Thats is NOT Lumens fault.
Lumen supports enemies and muzzle flashes being Shadow Casting.
Hell with RTXDI you could have basically every light source be it an emission map or an actually light be shadow casting.
You should be bl;aming GSC for not implementing shadow casting muzzle flashes.
Of course they can implement it
But Mr Edgy here is quick to jump on a 2005 game that had static lighting when even 2024 games are lacking effects that the same dev had in their previous engine
You want to find faults in lighting and image quality in modern games? We can spend all week. Lumen and RTGI have plenty.
If you read any of my posts thinking I said or implied dynamic lights didn't exist before, you have to be either illiterate or disingenuous. I chose to believe the former
You say that games are dynamic and thus we move to ray traced solutions.
I’m telling you since the beginning that this is false. The vast majority of games are pretty much static as they have been since decades. The game building philosophy has barely changed since PS3 days.
Fortnite, or any games where you build/destroy something as the main characteristic, like Teardown, make more sense to need RT.
Characters, breakable objects, doors/windows close/opening, vehicles, a specific scene/event, are typically what needs to be dynamic. For a typical game these account for not much of the complexity in lighting. 25%?
Rest of geometry is typically solid, the vegetation etc, they no longer allow you to destroy them, etc. So that’s 75% that can be pre-baked but still have things like dynamic time of day if you want
All that was solved a long time ago. So going back to your original argument, games are mainly static, not dynamic.
Silent Hill 2
Indiana Jones
Two recent games I know full well don’t need RT. And many others
Did devs take shortcut to save time? Well yes.
Indiana Jones in this case decided to throw ~40% of the userbase without RT hardware under the bus. Bold move in a genre that typically does not have massive sales.
The threat interactive guy is 100% correct to call them out on this, the consoles are not even respected as a baseline and UE5 completely obliterates the consoles when you include all the bells and whistles, or you drop image quality to 720p internal res and smear everything.
It’s on devs? 100%. So calling them out on it is the way to do.
This is what Digital Foundry should have been.