Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

I pre-bought it from GameFly for $47.99 on PC. Either way it looks like a lot of fun.

"Gamefly has the Titanfall Digital Download PC Game for a low $47.99 after Coupon Code: "GFDJAN20" (Exp 1/16). No shipping or tax costs."

http://www.techbargains.com/news_displayItem.cfm/384993

http://digital.gamefly.com/#!/download-titanfall/5006255

There's way too much complaining when worse shooters have come out over the years. Look at all those season passes, surely that's added up to $47.99 by now, right? :)

In lamen terms, this man made the real Halo-modern combat. I'd be crazy not to try it.
 
I pre-bought it from GameFly for $47.99 on PC. Either way it looks like a lot of fun.

"Gamefly has the Titanfall Digital Download PC Game for a low $47.99 after Coupon Code: "GFDJAN20" (Exp 1/16). No shipping or tax costs."

http://www.techbargains.com/news_displayItem.cfm/384993

http://digital.gamefly.com/#!/download-titanfall/5006255

There's way too much complaining when worse shooters have come out over the years. Look at all those season passes, surely that's added up to $47.99 by now, right? :)

Do they offer refunds if you change your mind before release?
 
They really need to spill the details on the 360 version sooner, rather than later. That's for sure. It will probably be the best selling version of the game, people need to see it.

I wonder if they will say who the developer is before the game is out. Probably not.
 
That is the one that that pisses me off about "devs", they decided what is fun for the rest of us and not even give us options to chage it. Why not allow us to make 8v8 or 12v12 games if that what we as gamers find fun? This is not directed just as Titalfall devs, but any dev that puts restrictions in their game.

If 6v6 is really there because the deem it to be the most fun and don't allow bigger matches, its insulting to gamers that want choice. If it really is because of the power of the xbone and it cant handle bigger matches, then they need to man up and say that.

How many games have allowed to change the damage of weapons? or the speed of players? or how much should they jump in height? or the health they have? Not by mods, but in a easy way integrated into the main game.

Mind you, all this is trivial to allow in a game, a few lines of code, and a UI screen more where you allow the player to do it, that's it. But game designers usually don't agree with this degree of freedom.

This is the same.

If you don't think the game won't be fun as the game designers did it, just don't buy it.
 
It is, but only by me a a select few on this thread. Everyone else is ok with not knowing anything about the game they already did or will purchase.

That might be because we have plenty of time to learn about the game in the weeks leading up to its release. No one needs to know everything about the game, because it isn't available for purchase.

If March rolls around and we still don't know anything, you're welcome to make such a thread. Otherwise, it's premature, and likely to be as terribly shitty as this thread has been.
 
This player count does not bother me at all as log as the game is fun.


Don't see any complaints that Evolved is 4 on 1. And rightfully so. A 1-1 multiplayer game can be fun. If I need a large player count fix I can play Battlefield or Planetside.

I have a bigger issue with the game being 720p.


wait its still rumored to be 720p.....its the fucking source engine for crying out loud.
 
52 pages over a player count is just insane lol. The lengths some people are going to discredit this game are unbelievable.
 
It is, but only by me a a select few on this thread. Everyone else is ok with not knowing anything about the game they already did or will purchase.

Maybe that's a sign that it just doesn't matter? Why do I need to know everything RIGHTNOWOMGTELLME? There's plenty of time for information to be released. If come release day there's still nothing, then wait for player reviews and make your purchasing decision then.

You call me a "defender" of the game. I'm not defending the game. I have never played it and personally I'm not invested in it at all. What I am doing is questioning the hyperbole going on in this thread.

I personally know next to nothing about Thief and yet that comes out in February, yet I'm not hearing complaining going on there. Why? Because it's a SP game? What about infamous: second son? All they've shown of gameplay is the same footage over and over. That's also in March. Drive club? Haven't seen shit on that. MLB The Show has only showed hair wagging and that's coming soon too. I'm not seeing pitch forks for that.

My point is that it just doesn't matter. Have faith in the developers for the choices they're making. If you don't feel you know enough to plump down $60 then don't. Wait until you get the information you're satisfied with and make your decision then.
 
That might be because we have plenty of time to learn about the game in the weeks leading up to its release. No one needs to know everything about the game, because it isn't available for purchase.

If March rolls around and we still don't know anything, you're welcome to make such a thread. Otherwise, it's premature, and likely to be as terribly shitty as this thread has been.

MS and EA will start the marketing in February and continue to push the game throughout the Summer. This will be the main game MS push for the X1 until the Autumn comes.
 
It's looking like the normal human AI just replaces humans if their team has less than 6 human players, while the "marvins" are an extra 6 bots on top of that. If you count the players in that video (Excellent btw, thank you: https://www.youtube.com/watch?v=F2eLu_3j0bk) there seem to be twelve on a team, if 6 are humans, 6 are AI marvins, and then each human can call down a Titan for a potential of 18 running around on each team. Sounds fun and possibly hectic.
 
It is, but only by me a a select few on this thread. Everyone else is ok with not knowing anything about the game they already did or will purchase.

You are forgetting though, that a lot of people have already played it and are satisfied with what they played.

Me playing it is enough justification that i want it. This isn't like Aliens:CM where people got hyped over fake footage.
 
52 pages over a player count is just insane lol. The lengths some people are going to discredit this game are unbelievable.

I think the game is going to be great.

I'd just rather have other players than bots. No matter how Respawn wants to phrase and slice the AI "THEY AREN'T MECHS! etc." they are still bots.
 
As I get older and older, and don't have as much time to build "skill" in a game, I now much rather prefer larger player counts in a game. I still love FPS games, but my competitive nature to want to win or "be the best" at a game is no longer there. So smaller player counts tend to really just frustrate me and intimidate me more.

There is no excuse though to not give the players the option to make the game either with 6v6 or 12v12 or what ever the system can actually handle. Game developers can have a game mode in mind, but us players actually will determine what it is we like. Limiting that choice is always something that ALL us gamers should frown upon. Give us the choice to play it how we want, you don't decide my fun. This is what makes PC gaming so enjoyable, the freedom to choose and play the games in ways that were not seen by developers.
 
I think the game is going to be great.

I'd just rather have other players than bots. No matter how Respawn wants to phrase and slice the AI "THEY AREN'T MECHS! etc." they are still bots.

The 6v6 player count should lead to far more tactical teambased matches. Games like Cod and BF are frustrating due to the amount of players who don't use any strategy.
 
That might be because we have plenty of time to learn about the game in the weeks leading up to its release. No one needs to know everything about the game, because it isn't available for purchase.

If March rolls around and we still don't know anything, you're welcome to make such a thread. Otherwise, it's premature, and likely to be as terribly shitty as this thread has been.

AAA publishers have marketing down to a science, they know exactly when they are going to release information on Titanfall, in what quantity, and how.
In their minds, will lead up perfectly to release.
 
FFS, Fly like superman in GTA V or use a machine gun in Dark Souls? WTF, Im not stupid. I want/like options in my games, but not game breaking stupid options. FFS, Im not looking for Game Genie level stuff. I think in a competitive shooter, you absolutely should be able to choose the number of player is a match.

Killzone SF lets you pick number of players, player health, weapons, abilities, ect. Those are the kinds of options I want in a game, not introducing game breaking mechanics.



OT: The other dev that is pissing me off right now is Blizzard and some of the choices they are making with RoS. Patch 108 made the damn game fun and now the are undoing it a lot it, at least for now.
 
Didn't read the thread, but I'd never play a 6v6 game. I am not a great run and gun, headshot, bunny hopping FPS player. I cannot compete and with 6v6 you can't have support players, it all comes down to kills. I need big games with support rolls. I like to capture, revive, etc. Also the faster the game the worse I do. My COD experience is people running around jumping non stop one shotting headshot and I live 3-6 secs and hardly ever get a shot off. TF looks like more of the same.
 
It is, but only by me a a select few on this thread. Everyone else is ok with not knowing anything about the game they already did or will purchase.

Just wanted to add that maybe the reason more people aren't pressing these questions in here may have something to do with it not actually being the thread's topic? Not everyone jumps into a thread discussing any particular aspect of a game, with an exhaustive list of other topics relating to it that simply must be raised.
 
it has to be 720p so they can smother the screen with depth of field, bloom, HDR, ambient occlusion, motion blur until players can barely make sense of what is happening in the mess.
 
It's looking like the normal human AI just replaces humans if their team has less than 6 human players, while the "marvins" are an extra 6 bots on top of that. If you count the players in that video (Excellent btw, thank you: https://www.youtube.com/watch?v=F2eLu_3j0bk) there seem to be twelve on a team, if 6 are humans, 6 are AI marvins, and then each human can call down a Titan for a potential of 18 running around on each team. Sounds fun and possibly hectic.
I think the one thing that video lacks is a thorough explanation of the AI and their role as we currently know it. In addition to the info there, we also know they can't wall run, double jump, or call in titans. They are not meant to be replacements for humans, they serve more of a MOBA creep role specifically as a way finding tool (they tend to head towards objectives or points of action), help with taking/defending objectives, and cannon fodder (for less skilled players to kill and contribute, and to reduce your titan cooldown). It's hard to say what the max number of them are at this point and it probably varies. For example if you watch the first gameplay reveal, there are probably around 6 AI that start at your drop zone, but there's a point a little later when a drop pod comes down containing another 6-8. There might be even more already on the map spread around as well.
 
I think the one thing that video lacks is a thorough explanation of the AI and their role as we currently know it. In addition to the info there, we also know they can't wall run, double jump, or call in titans. They are not meant to be replacements for humans, they serve more of a MOBA creep role specifically as a way finding tool (they tend to head towards objectives or points of action), help with taking/defending objectives, and cannon fodder (for less skilled players to kill, and to reduce your titan cooldown). It's hard to say what the max number of them are at this point and it probably varies. For example if you watch the first gameplay reveal, there are probably around 6 AI that start at your drop zone, but there's a point a little later when a drop pod comes down containing another 6-8. There might be even more already on the map spread around as well.

The data knife really makes you think there is something else going on with the AI.

If their only function is cannon fodder and walk towards the next objective, then what use would the data knife be?
 
6v6 lol that is a new low. And the excuses given are terrible.
Too much action? Really?
AI different than Bots? WTF?

And all this talk is as if everyone defending the game has played a demo or something. Devs are just pimping their game and downplaying anything negative. It is their job, cant blame them for that. Defenders of this game need to think with open mind. 6v6 in so called next gen is terrible.

We have BF4 with TONS of destruction doing 64p on consoles. Are they going to destroy planets and have inter-planetary space war so that the action is too difficult to handle?
That is the one that that pisses me off about "devs",

Didn't read the thread, but I'd never play a 6v6 game. I am not a great run and gun, headshot, bunny hopping FPS player. I cannot compete and with 6v6 you can't have support players, it all comes down to kills. I need big games with support rolls. I like to capture, revive, etc. Also the faster the game the worse I do. My COD experience is people running around jumping non stop one shotting headshot and I live 3-6 secs and hardly ever get a shot off. TF looks like more of the same.
GAF continuing to deliver. lol
 
The data knife really makes you think there is something else going on with the AI.

If their only function is cannon fodder and walk towards the next objective, then what use would the data knife be?
Well like I said, it's more complicated than just cannon fodder. I'm thinking the robot AI soldiers are more powerful than the human AIs and probably pose a decent threat to pilots which make them worth turning. Hard to say at this point though.

Arkanius laid out a scenario a few pages back that I believe is a good idea of how they're probably going to be used:
Imagine this:

6 vs 6 on a Attack / Defend map.

One team of Pilots tries to capture a AA turret and the other team + AI tries to defend it.
Both teams start with timers to call Titans at 0.

Attacking team AI creeps spread out and rush to the various points, trying to destroy the doors to the fortification and then capture the AA turret. Meanwhile the Defending team creeps are defending by fighting back the attacker AI. Defending Pilots spread out through the map to vantage points, and help defend the base, killing the creeps, and filling their Titan call bar.

The attacking team also spreads out and moves to the attacking points, giving covering fire to the attacking AI, and circling around the back to stop the defending waves to reach the attacking creeps.

Meanwhile two teams of real players engage in a battle of 2vs2 in a vertical point somewhere in the middle of the map to gain some sort of bonus/advantage to their respective teams.



I'm jizzing here if it's even remotely similar to this.
 
Srsly I don't see how people can not see how horrible Titanfall is gonna be? ._o
Same feeling in my guts I had with Collonial Marines.
 
GAF continuing to deliver. lol

That's not really a bad post imo (The AgentP one). He didn't say he didn't read the OP (and let's be honest, who joining us now would even know where to begin with this thread).

And the reasons he gave for not wanting to play it were all pretty valid. They're mostly the inverse reasons as to why I haven't even tried Battlefield 4. I don't see a problem with stating that something isn't for you.. it's when you begin stating it isn't for anyone where there starts to be a problem.
 
Srsly I don't see how people can not see how horrible Titanfall is gonna be? ._o
Same feeling in my guts I had with Collonial Marines.
You go off your feeling, while those who actually played it rained upon it the greatest amount of E3 Game of the Show awards in the show's history.
 
Srsly I don't see how people can not see how horrible Titanfall is gonna be? ._o
Same feeling in my guts I had with Collonial Marines.

Now I'm just not sure if people are straight up trolling, like we're beyond wild speculation and reactionary comments with this one.

Not to be 'that guy' but has this thread ran its course and people are just either pro Titanfall or anti Titanfall at this stage? Definitely doesn't seem about the max player count anymore...
 
Well it looks like it will get dull pretty fast. It's just definitely not something I'd day 1.
I guess it's better to have low expectations, and be surprised at release.
Didn't happen with Rise / Killzone / Dead Rising (didn't play Dead Rising for too long at my friend's decided to not pick up.) though...
 
Maybe that's a sign that it just doesn't matter? Why do I need to know everything RIGHTNOWOMGTELLME? There's plenty of time for information to be released. If come release day there's still nothing, then wait for player reviews and make your purchasing decision then.

You call me a "defender" of the game. I'm not defending the game. I have never played it and personally I'm not invested in it at all. What I am doing is questioning the hyperbole going on in this thread.

I personally know next to nothing about Thief and yet that comes out in February, yet I'm not hearing complaining going on there. Why? Because it's a SP game? What about infamous: second son? All they've shown of gameplay is the same footage over and over. That's also in March. Drive club? Haven't seen shit on that. MLB The Show has only showed hair wagging and that's coming soon too. I'm not seeing pitch forks for that.

My point is that it just doesn't matter. Have faith in the developers for the choices they're making. If you don't feel you know enough to plump down $60 then don't. Wait until you get the information you're satisfied with and make your decision then.


Thief has had tons of exposure in the last couple months, they had 20 minute preview on VGX, and a new story trailer that followed. Plus the game itself is a single player game, of an established franchise.

You know what your getting. You may not know game length and replay-ability, but that comes with reviews.

Don't confuse an Online only game with a single player experience of an old established franchise.
 
Just wanted to add that maybe the reason more people aren't pressing these questions in here may have something to do with it not actually being the thread's topic? Not everyone jumps into a thread discussing any particular aspect of a game, with an exhaustive list of other topics relating to it that simply must be raised.

Well I brought it up because the reason this thread even exists is because Vince randomly answered a tweeted question about player count. There was no official interview, or preview, or article stating this that was published by a syndicated source.

That's why to me my question is far more important than people personal attack on player count.
 
That might be because we have plenty of time to learn about the game in the weeks leading up to its release. No one needs to know everything about the game, because it isn't available for purchase.

If March rolls around and we still don't know anything, you're welcome to make such a thread. Otherwise, it's premature, and likely to be as terribly shitty as this thread has been.

Not if I state thread rules, about conversations and feedback that are not constructive.
 
That's not really a bad post imo (The AgentP one). He didn't say he didn't read the OP (and let's be honest, who joining us now would even know where to begin with this thread).

And the reasons he gave for not wanting to play it were all pretty valid. They're mostly the inverse reasons as to why I haven't even tried Battlefield 4. I don't see a problem with stating that something isn't for you.. it's when you begin stating it isn't for anyone where there starts to be a problem.

It really wasn't. It was more of what this thread is filled with: commentary devoid of any experience with or understanding of this game, how it's set up or will play. Grandstanding.

It also seems worth mentioning that he doesn't own a One/360 as far as I can tell, has no interest in the game and won't be picking it up. So yea, he's not someone I expect to post honest questions or concerns about the game. Do you?
 
That might be because we have plenty of time to learn about the game in the weeks leading up to its release. No one needs to know everything about the game, because it isn't available for purchase.

If March rolls around and we still don't know anything, you're welcome to make such a thread. Otherwise, it's premature, and likely to be as terribly shitty as this thread has been.

Also if you think it's so pre-mature then why did IGN write an article?
http://www.ign.com/articles/2014/01/08/who-is-developing-titanfall-for-xbox-360

By someone who is excited about the game no less.
 
Well it looks like it will get dull pretty fast. It's just definitely not something I'd day 1.
I guess it's better to have low expectations, and be surprised at release.
Didn't happen with Rise / Killzone / Dead Rising (didn't play Dead Rising for too long at my friend's decided to not pick up.) though...

Yeah, all these "Best of Show" awards from the biggest gaming events, plus the intensely positive feedback from everyone in the community who's played it is really leading me to believe this game will be terrible.

Am I doing it right?
 
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