Have to get back into TF2. Took a break a week after AC 24/7 playlist vanished (patch 1.03 or 1.04). Have to see what the latest patch (1.05) brought in.
On it.
"CHANGE SUBMIT: All weapons do negative damage past 400 meters."
Yeah, that's exactly the look i make when being cross mapped from a G2 by a stationary potato for the third or fourth time. When will people understand that it isn't because you die, it's because no one likes being cheesed.
not even gunna open that link
unless they are talking about frontier defence, meh
I posted a summary anyway so there's not really a reason to.
Colony is still the best map in the game despite all that lol. But i agree a hammond only playlist would be awesome.Colony doesn't work with these sorts of weapons, haha
I want to say it's the worst map, but I think the best way to put it is
everything is Sandtrap
We need a Mozambique and Pistol only mode. PLEASE RESPAWN DO IT
not even gunna open that link
unless they are talking about frontier defence, meh
Respawns' FNN reminds me of the band Tool talking about an album that has been in the works for over 10 years.
- Next week we will be posting a blog that will reveal a bunch of the things we've got in the works for DLC for the next few months. This won't cover everything single thing we have planned but will give you a good sense of what to expect over the next few months and we've got some exciting things to share.
- There will be another DLC drop coming this month and it's called, A Glitch in the Frontier. Later this month we'll have an F.N.N. where we will be revealing all the content coming with it, the trailer, and release date.
- We'll be doing some new stuff with the Featured Mode tab in multiplayer. I can't get into details yet but towards the end of the month expect to see new stuff there outside of the normal modes as we'll be experimenting with a few things...
New FNN up: https://www.ea.com/games/titanfall/titanfall-2/news/frontier-news-network-12
Basically just
The behind the scenes articles are actually interesting.
http://www.respawn.com/thebeacon
http://www.respawn.com/inside-development-colony-remastered
A Glitch in the Frontier
This can only mean Wargames, right??
Colony is still the best map in the game despite all that lol.
That's fucking depressing
It is.
So the scorpio specs were announced. That last Asus monitor i was looking at should do right? Nothing too shocking was revealed.
freesync support, apparently
that should factor in your new decision. the 4k monitor I posted before looks great (it doesn't include HDR, but then nothing does yet haha)
https://www.reddit.com/r/Amd/comments/63sxql/project_scorpio_supports_freesync/
i swore i read that freesync on causes delays? some people say it's smarter to keep it off for shooters (maybe it was just for titanfall)
dying to a titan falling from the sky makes feel horrible
dying to a titan falling from the sky makes feel horrible
dying to a titan falling from the sky makes feel horrible
i learned the other day that a reaper takes out your titan if it falls on you. i guess it's my fault since it makes it entirely obvious where/when it's going to drop, but that still annoyed me.
Colony is becoming unplayable.
Unplayable in CTF or everything?
Im finding its one of my fav maps where I'm usually in the top 3/MVP, between hardpoint, bounty hunt or attrition
It's exactly what TF2 needed... less trash like crashsite, which honestly needs to get delisted already
in competitive ctf because of the grapple. the caps are simply too fast and unstoppable.
HER?
HER?
I wonder if reload canceling is a weapon attribute the devs intentionally put in the game or if it's a bug. It's weird that it has different effectiveness for different guns, and some guns it doesn't even work on at all. I just want to know if I should even bother exploiting it because it might get patched.
So it seems that they finally added the film grain slider that they had been talking about adding since launch... but when you use abilities like stim it maxes the setting out for the duration that they're active. I can't believe they still can't get it right.
I see. Do tell us morei noticed that to. There's so many problems with this game on a multitude of levels.
I wonder if reload canceling is a weapon attribute the devs intentionally put in the game or if it's a bug. It's weird that it has different effectiveness for different guns, and some guns it doesn't even work on at all. I just want to know if I should even bother exploiting it because it might get patched.
I wonder if reload canceling is a weapon attribute the devs intentionally put in the game or if it's a bug. It's weird that it has different effectiveness for different guns, and some guns it doesn't even work on at all. I just want to know if I should even bother exploiting it because it might get patched.
No, this: https://www.youtube.com/watch?v=OgkxlQf5AmgThat there isn't reload canceling? Yes intentional.
It was always silly seeing an entire magazine get thrown to the ground then magically reappear; it became universe-breaking to see it happen with entire Archer tubes. =)
(Gameplay-wise, there are a lot of benefits. Long reloads don't have giant penalties for late interrupts, for example.)