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Those Old Revolution Controller Predictions

yoopoo

Banned
I remember a lot sources claming they know what the controller is, managed to find a few.

Game Informer is absolutely convinced that the Revolution will have a "touch screen as its controller" that has "no analog stick or shoulder buttons," and that the "touch screen on the face of the controller is designed to be fully customizable."
http://www.engadget.com/2005/03/20/another-round-of-nintendo-touch-screen-controller-rumors/

Dude I know (and he's legit) is at GDC and swears blind he just heard that Revolution and GBA 2 are the same thing - a v. powerful handheld console with other features (a-la PSP) but with a dock featuring a video-out function for TV so that your handheld and home console are one and the same.
http://www.ga-forum.com/showthread.php?t=38961

The controller for their next system is gonna have a touch screen that flips on the backside of it. My boss tells me Nintendo wants developers to have an extra tool and provided a list of recommended features this can be used for. Some were cool and some were just ok. We are going to use it a playbook in the next Madden
http://www.n-philes.com/forums/showthread.php?s=&t=11734

:lol

Didn't egm had a source on what the controlle will be too?
 
If you'll look back at my posts, you'll find that I was %100 dead on.
 
i'm sure that more than 1 person was right at some point, just because i'm sure that Nintendo had multiple totally different prototypes
 
In my final, and some leading up to my final, concept (never presented here) I was close in a few areas:
-D-PAD was centralized (I blabbed about Miyamoto's last interview before the unveiling...people ignored me)
-freedom of motion by having 2 seperate parts (I was mocked, later I came to a one-peice design to save on multiple wireless communication, ergonomics, price & battery issues)
-linked attachments (I was thinking more of the GameBoy micro though)
-the ability of holding the controller in a variety of ways, mainly vertically (or 1 in each hand) and/or horizontally (like the NES pad)
-the overall simplification of the face of the controller (less buttons)
-resurgence of the light gun (not really a light gun sensor, but it does use a pointing sensor and will surly make light gun anew again)
-gyro motion sensor technology (although Nintendo has gone much further, and by all accounts it's much more intuitive than a "tilt pak")

However, ultimatly I was wrong due to the overall asthetics (remote control) and philosophy behind it's shape (something everyday and more familiar to non-gamers) and the overall ability of the controller...thus how revolutionary it was.
 
DrGAKMAN said:
In my final, and some leading up to my final, concept (never presented here) I was close in a few areas:
-D-PAD was centralized (I blabbed about Miyamoto's last interview before the unveiling...people ignored me)
-freedom of motion by having 2 seperate parts (I was mocked, later I came to a one-peice design to save on multiple wireless communication, ergonomics, price & battery issues)
-linked attachments (I was thinking more of the GameBoy micro though)
-the ability of holding the controller in a variety of ways, mainly vertically (or 1 in each hand) and/or horizontally (like the NES pad)
-the overall simplification of the face of the controller (less buttons)
-resurgence of the light gun (not really a light gun sensor, but it does use a pointing sensor and will surly make light gun anew again)
-gyro motion sensor technology (although Nintendo has gone much further, and by all accounts it's much more intuitive than a "tilt pak")

However, ultimatly I was wrong due to the overall asthetics (remote control) and philosophy behind it's shape (something everyday and more familiar to non-gamers) and the overall ability of the controller...thus how revolutionary it was.
A medal or a chest to pin it on. Your choice! :lol
 
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