This "More Buttons" Trend Needs to STOP*

Tieno

Member
Foreign Jackass said:
I must mention I didn't own an Xbox. But I already thought the Gamecube was enough buttons as it was. The 360 (and Xbox, then) have too many buttons. I still love mah 360 (bought it 4 days ago), I'm just sayin', there are just too many buttons on these!
DSC09559.jpg
 
God, people are really sensitive about their controllers, aren't they. I'm just making a general statement. I don't ****ing care about the Wii's controller. I'M MAKING A GENERAL COMPARISON BETWEEN DIFFERENT GENERATIONS AND THE CONSTANT ADDITION OF BUTTONS.

Is it really that hard to understand?
 

Campster

Do you like my tight white sweater? STOP STARING
Foreign Jackass said:
God, people are really sensitive about their controllers, aren't they. I'm just making a general statement. I don't ****ing care about the Wii's controller. I'M MAKING A GENERAL COMPARISON BETWEEN DIFFERENT GENERATIONS AND THE CONSTANT ADDITION OF BUTTONS.

Is it really that hard to understand?

You're making a criticism that goes against the popular belief. Around here, those are fightin' words.
 

Ranger X

Member
Foreign Jackass said:
God, people are really sensitive about their controllers, aren't they. I'm just making a general statement. I don't ****ing care about the Wii's controller. I'M MAKING A GENERAL COMPARISON BETWEEN DIFFERENT GENERATIONS AND THE CONSTANT ADDITION OF BUTTONS.

Is it really that hard to understand?


You knew you'd go too complex for GAF dude :lol
 

Razoric

Banned
Foreign Jackass said:
God, people are really sensitive about their controllers, aren't they. I'm just making a general statement. I don't ****ing care about the Wii's controller. I'M MAKING A GENERAL COMPARISON BETWEEN DIFFERENT GENERATIONS AND THE CONSTANT ADDITION OF BUTTONS.

Is it really that hard to understand?

but you were proven wrong with last gen -> 360.

and the PS3's new "buttons" are just the L2/R2 'click'


So now that you know that, is the sky still falling chicken little?
 

winalot

Member
This isn't an argument either way just pointing something out and I don't know if anyone else has had similar experiences but if you hand a post 16-bit era controller to a non-gamer/parent the amount of buttons will be the first stumbling block for a fair few.

Personally, it's never been a problem. I can't see a console controller (Gamecube ASCIIs and alike aside) ever having more controls than a mouse and keyboard setup and PC gaming control has never been an issue for me.
 

davepoobond

you can't put a price on sparks
why should we care if the non-gamers are overwhelmed with more than 8 buttons on a controller? why do we want games to get simpler rather than more complex?
 

Razoric

Banned
davepoobond said:
why should we care if the non-gamers are overwhelmed with more than 8 buttons on a controller? why do we want games to get simpler rather than more complex?

Because Nintendo PR said so. PSOne and PS2 lost 'mainstream' gamers according to these people. :lol :lol
 

Scotch

Member
Liquid said:
xbox 8? plus d pad
360-8 plus analog clicks, plus d pad :lol
Xbox had analog clicks as well, and unlike the 360 controller, it had analog facebuttons, so you could say the 360 controller has lost some functionality.

Btw this thread is asking for Wii Win button pic, but I can't find it :(
 

Grifter

Member
Foreign Jackass said:
I don't know, but they'll find a way to use them... Every freakin' button on my Xbox 360 is used with GRAW, and I find it very confusing.. there's like the 4 buttons on the dpad, the 2 clicks of the analogs, both analogs, all 4 triggers are used, the back button, the start button and the 4 normal buttons. I mean come on! I get shot while I'm looking at my controller.. I know that I'm gonna get used to it, but it needs to stop.

GRAW was way confusing to me too, always confused reload/glasses and the bumper views when I was in cover
 
KimiSan said:
A, B, 1, 2, -, +, Home and power. so 8.
Yeah but the - and + buttons are not gameplay related. 4 buttons vertically and 6 max horizontally. With the nunchuk it is 6 buttons total plus an analog stick.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
F#A#Oo said:
Yeah...I agree...

Is it any wonder that so many peoples stopped playing games post-NES and post-SNES era...


Sarcasm is always best at GAF. :lol
 
more complex controls != more complex games

I'm just saying, maybe we've reached the point where we should find something else or stick with what we've got, cause it's getting just too complex. I think the Wii's controller is a step in the right direction, but we're gonna need something more complex than this. Prolly something in the middle. I don't know what, though.
 

Johnny

Member
I totally forgot about the analog stick buttons, god those are annoying. I think the Dreamcast had the perfect amount of buttons, it was just really uncomfortable to use.
 

Branduil

Member
Zaxxon said:
I'd rather have one set of shoulder buttons and 6 face buttons than the current "norm" of two sets of shoulder buttons and 4 face buttons.

They tried that on the original Xbox and it sucked. You can't fit 6 face buttons and an analog stick on one side of a controller comfortably.
 

Campster

Do you like my tight white sweater? STOP STARING
davepoobond said:
why should we care if the non-gamers are overwhelmed with more than 8 buttons on a controller? why do we want games to get simpler rather than more complex?

Yes. Let us keep our elitist hobby to ourselves. The unwashed masses simply aren't worthy of taking part in our wonderful habit of paying exorbitant amounts of money to play the same crap again and again. It is our right, and our right alone, to purchase titles where we enact our teenage power fantasies in dark living rooms for hours on end.

Or we could do the sane thing and develop some titles that are wonderfully deep and rich and last for 60 hours and attract a select few, and titles that are quick and easy and fun and can be played by anyone.
 

KimiNewt

Scored 3/100 on an Exam
GoldenEye 007 said:
Yeah but the - and + buttons are not gameplay related. 4 buttons vertically and 6 max horizontally. With the nunchuk it is 6 buttons total plus an analog stick.
Actually some games do use it, like DHDJ for example.
 

Razoric

Banned
Foreign Jackass said:
more complex controls != more complex games

I'm just saying, maybe we've reached the point where we should find something else or stick with what we've got, cause it's getting just too complex. I think the Wii's controller is a step in the right direction, but we're gonna need something more complex than this. Prolly something in the middle. I don't know what, though.

Again, 'next-gen' controllers have roughly the same amount of buttons as current gen controllers.

So what exactly is the crisis?

Also, bolded part confirms your agenda. :)
 

Tiktaalik

Member
Branduil said:
They tried that on the original Xbox and it sucked. You can't fit 6 face buttons and an analog stick on one side of a controller comfortably.

That example doesn't count. The black and white buttons on the xbox were weird, awkwardly placed, small psudo buttons much like the yellow C buttons on the N64 pad.

Pick up a Saturn pad to know what a 6 face button pad is really like.
 

Branduil

Member
GoldenEye 007 said:
Yeah but the - and + buttons are not gameplay related. 4 buttons vertically and 6 max horizontally. With the nunchuk it is 6 buttons total plus an analog stick.

Wiimote horizontal= A, D-Pad, B, 1, 2= 8 gameplay buttons.
Wiimote+Nunchuk= A, B, D-Pad, C, Z= 8 gameplay buttons.
 

davepoobond

you can't put a price on sparks
Campster said:
Yes. Let us keep our elitist hobby to ourselves. The unwashed masses simply aren't worthy of taking part in our wonderful habit of paying exorbitant amounts of money to play the same crap again and again. It is our right, and our right alone, to purchase titles where we enact our teenage power fantasies in dark living rooms for hours on end.

Or we could do the sane thing and develop some titles that are wonderfully deep and rich and last for 60 hours, and titles that are quick and easy and fun and can be played by anyone.

there's a reason why "high-concept" films aren't usually proclaimed as classics.
 
KimiSan said:
A, B, 1, 2, -, +, Home and power. so 8.

...on the remote alone, that is (and that's not counting the D-pad which can be used as four separate buttons). Throw in the nunchuk and you've got another two triggers. It's also worth remembering that the Home & Power buttons are almost certainly not going to be used in-game, except perhaps as a return to menu option.

If necessary - and I don't know that it would be desirable or practical - you could probably map something like 12 buttons to the remote/nunchuk combo, excluding the Home & Power buttons. Of course, on top of that you've got motion controls for in-game actions that may previously have taken up one or two buttons each.
 

Branduil

Member
Zaxxon said:
That example doesn't count. The black and white buttons on the xbox were weird, awkwardly placed, small psudo buttons much like the yellow C buttons on the N64 pad.

Pick up a Saturn pad to know what a 6 face button pad is really like.

Yeah, remind me how many analog sticks that had again?
 
Razoric said:
Again, 'next-gen' controllers have roughly the same amount of buttons as current gen controllers.

So what exactly is the crisis?

Also, bolded part confirms your agenda. :)
Feelin' paranoid lately?
The PS3 added 2 buttons to the PS2 controls, and waggle stuff.
The 360 is similar to Xbox, but those 2 have more buttons than any other controller in history, and there's probably going to be waggle stuff too in the near future, if the trend continues.
The Wii is excluded from this, as I think it's destined to be too simple for it's own good (see what I did there? no agenda!).
 
Foreign Jackass said:
more complex controls != more complex games

I'm just saying, maybe we've reached the point where we should find something else or stick with what we've got, cause it's getting just too complex. I think the Wii's controller is a step in the right direction, but we're gonna need something more complex than this. Prolly something in the middle. I don't know what, though.

coleco.jpg
 

davepoobond

you can't put a price on sparks
Foreign Jackass said:
Feelin' paranoid lately?
The PS3 added 2 buttons to the PS2 controls, and waggle stuff.
The 360 is similar to Xbox, but those 2 have more buttons than any other controller in history, and there's probably going to be waggle stuff too in the near future, if the trend continues.
The Wii is excluded from this, as I think it's destined to be too simple for it's own good (see what I did there? no agenda!).

what about a keyboard? it has like 50 keys on there. guess we should dump that and go with a cell-phone keyboard
 

Campster

Do you like my tight white sweater? STOP STARING
davepoobond said:
there's a reason why "high-concept" films aren't usually proclaimed as classics.

If I understood how that in any way related to my post, I'd have a witty response.

Instead, I'm just sort of dumbfounded.
 

davepoobond

you can't put a price on sparks
Campster said:
If I understood how that in any way related to my post, I'd have a witty response.

Instead, I'm just sort of dumbfounded.

kind of like how i'm dumbfounded why the OP thinks there's more buttons on any controller
 
Campster said:
Yes. Let us keep our elitist hobby to ourselves. The unwashed masses simply aren't worthy of taking part in our wonderful habit of paying exorbitant amounts of money to play the same crap again and again. It is our right, and our right alone, to purchase titles where we enact our teenage power fantasies in dark living rooms for hours on end.
:lol
 
davepoobond said:
what about a keyboard? it has like 50 keys on there. guess we should dump that and go with a cell-phone keyboard
Let's see. W-A-S-D + Mouse 2 buttons and middle rolling thing. That's the only stuff I use. The rest is pretty useless and can be replaced by a mouse interface. For FPS, that is. I rarely use the keyboard that much when a GUI is available, cause I hate having to learn the shortcuts.

davepoobond said:
kind of like how i'm dumb
FIXED
 

davepoobond

you can't put a price on sparks
Foreign Jackass said:
Let's see. W-A-S-D + Mouse 2 buttons and middle rolling thing. That's the only stuff I use. The rest is pretty useless and can be replaced by a mouse interface. For FPS, that is. I rarely use the keyboard that much when a GUI is available, cause I hate having to learn the shortcuts.

how are you typing all that by just using wasd + mouse 2 buttons?

quite amazing, really.

No, you're not dumbfounded, you're just dumb!


uh oh. he insulted me.
 

Razoric

Banned
Foreign Jackass said:
Let's see. W-A-S-D + Mouse 2 buttons and middle rolling thing. That's the only stuff I use. The rest is pretty useless and can be replaced by a mouse interface. For FPS, that is. I rarely use the keyboard that much when a GUI is available, cause I hate having to learn the shortcuts.


No, you're not dumbfounded, you're just dumb!

Space bar for jumping? Oh uh I'm adding more buttons!
 

Particle Physicist

between a quark and a baryon
at first glance, it seems that the wiimote+nunchuk is very simple with few buttons, but when you really think about it.. it has a whole bunch.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Campster said:
Yes. Let us keep our elitist hobby to ourselves. The unwashed masses simply aren't worthy of taking part in our wonderful habit of paying exorbitant amounts of money to play the same crap again and again. It is our right, and our right alone, to purchase titles where we enact our teenage power fantasies in dark living rooms for hours on end.

Or we could do the sane thing and develop some titles that are wonderfully deep and rich and last for 60 hours and attract a select few, and titles that are quick and easy and fun and can be played by anyone.


WHAT THE **** ARE YOU TALKING ABOUT????

These games can be played with few buttons on the PS3.

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936124_20061018_screen002.jpg

936127_20061018_screen003.jpg




Plus many many more on Xbox Arcade like Geometry Wars.
 

Dilbert

Member
The original post was kind of crazy since (as impirius pointed out), the "extra buttons" aren't terribly functional during gameplay.

With that said, I personally feel that modern game controllers are overly complex. The number of buttons and control sticks is daunting enough, but when you have to combine them in various ways in realtime during a game, it can be overwhelming. From an HCI theory point of view, controllers do exploit certain types of natural mappings (button = take action, stick = indicate direction), but including things like buttons that are triggered by pushing on sticks is a lousy design idea.

I know that a lot of people here are going to think I'm crazy (or weaksauce, or both) for thinking that controllers are too complex when most of you have zero problems using them. However, I also suspect that it's easier to master something complex when you learn it for the first time, rather than learning something simple and progressing to something complex. When I was growing up, most controllers had a single D-pad and 2-6 buttons. When I got back into gaming as an adult, I did well with games that had simpler control systems, but struggled with more complicated ones because my learned muscle memory didn't help me juggle, say, using a second analog stick to manipulate a camera. Same thing with FPS games -- I learned how to play them on a PC, but simply cannot adapt to console controls, even though it's basically the same thing.

The problem with making controls simpler is that you do necessarily limit the number of options you have during gameplay. A simple controller which requires complex, precise actions to cause different results (see: Street Fighter) is also very hard to learn. It's a tough design problem...but I do wish that games would have simpler controls and provide more contextual options (e.g. knife at close range, shoot at long range, rather than having separate buttons for each).

One more thing: I'm not necessarily sure that the Wiimote will solve some of these problems. It may very well provide its own usability problems since it now expects the player to map 3-D actions to a 2-D space, which is a different mapping challenge.
 
davepoobond said:
there's a reason why "high-concept" films aren't usually proclaimed as classics.

Spielberg is said to have invented the term "High Concept". Jaws and Indiana Jones are High Concept films and are both considered classics.
 

Johnny

Member
"what about a keyboard? it has like 50 keys on there. guess we should dump that and go with a cell-phone keyboard"

There are quite a few keys I'd like to drop from keyboards as well, the numpad and function keys for starters. Programs already rely on them though. Maybe we can start with print screen, scroll lock, pause and insert.
 

Razoric

Banned
mckmas8808 said:
WHAT THE **** ARE YOU TALKING ABOUT????

These games can be played with few buttons on the PS3.

Plus many many more on Xbox Arcade like Geometry Wars.

No man, Campster is saying that only with the power of Wii mote can we all enjoy mainstream titles such as Wii Sports.
 
Branduil said:
Wiimote horizontal= A, D-Pad, B, 1, 2= 8 gameplay buttons.
Wiimote+Nunchuk= A, B, D-Pad, C, Z= 8 gameplay buttons.
Meh. I never count the d-pad as a button at all. I guess technically it is, but directions are different than actions to me. But with the nunchuk you have analog goodness too! Then more analog in the actual motions of the controllers.
 
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