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Thoughts on Radiata Stories

Shouta

Member
I finally got my hands on the game on Monday after the shipment to the store I buy it from got delayed a day. I've been playing it non-stop for the last few days and I've been enthralled with it. I'm actually quite surprised with the game overall so far because I really wasn't sure what to expect from it (although I know I did want to play it). I'll do a quick rundown of my thoughts in all the usual areas.

Graphics:

The initial reaction to many of the screenshots of the game bothered me quite a bit because of the way the characters were designed and the enormous eyes found on a lot of the characters. Much to my surprise, the style works very well in the game. It's nothing great from a technical standpoint but artistically, it's a really great looking game. It could be better in some areas like larger enviroments and more expansive areas but in some ways, it would be detrimental to the game's overall design. If there's anything to fault, the game, there is an occasional bout of nasty slowdown while running through different areas and battles can be choppy from time to time. Character animations are quite funny and expressive in an anime-ish sort of way. One thing to note other than the normal graphical stuff is that the menu system is really nice looking. Very pleasing, easy to understand, and has some funny touchs to it like the little animatied running up and down the scroll bars while you're searching your inventory for things.

The thing I do like most about the graphics is that both weapons and armor have different models when equipped. So the Sharkskin looks different from the Iron Plate which looks different from the Demon Armor and etc. The change in armor actually carries over to the cutscenes which are done in real time so its kind of funny seeing Jack in the Demon Armor or in the Business Suit act out the story sequences.

The worst thing is Jack's "power walk" which looks absolutely horrendous -_-.

Sound:

I know I've gotten on SSX's case about Iwadare and I still don't like most of the guy's material (barring Grandia) but this soundtrack is surprisingly good. Very nice music overall and it really meshes well with the style of the game. A lot of it really does suit many of the situations that they're playing for. Whimiscal, mystical, triumphant, and etc when the time calls for it. My two favorite tracks so far are Fighter's Guild theme and Gantz's Theme. One cute thing about the game is that you can buy music records and play them in Jack's room. I ended up buying a few too many records (you can also find them) to listen to.

Gameplay:

This is the one area that really shines most. I've joked to some folks about the game being GTA + Suikoden which has illicited the "I'm imagining Suikoden characters killing people and stealing cars". Had a good laugh about that but in some regards GTA + Suikoden is a simple way of describing the game.

GTA games have always been about the free roaming ability to do anything you want and including progressing the story. This actually is quite apt for Radiata Stories' early part of the game. After a sequence of events that starts the game off, you're given free access to most of the world and you're allowed to do most anything you want for quite awhile. At this point, you can spend quite a bit of time trying to recruit characters and searching the world as far as you can to look for items and new areas. You're basically allowed to do anything you want (with a free areas being restricted) at this point. I spent a good 10-15 hours just running around trying to find characters and recruit them by doing their accompanying tasks or story bits.

This usually would be an easy task if it was like Suikoden but Radiata runs on a time system and characters will be doing different things during different parts of the day. So you're forced to explore everywhere to find characters or occasionally stalk a character so you know where they are during the day. It's an almost daunting task to get some characters because they go all over the place in the city and some characters require you to talk to different NPCs that probably won't be in the same place unless you catch them at the right time. At one point, I had about 3 notebook pages of notes about where characters were during specific times of the day and the route they took to get there. I eventually gave up because I knew I wasn't gonna get them all through this run of the game (There's 177 characters...). I think I spent just 10-15 hours in the last few days doing this. Trying to hunt down a guy that had a picture that was overdue 100 days from the library for a girl to use it in her research paper was helluva lot of running around. The game reminds me of a grander version of Ephemeral Fantasia except not quite as obtuse.

Anyway, this whole time system + characters doing their own thing, really makes the game feel alive and not a dead NPC town like in most RPGs. When I thought I saw everything in one area, I would accidently stroll into it again at a different time to find something I didn't think went on then. On top of that, each character has their own little story like I pointed out above so there's a ton of things to do and see in the game.

The game's combat system is like a Suikoden version of Star Ocean, it's really the bare essentials of combat rather than something elaborate. When the game starts, Jack only has minor profiency in each of the types of weapons present in the game which means he only has two types of attacks. As you fight with the weapon, Jack learns attacks for each of his weapons. After learning them, you can equip that type of attack to your weapon to make your own custom normal combo. However, each attack has a CP amount (1-4 points) and weapons have a maximum CP allotment. So you can only equip as much as the maximum CP allotment (say, 10 CP) and up to 5 hits overall. Combine this with 4 weapon types overall (1h Sword, Axe, 2H Sword, and Spear) and you got quite a bit of flexibility. This is for normal attacks using the Circle button. There's also Volty attacks that are weapon specific and can be used by hitting the Square Button however these cost points from your Volty meter.

The Volty Meter in the game acts as your the points you use for your Volty Breaks (costs max points which is 100), issuing commands to your team members, and using Link formations. You build meter by attacking enemies and each hit is one point in the meter. You and your teammates build meter for each hit you land. Volty Breaks are pretty looking and are high damage attacks (only specific characters have them though). Commands have to be bought (through buying books and reading them) and they give you a variety of commands from telling your teammates how to help to helping to boost the team's statistics or healing them in varying ways. The AI itself is really good surprisingly and can hold its own unlike Star Ocean or even the Tales series which was a big surprise for me.

Link Formations in the game provide special tactics you and your party can do to battle an enemy and provide special effects or bonuses that you wouldn't normally get in the free for all battle. It's quite a fun little system that you can switch on the fly depending on the situation. The real downside though is that there really hasn't been a major use for it so far as the game isn't very difficult.

Blah, I can't think of anything else to write about right now. I'll just post this and see if you guys have any questions while I think about what else to talk about because I want to go back to playing the game now ;p
 
Tabris said:
You forgot to mention the important part.

STORY (including characters and their development)

"TriAce" and "story" never appear in the same synopsis, and for a reason

(not trolling response: I do want this game now though)
 
belgurdo said:
"TriAce" and "story" never appear in the same synopsis, and for a reason

Actually I quite liked Valkyrie Profile's story. Had one of the better endings to a game, and most of the character's stories (or deaths) were all very interesting.
 
Star Ocean games are the only real culprits of bad stories. VP had some good stuff in there. Radiata's Story overall seems to be decidedly standard material so far but the real good stuff is in the mini-stories and lore revealed through the recruitable characters.
 
Tabris said:
Actually I quite liked Valkyrie Profile's story. Had one of the better endings to a game, and most of the character's stories (or deaths) were all very interesting.

Granted, that's true, but the only way to see the plot is to play on hard mode and go for the A ending, which is kinda unacceptable for this genre (although when you DO see the plot, it's rockin.) And there's still plot holes present (Belenus' vampire plight and the fate of Argrim's brother, anyone?)
 
Sounds interesting. I'm assuming there isn't a Majora's Mask-esque journal that keeps track of what characters are doing at all times of day...nah that would be too convenient(like being able to skip the LOOOONG cutscenes in VP on replay), and Brady has just gots to pimp it's strat guide!

Thanks though Shouta. Give some final thoughts when it's over.

PS. Iwadare IS overrated.
 
Nice read man, but one thing....

The worst thing is Jack's "power walk" which looks absolutely horrendous -_-.

If it bares any resemblance to that of Suikoden 4's main hero, I must have this game.. My girl laughed her, nice :p, ass off when she witnessed the speed-walk for the first time! :lol
 
A journal keeping track of what characters in game would be too convenient but at the same time, not having one is insanely brain taxing. I feel sorry for the guy that will write the guide for this game because it's gonna be a long and realllly taxing effort. A bookmarking system such as flags on the map might be helpful for players to keep their own notes would help some I think.

On another note, you can sleep in your bed in the game but it wastes an entire day which sort of sucks. If you could sleep for a certain amount of time, it would be quite helpful in recruiting characters that require you to talk and do things for them at night.

Vashu: It isn't "stick up the butt" or "I pooped my pants" like the Suikoden 4 one but it would make effeminate men cry because of the poor stereotyping =P. At least Jack's Run and Walk are fine but that inbetween is >_<.
 
but it would make effeminate men cry because of the poor stereotyping

I am cry!!!!

:lol

Anyway, I get it... Doesn't really matter, I've probably seen worse hehe.... I just hope that S-E will get this little gem over to my continent, Europe that is.... :)
 
Well, Bebpo was right. The game's primary storyline is short overall. I think there's two different paths that lead to two different outcomes for the game though. The path I took wasn't long at all so and I just finished my first run through the game with 32 hours clocked in. Of course, there's the other path to see so at least another 15 hours. The bulk of the gameplay is really in recruiting the characters it seems and finding secrets. I kind of figured this was the case so I trundled along in the story a bit quicker than I wanted to so I can give it another go the second time around with what I know from the first playthrough.

Edit: Well hey, the clear data I just made allows me to continue playing it seems. O_o

Oh yeah got a question for Bebpo if he's reading this, do you know where Fortune comes into play? I haven't seen at all in the game although I did see it mentioned in the credits.

here's a fun secret character in the game. Don't click it if you don't want to know who it is ;p

http://www.stage1st.com/bbs/temp/9a6c30f5a3f65fd5596f5d77cefd4779.jpg
 
You can get her on the team too. O_o

Btw, was just checking on a few message boards about getting stuff in the game and omg, the prerequisites and etc is absolutely insane to get some characters. You also have to certain things in certain sequences and etc. It's madness. I'm definitely going to take a break from the game before I try tackling it again for the 2nd story path. I won't go for all 177 characters until the English release. My brain would be fried if I tried it in the Japanese. :lol
 
Nice write-up.

Fortune is the main theme song right? It shows up when you stalk the in-game version of the singer into a night club where see sings it.

I really need to get around to play this more personally. I'm just about at the part where the game branches. I agree with you that it would've been a lot nicer to be able to sleep for say 3-6 hours rather than until 7am. I've wasted a lot of time just waiting around somewhere all day until they showed up in the evening.

Also I've really been enjoying the links for their special properties. The wide link where you shoot projectile things in all directions is really usefull when fighting a large group of enemies and the healing link is incredibly useful for me since I don't have a decent heal command yet.

Does the game ever get fairly difficult? Like the final boss or bonus bosses? Because one thing that's a bit scary is the lack of save spots in the game. Going and doing an entire 30-40 min dungeon + boss + returning back through the dungeon + overworld to get home and finally save is only manageable at this point because the game isn't overly difficult.
 
Probably not. Btw, everyone's favorite psycho wizard is in the game too although only as a Cameo I think (maybe a boss?)

Edit: Gimme a sec Bebpo. I just saw your post.
 
Shouta said:
Probably not. Btw, everyone's favorite psycho wizard is in the game too although only as a Cameo I think (maybe a boss?)


Oh well, I'm still happy with a lookalike.

What psycho wizard?
 
Fortune is the main theme song right? It shows up when you stalk the in-game version of the singer into a night club where see sings it.

That's what I've heard. I'll have to nab that on my second run through.

I really need to get around to play this more personally. I'm just about at the part where the game branches. I agree with you that it would've been a lot nicer to be able to sleep for say 3-6 hours rather than until 7am. I've wasted a lot of time just waiting around somewhere all day until they showed up in the evening.

Yeah, the ability to choose your time interval would've been much nicer because it would allow you to not waste so much time.

The story branch point seems to really take a different perspective on the potentially similar events. I've noticed quite a few people took the Human path for the game and it seems to be really different from the Fairy path, which I took.

Also I've really been enjoying the links for their special properties. The wide link where you shoot projectile things in all directions is really usefull when fighting a large group of enemies and the healing link is incredibly useful for me since I don't have a decent heal command yet.

Healing was almost never an issue for me because I would clean the enemy's clocks pretty quickly. When I did need healing, I usually did it myself with items. I did use that lovable wacko Clive for the early part of the game and he would heal folks if I ordered him to heal other party members after I got the command that told him too.

Does the game ever get fairly difficult? Like the final boss or bonus bosses? Because one thing that's a bit scary is the lack of save spots in the game. Going and doing an entire 30-40 min dungeon + boss + returning back through the dungeon + overworld to get home and finally save is only manageable at this point because the game isn't overly difficult.

The last boss on the Fairy path was tough as nails for me, I didn't die but he was tough. I've read that the bonus bosses are difficult but it doesn't seem to unanimous. The overall game itself isn't too difficult except for certain boss fights because of the fact they get Volty Breaks. Jack getting Volty Break'd = almost death most of the time.

Hmm, when can you start using links?

After the second mission with Jarbas (or however its Romanized). You'll become the leader of your own unit and he'll teach you Links and eventually you start learning them on your own.

What psycho wizard?

Did you play that game?
 
Thanks for the writeup. I knew nothing of the game, and now my interest is quite piqued.
 
Ah.. I'm still way early in the game. Only started the other night and got as far as the dwarf fort and mines.

Psycho Wizard?
lezard?
 
Also Shouta, when do you finally get Volty Breaks for Jack?

I'm either lvl.29 or 30 and I've gotten most of the normal attacks for sword and spear but I have no 100% Volty consuming Volty Breaks. Just the normal Volty attacks that take about 10 from the Volty meter.

Oh, and do you remember where you learned the 'heal me' command? I only have 2 commands so far "attack this enemy (single unit)", "everyone heal (party command for about 100hp)".
 
Actually, you learn Volty Breaks by training on the Wooden practice dummies. Beat the 8th Trial in each of the different weapons and you'll get the Volty Break.

You learn the party commands by, ironically, buying the books and reading them. There's a bookstore next to the Item store in the Priest Quarter of the city and you can buy them from Chichiru. There's a few commands that you buy later depending on the path you take as well I think
 
Ok, that makes sense and will be really useful for bosses now :)

btw, how many characters did you end up with?
 
Wait, so after beating the game, you can continue playing on that save file? Like, walk around town, talk to people, do sidequests, etc.? That would be great. I hate the fact that in most RPGs, you can't continue doing sidequests and stuff after beating the final boss. You either load your save file from right before fighting the boss or start a new game. :-/

Thanks for the writeup. After reading your impressions and Bebpo's impressions; I'm totally stoked about this game. Hopefully it will get a NA release.
 
It seems like the case. I was able to load up it up and I appeared in my room. All my healing items were gone and I was still hobbling on a certain amount of HP. So it does seem like you can do some things with the file.
 
Shouta said:
Radiata runs on a time system and characters will be doing different things during different parts of the day. So you're forced to explore everywhere to find characters or occasionally stalk a character so you know where they are during the day. It's an almost daunting task to get some characters because they go all over the place in the city and some characters require you to talk to different NPCs that probably won't be in the same place unless you catch them at the right time..

Shenmue? nice ^^v


edit: oops wrong quote
 
Shenmue? nice ^^v

I'll kill j00.

It's more like Ephemeral Fantasia if anything.

Yep Mox, not sure if he's a boss or a playable character though. I've read that he's in the game, that's all.

Oh and an interesting note, When Gantz (fat, blue armor-clad guy you see on the main site) joins the Thieve's Guild, you'll see him in Claude's Star Ccean 2 outfit that says 'Super Ocean" on the back. :lol
 
I still hate the art direction in this game, but I'm a big fan of more open-ended RPGs, so now I'm a bit more interested in this.
 
I think the art direction looks good and had me hooked on the first screenie. After I downloaded the simple opening clip, it further hit the point home. It looks great in motion.
 
Shouta: In terms of the actual story, where would you place this game? Is it on par with Suikoden games? Is it more epic ala Final Fantasy?

Everything sounds great though, thanks for the impressions!
 
The story for the path I saw was ok. It's not mind-blowingly great but it's not sort of ho-hum like most of the Suikodens are. The game really is more about the large support cast, their adventures and the lore that builds about the world from those stories.
 
Shouta, regarding the path you took:

I just took the fairy path and am at the fight vs. Natsume. I keep dying because her volty break is doing like 570 damage on me and I can't figure out how to avoid it. Any tips
 
Is it you vs Her and Lenard or is it the Fairies and Jack vs Natsume, Lenard and a few other nights?

If it's the first fight, it would probably be a good idea to level a little bit to get enough HP to survive it or quickly defeat her using a Volty Break right at the start and focusing on her until she's dead. Lenard is cake compared to Natsume so you shouldn't have an issue if you take her down first. I'm not sure if Lenard has a Volty Break though.

If it's the 2nd fight, Keep away from her and let her start targeting your allies, Volty Breaks used by the bosses are used on whoever they're targeting at the time so if she starts to have the glowing energy, run away and let your allies take the hit
 
Shouta said:
Is it you vs Her and Lenard or is it the Fairies and Jack vs Natsume, Lenard and a few other nights?

If it's the first fight, it would probably be a good idea to level a little bit to get enough HP to survive it or quickly defeat her using a Volty Break right at the start and focusing on her until she's dead. Lenard is cake compared to Natsume so you shouldn't have an issue if you take her down first. I'm not sure if Lenard has a Volty Break though.

If it's the 2nd fight, Keep away from her and let her start targeting your allies, Volty Breaks used by the bosses are used on whoever they're targeting at the time so if she starts to have the glowing energy, run away and let your allies take the hit

Yeah I made it to the 2nd fight by using my volty break quickly and killing her. But in the 2nd fight she's really fast. I try to run away but she's always right behind me >_< Also this sucks because there is nowhere to level at this point. You can't warp to the bottom half of the map and the enemies in the elf lands give very little exp :( I'm lvl.33 right now with about 600hp.
 
Hmm, what you can try doing is order your members to focus specifically on her during the fight while you battle the other members of her party instead and that should keep her preoccupied long enough for her to Volty Break your party memebers instead of you. It might be a good idea as well to use a specific link formation that shields Jack with characters in front of him. As I recall, the targeting system for the game works the same as your targeting system and if she has someone interfering with her targeting you might be able to escape the Volty Break.

I ate all the stat up items I got up until that point so I had like 140-150 more HP than you did so I really never had to worry about getting smacked with a Volty break for death.

If you think this one is nasty, it'll be fun when you get to a few bosses later in the game. ;)
 
Shouta said:
Hmm, what you can try doing is order your members to focus specifically on her during the fight while you battle the other members of her party instead and that should keep her preoccupied long enough for her to Volty Break your party memebers instead of you. It might be a good idea as well to use a specific link formation that shields Jack with characters in front of him. As I recall, the targeting system for the game works the same as your targeting system and if she has someone interfering with her targeting you might be able to escape the Volty Break.

I ate all the stat up items I got up until that point so I had like 140-150 more HP than you did so I really never had to worry about getting smacked with a Volty break for death.

If you think this one is nasty, it'll be fun when you get to a few bosses later in the game. ;)

Thanks, sent all my elves after her and stand away from the fight as my volty gauge went up and then used a volty break against her. It's a weird difficulty balance because besides the break the boss is easy, but having a 90% damaging move ready to use at any time is kinda not cool

I guess that's the first real flaw I see with the game. Whoever thought it was a good idea to put incredibly damaging super attacks in that are unblockable/avoidable + have infinite range needs to be hit on the head a few times.
 
Shouta, more questions (plot spoilers)

Have you tried the Human path? Now that I'm a decent way into the Fairy path it seems like it would make sense for the Human path to be playing the story from the human side (chasing down and fighting the dragons), is that how it goes?

I think the game really picked up and got a lot more interesting and fun once the story broke (not that it wasn't fun before then, but rather that there wasn't much momentum). Fighting all the humans from the city is soooo much fun :P I feel kinda bad for some of them since I know their life stories but now I gotta beat them down ^^; Also that (optional?) dungeon in the cursed castle had a really fun boss fight and I love the demon armor from there (though I switch it off for cutscenes so I can see Jack's facial expressions). Really digging the game now, I just hope the ending isn't awful.
 
Ok, beat the fairy path at 28 hours lvl.52 (that hidden armor is ungodly though it kinda took away from the final cutscenes a bit).

Final boss fight was fun because no voltage break. This means I didn't have to hide from the boss but rather was able to be up in there blocking and retaliating.

Wow, ending sucked. I mean it was efficient as there wasn't much to wrap up but jeez it could've been more than 1 minute ^^;

*Interesting note: I checked the credits as the game didn't feel like a Tri-ace game IMO and alas the director and the writer were not the people who headed SO2/3/VP. The writer was borrowed from some other studio (4th Spiral studio IIRC).

Having not done the Human path nor the bonus dungeons yet, I'd probably give the game around a 8/B+ mainly because the ending was kinda not there. Everything up to the ending was a 9/A- game IMO. I really loved the battle system by the end and the main 3 characters really grew on me (and their seiyuu were all wonderful). Not bad story/worldview either, not epic but not cliche or boring. The main bad guy was the only annoying character IMO.
 
Have you tried the Human path? Now that I'm a decent way into the Fairy path it seems like it would make sense for the Human path to be playing the story from the human side (chasing down and fighting the dragons), is that how it goes?

I've read as much. I haven't started my second run through. Playing something else so I don't burn myself out on the game.

I think the game really picked up and got a lot more interesting and fun once the story broke (not that it wasn't fun before then, but rather that there wasn't much momentum). Fighting all the humans from the city is soooo much fun :P I feel kinda bad for some of them since I know their life stories but now I gotta beat them down ^^; Also that (optional?) dungeon in the cursed castle had a really fun boss fight and I love the demon armor from there (though I switch it off for cutscenes so I can see Jack's facial expressions). Really digging the game now, I just hope the ending isn't awful.

I used that armor for the final boss, was fun seeing him trundle around in that hah.

The Fairy Path didn't have much time so that its characters could be built up a little or at least introduce more supporting characters. It felt a bit rushed overall because you're pushed into it without spending time with the Fairies. The Human path from what I've read of other's opinions, seems to be a bit more complete because of all the time you get to spend in Radiata. Sort of a little dissappointing in some regards because I would've thought they would spend equal time with both sides to flesh out the conflict and make the choice more profound. The Fairy storyline's plot is a little ho hum to boot.

I've been guessing that the best ending is achieved through a VP style flag system where you have to see certain events to unlock it but that's pure speculation on my part.

I also didn't like Ridley much, perhaps because she didn't get enough screen time to get through her whole inner conflict. With as little screen time as she had, she came off as a little too self-loathing in some regards.
 
Ouch the bonus dungeon started off easy with the 4 dragon bosses but the 5th boss was insane. 46,000hp and status effects with every attack :( Took me like 30 mins and I used up all my items. >_<
 
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