Eddie-Griffin
Banned
Two of the most well-known respected stealth action games released the same year just a few months apart, Thief: The Dark Project, and Metal Gear Solid, releasing on the PC and PS1 respectively in 1998.
Both are critically acclaimed with loyal fans who dedicate entire communities on discussing these franchises, from their ups and downs, to comparing mechanics across entries. At the time of their releases no other game within the stealth-action genre were as praised and paraded as icons as much as these two, and for many people that still applies today.
Both games also came from two highly respected developers, Looking Glass Studios was a pioneer in 3D gaming and texture mapping with Ultima Underworld, a game so far ahead it took 3 or 4 years for many PC developers to catch up with it, influencing games like: Quake, Doom, Tomb Raider, Unreal, Half-life, The Elder Scrolls series, and others. They also produced other influential and ground breaking titles such as System Shock, Terra Nova: Strike Force Centauri, Flight Unlimited, and Car and Driver.
Konami was already a popular console developer releasing familiar titles like Castlevania, Gradius, and Contra. The director of MGS, Kojima, had previously released popular titles like Policenauts and the cult favorite Sega CD game, Snatcher. Just a year before the release of MGS, Konami released the cult favorite Castlevania: Symphony of the Night which is a highly sought after title by collectors.
But one question remains, between Thief and MGS, which was the better game overall? What advantages do you think one has over the other in gameplay, story, mechanics, and game world?
Both are critically acclaimed with loyal fans who dedicate entire communities on discussing these franchises, from their ups and downs, to comparing mechanics across entries. At the time of their releases no other game within the stealth-action genre were as praised and paraded as icons as much as these two, and for many people that still applies today.
Both games also came from two highly respected developers, Looking Glass Studios was a pioneer in 3D gaming and texture mapping with Ultima Underworld, a game so far ahead it took 3 or 4 years for many PC developers to catch up with it, influencing games like: Quake, Doom, Tomb Raider, Unreal, Half-life, The Elder Scrolls series, and others. They also produced other influential and ground breaking titles such as System Shock, Terra Nova: Strike Force Centauri, Flight Unlimited, and Car and Driver.
Konami was already a popular console developer releasing familiar titles like Castlevania, Gradius, and Contra. The director of MGS, Kojima, had previously released popular titles like Policenauts and the cult favorite Sega CD game, Snatcher. Just a year before the release of MGS, Konami released the cult favorite Castlevania: Symphony of the Night which is a highly sought after title by collectors.
But one question remains, between Thief and MGS, which was the better game overall? What advantages do you think one has over the other in gameplay, story, mechanics, and game world?