This is why you should ALL BUY Ponkotsu Roman Daikatsugeki Bumpy Trot!!
Irem, bless their goofy hearts, is gonna be next on the chopping block. I just know it. :/
If you ask me, that's your solution right there.
Support Sandlot, Wayforward, and whatever other screwball developer makes the games you like.
For all of the hype and publicity surrounding God of War, a convenient example, it doesn't get a response from my mantenna. The game that gets me all hot and bothered is Remote Control Dandy SF. Sure it's a sequel, but it's building on an obscure series from a dedicated team of developers who continue to improve their core game design with each new game they make.
Yet one need only look at the amount of response your average God of War thread gets compared to a Remote Control Dandy SF thread to gage the general level of anticipation. Look at the numbers, GAF is poseur central.
Just to play Devil's Advocate though, Sandlot has gone from Human, to Enix, and now to Konami. I guess I don't mind consolidation; so long as my favorite teams don't get torn apart.
Gamers already recognize that not all games are worth the same amount of money - shouldn't publishers, too?
I've been advocating this line of thinking as well.
Budget pricing is a way to appeal to all gamers with some money in their pocket. Sure, Gungrave Overdose may be beaten in a rental; but when you consider it only costs slightly more than two game rentals at Blockbuster it's not a bad deal. I also get the impression that if Katamari Damacy were released in the States at $40-50, it would suffer the fate of R.A.D. and Rez.
Niche developers should be creating games with a retail price point in mind in order to entice consumers.
My curiosity is also piqued.
I'd like to know what contributes to the high costs of game development these days?
How much money is wasted on porting code across three different hardware sets?
How much money is wasted on non-interactive pre-rendered FMV?
Is there an obvious means of trimming the fat from the cost of game development?