the Icarus controls were they were uncomfortable to use.
 
Yeah. A GOTY candidate that the journalist and most of the gaming community is too close-minded/bad at games to understand

Stop that.


It is far from a GOTY candidate. Im a Platinum fanboy and NONE of their games are GOTY.

Genre defining? Unique? Yes. But the Platinum jank is in everyone of their games and is almost part of their game design.

Some reviewers are being a bit harsh, but lets not tr and make out that this is a perfect game that is just misunderstood.
 
I ran through the demo 4 1/2 times. I got an overall Platinum rank on Normal. There's something very fun and addictive about the core gameplay, but I also felt that I wanted to like the game more than I do. I agree with the criticisms of the game that reviewers have pointed out.

As I learned more about the combo system, it wasn't the convoluted nature that put me off. It was the cumbersome controls. Launching an enemy into the air and then trying to add a second morph was very difficult mid-combo via the stick or the GamePad. And I haven't even gotten to the harder shapes like the hammer or claws.

The systems are often complex and unexplained, but I feel like I understand them now. My main problem comes from what IGN says. I feel like I want to go back to try to get better medals, but it's frustrating when I feel I could be doing better if only my input counted instead of pulling up a submenu on the GamePad.
 
as far as i'm aware a wii u version has not yet been announced so i think it's safe to say it'll be 9's and 10's across the board regardless of whether or not it's any good,
just like gta 4

So if GTA V was released on Wii-U all versions would get lower scores because of a Nintendo blood feud? Are you really saying that or am I misinterpreting you completely?
 
as far as i'm aware a wii u version has not yet been announced so i think it's safe to say it'll be 9's and 10's across the board regardless of whether or not it's any good,
just like gta 4

Salty

At this point, the lack of a solid release date for Wind Waker HD suggests that NoA is planning on releasing it the same day as the PS4.

Holy Shit! For a second I was agreeing and then i remembered that nintendo does that silly thing where they release on Sundays so at least they can have a 2 day head start on the PS4.
 
Holding the button down longer?

Too long. Drawing bigger weapons with the stick is already longer than using the screen. The quality of the touchscreen and maybe the stick with the speed power up is that you get those 7 weapons in three different sizes, size and choice of weapon linked together to one move.
 
It's hard to judge if it's "better" or worse than the hypothetical alternative.

but I think we can safely say it wouldn't be the same game it is now. Being able to choose from 3 different sizes of 7 different abilities simultaneously at times just would not be possible on any other controller with any other control scheme.

101 as a game is designed around its controls working the way they do. There's no way it'd work the same way with only button inputs. At least not without ridiculous button combinations to memorize for selecting the proper morph at the proper size.

No more ridiculous than DMC4. But yes, the game WOULD be different, but the majority of its essence would be intact.
 
or he has some warped perception of GOTY where it doesn't mean your personal favorite game of the year

The Doritos Pope has to declare it GOTY or it doesn't count?

The TW101 review isn't even a top story on IGN. Any Sony or MS first party game would definately be. Wii U's struggle to blame for that?
 
I'm going to pick this up the same day I pick up GTAV.

Screw the negative reviews, the demo was great.


From a media perspective, it's a bit sad. Wii U really needs games with universal critical praise. I'm wondering what the first WiiU exclusive to crack 90 on metacritic will be. I somehow see TWW, 3D World, and DK:TF getting mediocre review scores.
 
Does that work well when doing multiple unite combos? I haven't tried it.

It doesn't.

It pumps up your current morph after some time after it's already formed at the cost of some battery.

Not comparable to the speed at which you draw them in the slightest

Wouldn't you then need a specific button for each weapon to keep up the pace of combat? Maybe on the touchscreen?

Yeah. You're the only one thinking this through on the same level I am I feel.

You'd either have to cycle through them like every other action game, or have specific inputs you'd have to memorize to trigger them on demand out of sequence.

Both are far less intuitive than what we got
 
You can control the size of the morphs by drawing/using the stick. How would that work with a button?

This. Weapons in the game involve three choices:

1) Type of weapon (7 options)
2) Size of weapon (seems like around 4 or 5 options)
3) Weapon for the player or temporary AI controlled (2 options)

I think if they could have done it they would have (dodge and shield are mapped), but the only viable alternative seems to be fighting game type controls for the 60+ possibilities (which isn't including secondary abilities like the glider or the limited use weapons you can pick up).
 
Eh, these aren't bad scores. They seem standard for a Platinum title, Metal Gear Rising got a 3/10 or two as well didn't it? And I'd probably say the camera in W101 is better than Rising's as well since it doesn't like to move on its own away from things you need to focus on.

Either way, I think most people who played the demo were expecting the drawing mechanic to be kinda polarizing. It works fine on its own, but when you try to do it quickly during battle it can get a bit iffy with complicated shapes. I mean something like a line, an L, or a squiggly line is no issue, but there are more complicated shapes than that. The controls besides the hit-or-miss drawing are as good as Bayonetta anyways. It's nice and responsive.
 
Holy Shit! For a second I was agreeing and then i remembered that nintendo does that silly thing where they release on Sundays so at least they can have a 2 day head start on the PS4.

I think that Sony alternates between Tuesday and Friday releases for hardware, so who knows!
 
or he has some warped perception of GOTY where it doesn't mean your personal favorite game of the year

In the context of what i quoted, that doesn't even make sense.

Bayonetta is my game of the generation. Doesn't mean the game doesn't have numerous clear flaws. I Just don't care.

However, there is no way I could objectively say it was Game of 2010 never mind anything else.
 
I'm more concerned about the game dragging too long than one or two reviews talking about controls, which we all experienced in the demo. We had our issues at first and they were minimal as the more you play the more you're skilled with them, even for drawing shapes.

Also, this thread ignoring the high scores and the praise is seriously sad.
 
So if GTA V was released on Wii-U all versions would get lower scores because of a Nintendo blood feud? Are you really saying that or am I misinterpreting you completely?

misinterpretation.....
i'm almost certain it's misinterpretation.

that car horn gamepad revolution would never, and i mean never amount to docked points.
 
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