Cerrius said:I hope the mapmaker becomes a standard for ALL online console FPS.
User created content is the future IMO
fuck paying the developers for maps
Chony said:Got it today, lots of fun. The dam level is sweet, but it reminds me of a Halo (2) level. The one in the ice. They seem to have taken a lot of things from Halo, a la grenades, hitting with weapons, etc. It's still fast and fun, so much content I could get lost for hours figuring out stuff to do.
Prine said:yeah, even from the early trailers i noticed a lot of HAlo influenced situations and scenarios. Even the sniper HUD is straight from Halo.
Still not buying it, no matter how hard they try to copy my favourite FPS
You make it sound as if 8.1 isn't a good score.GDJustin said:I'm still buying it.
Does it have the challenges like TS2? That was the best part of TS2!olimario said:Game is good. Much better than the second all around except for the cutscenes. TS2 had much better cutscene.
Porthos said:Does it have the challenges like TS2? That was the best part of TS2!
Prine said:yeah, even from the early trailers i noticed a lot of HAlo influenced situations and scenarios. Even the sniper HUD is straight from Halo.
Still not buying it, no matter how hard they try to copy my favourite FPS
Tellaerin said:If someone releases an FPS that doesn't play like Halo (like Timesplitters 2), you bitch about it because it's not like 'your favourite FPS'.
Then, when the developers respond to some of the criticisms by incorporating more Halo-like elements in the sequel, you still bitch, because now they're 'copying your favourite FPS'.
So it really doesn't matter what Free Radical does with the series, does it? No matter what happens, you'll still bitch about it, for no better reason than the fact that Timesplitters isn't Halo. If you prefer Halo to other FPS's, that's fine, but we really don't need to hear you 'show your Halo love' by trolling other games in the genre all the time--you're being a bit of an ass about it now.
huh? isn't the option there to enable/disable the floaty aim that some people complained about?Prine said:Well no, controls are still fucked. Halo-like its not
Prine said:Well no, controls are still fucked. Halo-like its not
The Faceless Master said:huh? isn't the option there to enable/disable the floaty aim that some people complained about?
As I always say in a Timesplitters thread, it kicks the ass of Halo.
Ramirez said:It can't just be a good game,it HAS to kick some other games ass,seriously,I just throw your opinion out the window when you have to go out of your way to trash another game.
Tellaerin said:Oh really? That's odd... in the version I own, the default control scheme is very similar to Halo's (including grenades on the left trigger), and the controls are fully customizable. The moving-cursor aiming that you so loved to complain about in TS2 is off by default now--the reticle remains fixed in the center of the screen at all times, like in more traditional FPS's.
You're right, though. The game's not exactly Halo-like. It feels smoother, thanks to the higher frame rate, and plays faster, which is a turn-off for some people, but not for me. (Unreal Tournament is the yardstick I measure by. Halo 1 felt sluggish to me, Halo 2 was better, and the TS games hit the 'sweet spot'.)
To tell you the truth, Prine, I doubt you've even played TS3.
Yes, it's off by default. Prine's going on about nothing, as usual.
Prine said:suck my dick Tellaerin, played the demo and it was fuckin dry like the previous 2
Keep typing bullshit with your cum crusted fingers, trying to be all hugh and mighty like your the fuckin don. Stupid twat
Prine said:suck my dick Tellaerin, played the demo and it was fuckin dry like the previous 2
Keep typing bullshit with your cum crusted fingers, trying to be all hugh and mighty like your the fuckin don. Stupid twat
I have to say that because the Halo trolls are always ever-present in my Timesplitters threads.
Ramirez said:Stupid comments like "OMG IT KICKS HALO'S ASS!" only feed the trolls,they do not scare them away![]()
say what?Cerrius said:Damn it, I said to myself I would wait to buy this used to not support EA..but... I think I might cave in. After looking at all the Goldeneye maps being re-created and the amazing stat page and map database on the official site, I'm leaning heavily towards putting the full blown $50 down on this baby.
GSG Flash said:Is the music in this game as good as TS2's music?
I'm very tempted to pick this up, I have 2 for gamecube and I would get this for the cube too (mainly because I'm more used to the cube's controls) but 16 player matches and map sharing on Live is way too good of a deal.
mr_sockochris said:Any co-op mode?
Kabuki Waq said:me and my friend just played 4 hours of co-op and then an hour of online. We love the game so far. Simple to play and really fucking fun.
Gamespot review. You know said:You can also play the story mode with a second player, which makes for some solid co-op.
Oxymoron said:Hi. Welcome to literacy. I hope you enjoy your stay!
so why post in the thread if you haven't read it?mr_sockochris said:While i'm not THAT bothered about the story, i'd rather not see spoilers if I can avoid it so I haven't read the thread or the review.
The Faceless Master said:so why post in the thread if you haven't read it?
mr_sockochris said:*sigh* To find out if the game has co-op or not.....
Cerrius said:http://www.eagames.com/official/tim...online/maps/mapinfo.jsp?id=99576&platform=xbl
http://www.eagames.com/official/tim...online/maps/mapinfo.jsp?id=94934&platform=xbl
Facility and Temple are 2 of my favorite Goldeneye maps, and I'm itching to play these online!