Its difficult being picky with racing games these days. You can still find cool stuff but never exactly what you want.
There's this game i remember playing quite some time ago. though its probably more similar to Twisted Metal than Burnout. Sharing since many likely haven't heard of it.
Open world racers suck ass.The world needs Arcade Racers that aren't open world to exist again.
Just choose a car and a track from a simple menu (without long, fancy transitions) and let me drive ffs.
The world needs Arcade Racers that aren't open world to exist again.
Just choose a car and a track from a simple menu (without long, fancy transitions) and let me drive ffs.
I think it depends, if done well it can be fun, I personally did enjoy Burnout Paradise a lot, but I also completely understand the frustration of everything being less ergonomic.Open world racers suck ass.
That sounds great. Now i'm thinking of possible mods that could make any racing game like that. Especially something like a Mario Kart game. Imagine all these courses being connected in an open world with a good sense of scale and location that makes sense. It would be very impressive.for the first time you realize that all these individual, well designed tracks, are actually all connected and part of an open world, which felt even more insane than most actual open world racers to me. I don't know if I make much sense, but it almost gave me a dark souls vibe in the "ooh, so this and this are connected like this?!", it was really great![]()
Should just rename toUm, be careful what you wish for...
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New ‘Burnout’ game on Switch eShop has nothing to do with EA’s series | VGC
Publisher GameToTop has a history of releasing games with similar titles…www.videogameschronicle.com
(Already pulled from the store, it seems. Or renamed "Ultimate Car Stunt"... and then, also pulled.)
I think it depends, if done well it can be fun, I personally did enjoy Burnout Paradise a lot, but I also completely understand the frustration of everything being less ergonomic.
One really good alternative however to me was Need For Speed Hot Pursuit 2010. When you start playing the game, it's exactly like these older non open world games, you pick a track, you drive on it, and that's it. However, it also has an optional free drive mode, and when you play that for the first time you realize that all these individual, well designed tracks, are actually all connected and part of an open world, which felt even more insane than most actual open world racers to me. I don't know if I make much sense, but it almost gave me a dark souls vibe in the "ooh, so this and this are connected like this?!", it was really great![]()
Please don't mention Blur. I'm still heartbroken that it flopped.There is a big gap in the market there. There are still arcade racers but really nothing that's much like Burnout anymore. Modern NFS is nothing like it.
A new game like Burnout 2/3 or even a sequel to Blur would be very welcome right about now. I think Split/Second also deserved a sequel.
Nah, give me a Motorstorm + Twisted Metal, with track creation, i ll be very happy
I bought that on release day. Was not great. I should revisit it though.I'm gonna totally buy this
BTW, you ever get the feeling when playing Burnout 2 (and I think 3?) that if you could just take that one blocked-off left turn, you'd be somewhere else in the Burnout world?
...Turns out, there's a reason for that. Criterion designed that era of Burnout using a cohesive world design. It was never meant to be fully built out and open-world (I'm not sure they could have technologically pulled off that level of streaming back then, even though their Renderware engine powered open-world stuff like GTA3,) but they did lay out the tracks to have placement in a single world, so that levels would have a sense of familiarity and design compatibility with each other. (It also apparently saved on resources and team management, to have the game confined to a sprawling but singular location.)
(*Not that this is a revelation if you watch the level select map show tracks of the game, but I never paid attention to notice that actual tracks crossed paths with one another.)