Destiny 2: The Edge of Fate expansion launched today, maybe should have been named Destiny 2: The Edge of Flop

Sony must be jumping up and down with joy!!
Full control of Bungie is closer than ever.
At that point bungie is like that bonnie blue that slept with over 1k men in 1 sitting, sony is like guy number 785 ;D
Basically the definition of pyrric victory.
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What's really funny to me is the fact they've removed loads of shit.

But this new planet is just a hodge podge of areas from Titan, IO, The Tangled Shore with some extra shit modelled on top of it.

They've always been shocking for reusing assets and areas for seasonal content, but doing it for their big new start is kinda funny.

Lazy, greedy, cunts.

Edit * Oh and the third recast for Ikora. But Debra Wilson voices her now. She's already Savathun and she sounds nothing like the first 2 Ikora VA's. It's really jarring.
 
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As far as I'm concerned Destiny 2 ended with the last expansion.

Unless they announce a Destiny 3 then it's over.
 
I recently reinstalled Destiny 1 just out of curiosity, and I was kind of surprised how grounded it still feels compared to Destiny 2. I dont know if it isnostalgia or just the art direction and pacingbut the worldbuilding in D1 really hits different.

There is a sense of decay and mystery that D2 kind of lost over time. The planets in D1 like old Russia, the moon, venus mara they feel like actual places with history. Crumbling ruins abandoned tech remnants of a fallen civilization. It is not all flashy neon powers and space magic 24/7. Even the tower feel more grounded, like a last bastion and not a hub for superhero space wizards

the leveling system I mean it actually feels like you progress. In D2 you basically start with a full loadout of legendary gear and exotics are thrown at you left and right. In D1 getting your first exotic felt like an actual event. Legendary armor isnt just a default. You have to grind for itor get lucky and when it dropped it meant something.

I'm not saying D2 is bad it got a ton of content and great moment to moment gameplay but I do miss the more deliberate pace of D1. The loot felt earned, and the world felt more lived in, more broken in a good way. D2 leans a lot more into the space fantasy angle, and while that isfun, I kinda miss the simpler more grounded vibe Destiny started with.
Oh yeah for sure, in D1 one still feel what Destiny is. I can Still boot up D1 and feel that magic and mystery even though that saga is over. People often say its pink glasses and nostalgia talking and also drags in quality of life shit, i dont give a shit about quality of life, thats not what makes a game special at all. And i mean, D2 has run for more years then D1, so when does the nostalgia start to work for D2 for the few that still plays it i wonder.
 
I'll finally hop in once they fix this. It's the biggest flaw of Destiny 2 and most Destiny-likes that came after it. Throwing tons of different systems, currencies, and features at you with very little explanation and intuitiveness to the point where a ton of research is needed to get started.

I get that it's somewhat done on purpose to keep someone in the game, but at the same time it alienates any casual player who doesn't want to commit that hard and it also alienates the returning players who just want to try out new content.

It's a terrible design choice that carried over from 2000s MMOs that used to do the same thing.
It also doesn't help that the start of the D2 story is no longer available in the game. I mentioned this a while ago, but Destiny needs a massive time jump or distance jump out of our solar system/galaxy to reset things.

the leveling system I mean it actually feels like you progress. In D2 you basically start with a full loadout of legendary gear and exotics are thrown at you left and right. In D1 getting your first exotic felt like an actual event. Legendary armor isnt just a default. You have to grind for itor get lucky and when it dropped it meant something.

I'm not saying D2 is bad it got a ton of content and great moment to moment gameplay but I do miss the more deliberate pace of D1. The loot felt earned, and the world felt more lived in, more broken in a good way. D2 leans a lot more into the space fantasy angle, and while that isfun, I kinda miss the simpler more grounded vibe Destiny started with.
D2 definitely leaned more into the cosmic side of things. And you're right about progression and gearing in D2. It was broken since day 1 unfortunately.
 
Not the final word by any account but looks like it may have already peaked on SteamDB, either way it isn't looking good versus last year, may not get to 1/3rd of Destiny 2: The Final Shape launch day numbers which was over 314k.

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I'm confused. This seems like very good stats for the Steam portion of Destiny?
 
It's had its run.

It's time for Destiny 3, hopefully with a lot of lessons learned about content management, new player onboarding, and introduction of game systems.
 
I'd rather play Warframe tbh
I keep meaning to get back to it, only for me to get overwhelmed by the sheer number of bs they added over the past few years. So many content-islands and currencies/materials that I just nope out.

Still going to be glued to the screen during Tennocon this weekend obviously.
 
$3.6 billion well spent Sony!

It's been over 3 years since the buy out and all to show so far is a bunch of Destiny 2 DLC packs, 2 or 3 waves of layoffs, and 40 people who got transitioned to SIE under a new studio since they didnt want them making it with a Bungie label.

Well you never know, maybe stolen art Marathon coming in 2026 will be the saviour making the deal worth it.
 
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while you'll be missing a lot of content and lightfall is dogshit, playing through witch queen and final shape for 8€ is definitely worth it.
What do you mean by missing content btw? As in, stuff that Bungie took away or just content that isn't available from that Legacy collection alone?
 
The director finally admitted that new player experience and onboarding sucks, so at least they're aware of the biggest pain point in their game.

Not just the "new player" experience -- it sucks for returning players who have been out of the loop for a couple expansions. I dipped out about halfway through Beyond Light after playing Destiny literally daily since the D1 beta. I tried to come back when they put Lightfall up as a PSN add-on back in May 2024 and the sheer amount of crap the game threw at me was overwhelming to the point where I lost interest.

Just thinking about logging in now for the first time since May 2024 makes me cringe knowing all the stuff the game is going to throw at me to try and "catch me up", and, inevitably, all that does is remind me of all the crap I paid for that they took away and "vaulted".

I'm not saying D2 is bad it got a ton of content and great moment to moment gameplay but I do miss the more deliberate pace of D1. The loot felt earned, and the world felt more lived in, more broken in a good way. D2 leans a lot more into the space fantasy angle, and while that isfun, I kinda miss the simpler more grounded vibe Destiny started with.

Honestly, if they gave Destiny 1 a slight upgrade to let it run at 60fps on current gen systems, I'd go back to playing it regularly. I suspect I'm not alone and that's precisely why Bungie would never allocate any resources to such an upgrade. They'd see their D2 numbers crater because people would go back to D1. D1 where there's fewer scummy monetization schemes and superior raids, superior strikes, superior patrol zones -- especially by the end of Rise of Iron.
 
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Brace yourselves, those 100GB downloads are finishing around now and the floodgates have opened. #15 most played game on Steam and climbing!
 
I keep meaning to get back to it, only for me to get overwhelmed by the sheer number of bs they added over the past few years. So many content-islands and currencies/materials that I just nope out.

Still going to be glued to the screen during Tennocon this weekend obviously.
Yeah, same with Destiny.

I just find it easier to come back into Warframe, play a couple hours and feel like I've made progress or accomplished something.
 
Because the game absolutely suck. I have tried multiple times to get into Destiny 2 and it just an awful experience whos only purpose is to just get you into the FOMO of being up to date. You are not allowed to just take your time, you must do what they made, and spent the money they asked.

Many people where trapped in this wheel and not that it finally stopped with "The final shape" they took the opportunity to get off. And I cant blame them, I play a lot of gatchas and none of them feel as abusive with its players in time demands and store push than Destiny 2.

This is not the classic Marathon, Halo 1-Reach company anymore. And even if it took its time, they are paying for their abuses.
 
It just depends on what they expect honestly. If they know its winding down they can string these people along for another decade in small numbers like FFXI. If it needed to be a huge blockbuster, disappointing I guess but I kinda doubt they didn't know. I think it really rests on Marathon at this point. Even on that, I actually think it will be fine.

Bungie truly bombing out seems like an impossibility to me personally.
It's been widing down since WQ years ago, everything else released to this day, they should have used to fill a proper D3 sequel with enough content so people would have something new and exciting to play
 
Couldn't even make it through the opening mission.

Game is beyond tired.

And the new gameplay mechanic appears to be turning into a shitty ball bearing.
 
One of the most frustrating games i've ever enjoyed playing.

It has all the foundations to be fantastic and it's all squandered.
Gun Play- amazing
Abilities - Great
Cosmetics- Great
Lore- Absolutely fantastic
Management- Beyond stupid

It's squashed under Micro transactions and predicated on FOMO.
I get why people check in on DLC. But I also get why they check out.

For new players. It's absolutely impossible to play.

It could easliy be turn around Like FF14. Infact it would probably be half the work.
All the elements are their. They just need a major re-shuffle
 
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One of the most frustrating games i've ever enjoyed playing.

It has all the foundations to be fantastic and it's all squandered.
Gun Play- amazing
Abilities - Great
Cosmetics- Great
Lore- Absolutely fantastic
Management- Beyond stupid

It's squashed under Micro transactions and predicated on FOMO.
I get why people check in on DLC. But I also get why they check out.

For new players. It's absolutely impossible to play.

It could easliy be turn around Like FF14. Infact it would probably be half the work.
All the elements are their. They just need a major re-shuffle
Said everyone since September of 2014.
 
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Just to re-iterate the scale of the failure... seasons 20 and 24 on that chart were the previous two major content releases. EF (newest release) is 1/3 of those... but if you look before season 24, IL (Into the Light), that was freebie content meant to hype up the coming major expansion. Edge of Fate didn't even meet that player count... if you look at minor season releases, under 3 years ago... S18 and S21 had over double the day one numbers compared to Edge of Fate. To be clear those are pretty low tier content releases, like you come back to grind some more, you get a time-gated story of really low quality, and then hopefully they also put out a dungeon or raid which ends up being the main draw for a lot of people.

Meanwhile compare RN (Rite of the Ninte) to IL... They are analogous releases, trying to bring back players ahead of a major content release. Yeah the spike wasn't huge, but more worrisome is that those players all bled off again ahead of the expansion right back to pre-RN levels. Meanwhile IL actually held most of its players until The Final Shape (S24) launched.

tl;dr The "New Saga" of Destiny launched with less than half the players that a throwaway season used to get.
 
I'm a weak man, had the day off and I bought it. Not to far into it but enjoying the campaign.
 
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You can compare it against any other main expansion then in the previous 7 years. It doesn't make it look any better. Yeah, the light and dark saga ended with Final Shape which took the longest of any expansion to make, but they didn't do much to set up the next round afterwards. They burned through their goodwill for years, now its on life support, lets not forget that they are showing free to play promo of all old content up through the final shape for the next week which is giving it a boost as well on the player count right now.
You can't compare it to them, this recent one isn't a main expansion like the other ones.

The idea is that after TFS instead of making a single major yearly expansion they'll do two smaller expansions per year. And each smaller expansion wouldn't have all the content at launch, it would split it into two major updates (so four major updates per year).

Btw, it still didn't have its first weekend, and it's top 5 in the Steam's top sellers ranking.

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Sony must be jumping up and down with joy!!
They should, Destiny 2 keeps being one of the top grossing PC games every year even if it's almost 8 years old. In Steam right now it's top 5 in its top sellers ranking.

Full control of Bungie is closer than ever.
Bungie is a fully controlled SIE subsidiary since 2022, when Sony bought the 100% of it and did put Hermen Hulst and Eric Lempel in ther board of directors. Sony fully controls Bungie since then even if like any other Sony gamedev studio they are given a generous amount of creative freedom for their games.

$3.7 Billion USD
To be specific, it was up to $3.6B, split into:
  • $2.4B at the moment of the acquisition to acquire the 100% of Bungie's shares (so after the acquisition Sony is the only owner, workers no longer have company shares)
  • Up to $1.2B to be paid later to Bungie workers as conditional long-term retention bonuses to incentivize key (former shareholder) workers to continue there. Meaning, part of these $1.2B isn't paid for people who left, got fired or if (retention bonuses aren't given for sitting in a chair doing nothing) didn't reach certain personal/project targets
    • $792M of these $1.2B in bonuses being for the first two years
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You can't compare it to them, this recent one isn't a main expansion like the other ones.

The idea is that after TFS instead of making a single major yearly expansion they'll do two smaller expansions per year. And each smaller expansion wouldn't have all the content at launch, it would split it into two major updates (so four major updates per year).

Btw, it still didn't have its first weekend, and it's top 5 in the Steam's top sellers ranking.

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They should, Destiny 2 keeps being one of the top grossing PC games every year even if it's almost 8 years old. In Steam right now it's top 5 in its top sellers ranking.


Bungie is a fully controlled SIE subsidiary since 2022, when Sony bought the 100% of it and did put Hermen Hulst and Eric Lempel in ther board of directors. Sony fully controls Bungie since then even if like any other Sony gamedev studio they are given a generous amount of creative freedom for their games.


To be specific, it was up to $3.6B, split into:
  • $2.4B at the moment of the acquisition to acquire the 100% of Bungie's shares (so after the acquisition Sony is the only owner, workers no longer have company shares)
  • Up to $1.2B to be paid later to Bungie workers as conditional long-term retention bonuses to incentivize key (former shareholder) workers to continue there. Meaning, part of these $1.2B isn't paid for people who left, got fired or if (retention bonuses aren't given for sitting in a chair doing nothing) didn't reach certain personal/project targets
    • $792M of these $1.2B in bonuses being for the first two years
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Of course you can compare it, smaller expansions or not they are charging $80 for the year for the two expansions. You cant say that doesn't count because they are releasing less. It's also being aided in sales because the old content is having a fire sale right now.

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Also, I am sure Bungie is thrilled that it is only 3 spots behind Umamusume: Pretty Derby, whatever the fuck that is. lol
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Of course you can compare it, smaller expansions or not they are charging $80 for the year for the two expansions. You cant say that doesn't count because they are releasing less. It's also being aided in sales because the old content is having a fire sale right now.
It's not worth arguing with that dude, remember the thread from 2 weeks ago:

"Fake news" he said, yet here we are and the numbers are even worse at well under 50% or the previous year's expansion... because the hardcore players are down ~50%, and the casuals are down even further. They didn't show for launch.

Now it's "not even the weekend"... so I guess maybe that's when people will finally finish the larger pre-load. Never mind that launch day always tops launch weekend for concurrent players in D2. The Saturday raid launch might cushion the fall slightly but it's not very likely to top launch day, and certainly won't top it by a significant margin.

Sometimes ya just gotta step back and say, "RIP Bozo!"
 
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Of course you can compare it, smaller expansions or not they are charging $80 for the year for the two expansions. You cant say that doesn't count because they are releasing less. It's also being aided in sales because the old content is having a fire sale right now.

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Yes, you can't compare it because it's stupid. The $80 is for a bundle of two expansions whose content will be split into 4 major updates.

What they recently released is one of the two, which doesn't cost $80, and as of now they released only a quarter of what is included in the bundle. Totally different from the previous big ass yearly expansions, which had more stuff not only than what they released in this first update, but than in the whole bundle of the two expansions.

It's dumb to expect that this release would bump the active userbase to TFS release numbers, specially not even waiting for the weekend to make comparisions.

Also, I am sure Bungie is thrilled that it is only 3 spots behind Umamusume: Pretty Derby, whatever the fuck that is. lol
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Yes, most devs would kill to be top 5 top grossing game in Steam, specially with an almost 8 years old game.
 
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I read this as, at LOWEST point in Destiny history inside and outside of the game, stale game feel and disaster in real life,
the game still was able to pull 80K at launch, Top10 in Steam players and #2 in revenue till now.

As starting of a new saga I think the next DLC might actually tell the real tale. I won't be surprised Year 2 Expansion reaches more than 80K.
Still not gonna play it. Lightfall burned me for life.
 
Yeah, same with Destiny.

I just find it easier to come back into Warframe, play a couple hours and feel like I've made progress or accomplished something.
Yeah me and a mate ended up buying Tiny Tina's Wonderlands (Chaotic Great edition) as it was only 6eu now. Been having a ton of fun with that so no time for anything else anyway hah.

I'll stick to Warframe as my MMO-lite for now.
 
Also, I am sure Bungie is thrilled that it is only 3 spots behind Umamusume: Pretty Derby, whatever the fuck that is. lol
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It's a 2.5 bil revenue game, the real representative of Japanese game market. It's big and it's just launched global server.
It's asian and it's GaaS though so it doesn't exist for many here.
 
Holy shit its crashing and burning so nice and bright, some turds here and there goes: iTs Ok tHiS iS fINe......Same turds that probably says the same about games like for example Suicide Squad #Not dead yet
 
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been playing the dlc.

Pros:
The story is actually interesting.
Solo Ops is cool, especially once you start customizing the modifiers
World tiers is a cool concept….but

Cons:
The implementation of world tiers is ass. Yeah. Lemme run Tier 5 and sit in the back of the room for 45 minutes plinking away at one enemy, because THATS engaging gameplay…
They increased the grind by an absurd amount
Rewards pass lasts less time than any before it but has the same XP requirements
Their magical "Portal" is basically "regrind old content, bitch."
The season is "regrind old content, bitch."
The new gameplay mechanic they hyper up is just a morphball rip off.

It's a direct inverse of Lightfall. In Lightfall the story was pure dogshit, but the gameplay loop around it was almost all the best state it had been in for a long ass time. EoF has a damn good story surrounded by utter dogshit.
 
The game has also managed to be even more dead when it comes to even see other players. Really no need to go to the tower(also, bring the old tower back you fuckos), no other people in the campaign, hardly anyone in the lfg for it, before it was alot. The new place is singleinstanced, if you not bring your own fireteam. When going into the portal as recommended most of it has no matchmaking and is solo. This is such a horrible DLC in every single possible way.
 
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