Schattenjäger
Gabriel Knight
i remember them being challenging but not this challenging... unless i'm just getting worse as i get older
the first two took me about an hour to complete
the first two took me about an hour to complete
Yeah. I kind of forgot how ass the camera is in Mario 64. Still a great game, though.
The way it just stops rotating for seemingly no reason is such an incredible pain. And the fact the it follows Mario well but will literally fight you if you try to keep the camera behind him...pretty bad stuff.Too many years of mind being programmed to think the right stick moves the camera fully around. I'm getting a little more comfortable with it, but it's rough...probably always was rough but I don't remember 20 years ago quite so well anymore
how does FLUDD work without analogue triggers?
Don't forget the zangief jump, spin the stick in a circle as you press jump. It's very high and you can land slowly and carefully as you spin down, but it's not great for horizontal movement.
Honestly, I have played all the abstract levels thrice and I haven't had any problem with camera or Mario's movement. You can just run up the turning cubes and some surfaces are just slippery, like those brown blocks.
This time I had problems with camera only couple of times and none of those were in the abstract levels. If seeing distances is hard, zoom out and look downwards.
I don't usually say this but like I have had to say to my son when he is complaining: stop complaining about the game and think about what you could do differently. Because maybe it is not the game, maybe it is you.
Two different triggers. Imo better than the original where you could push it too far.