Why with everything else in this game (fast ttk, pilot glow, heavy aim-assit) do we also have weapons that can take you out mid-to-insanely-far ranges in 2-3 bullets. I don't for the life of me understand this game design philosophy.
This may be ok with the current garbage matchmaking and playing with pubs people that can't play for shit, yeah it's fun running around with an SMG but as SOOOOON as capable players are in a lobby and running one of the ridiculous AR weapons it turns to a complete and utter shit fuck camp rooftop fest because the instance someone has you in their sites, no matter the distance really, you're DEAD.
I really wish Rayme could explain their mentality on this one. At least in Titanfall 1 you didn't have pilot glow, aim-assist couldn't track you that crazy if you were super fast, and the Carbine took a few more shots to kill you, you had time to react, and with stim you could save yourself.
"competitive" titanfall pretty much looks like COD. There is no question about that.
sigh....