simpatico
Member
The year is 2005
Half Life Episode 1 just released. Doom 3 is still blowing minds and working over GPUs. We got F.E.A.R. release hype. Final Fantasy XII releases next year and the PlayStation 3 is packed to the gills with exotic silicon you can't get anywhere else and a cutting edge optical disc format 10x-ing its predecessor. Far Cry just gave us a glimpse of what the future of FPS games could look like and Crysis trailers are being called out as CGI "there's no way it's possible". KOTOR was making us all wish for an addition to the Star Wars trilogy. Imaging how great that would be.
It seemed the talent dispenser was bursting at the seams in every tech company's HR office. You could point to a dozen studios with visionary men at the helm and the money to make it happen. The hardware side of things was also in a state of rambunctious growth. DirectX 9 was in full stride and 10 was on the horizon with golden bloom spilling all over. PC gaming was about to undergo a period of great simplification and price reduction with cards like the HD4750 and the 260 GTX and Intel and AMD were trading blows with the Core 2 and Phenom II showdown. Nintendo was crafting the GameBoy Advance and the avalanche of content and childhoods behind it was immense.
Today I look around and there are plenty of things you can point at, but I think the one that chills me the most is the people. Where are the people? We're dusting off the semi-retired veterans from the era I mentioned above and trying to wring more classics out of them, but where is the next generation? In that snapshot we had iD, Valve, Crytek, UbiPrime, BioWare, Epic, Remedy, Capcom, good EA and dozens more. Sadly this creator drought doesn't seem limited to video games, the movie and TV industry is in a very similar quality desert of disappointing sequels, painful reboots and C-tier super hero moonshots. Even cars are going down a very uncertain path as all these huge companies seem to be crumbling at the same time, and not for lack of customers. The exciting products and value propositions just aren't there.
What is happening to society that is preventing these savants from getting their ideas to the masses? Are they out there but unable us? Or has something happened to prevent them from developing?
Half Life Episode 1 just released. Doom 3 is still blowing minds and working over GPUs. We got F.E.A.R. release hype. Final Fantasy XII releases next year and the PlayStation 3 is packed to the gills with exotic silicon you can't get anywhere else and a cutting edge optical disc format 10x-ing its predecessor. Far Cry just gave us a glimpse of what the future of FPS games could look like and Crysis trailers are being called out as CGI "there's no way it's possible". KOTOR was making us all wish for an addition to the Star Wars trilogy. Imaging how great that would be.
It seemed the talent dispenser was bursting at the seams in every tech company's HR office. You could point to a dozen studios with visionary men at the helm and the money to make it happen. The hardware side of things was also in a state of rambunctious growth. DirectX 9 was in full stride and 10 was on the horizon with golden bloom spilling all over. PC gaming was about to undergo a period of great simplification and price reduction with cards like the HD4750 and the 260 GTX and Intel and AMD were trading blows with the Core 2 and Phenom II showdown. Nintendo was crafting the GameBoy Advance and the avalanche of content and childhoods behind it was immense.
Today I look around and there are plenty of things you can point at, but I think the one that chills me the most is the people. Where are the people? We're dusting off the semi-retired veterans from the era I mentioned above and trying to wring more classics out of them, but where is the next generation? In that snapshot we had iD, Valve, Crytek, UbiPrime, BioWare, Epic, Remedy, Capcom, good EA and dozens more. Sadly this creator drought doesn't seem limited to video games, the movie and TV industry is in a very similar quality desert of disappointing sequels, painful reboots and C-tier super hero moonshots. Even cars are going down a very uncertain path as all these huge companies seem to be crumbling at the same time, and not for lack of customers. The exciting products and value propositions just aren't there.
What is happening to society that is preventing these savants from getting their ideas to the masses? Are they out there but unable us? Or has something happened to prevent them from developing?