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TLG Support Group -- Now Officially Closed

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Gaffers who still wait for this remind me of the story of that dog in Japan who went to the train station every morning and waited for his dead owner to return.

Didn't one of the execs or someone in the industry in Japan say something along the lines that last guardian isn't dead and got ppls hopes up?
 
Why do you care if other people still care about it?

Because I cared since around 2007. When the PS3 came out, I was looking for a good game and there wasn't many about. It was about then that the infamous careers page popped up. I had played Shadow, but had entirely forgotten about the team making it. There are posts of mine on other sites dating back to 2007, of me talking in great depth about all the possibilities. When it was finally leaked early 2009, I was disappointed by how derivative it appeared. But I still had a ton of energy and excitement for it. So since it's official announcement, it's been 6 years. I've cared for 8 years, and I would have been distraught if you'd told me back then all the hardship I'd have to face before I get to play the game I've been wildly dreaming of.

So, why do I care? Because everyone here cares about games an inordinate amount. We value them and feel they contribute something to our lives. I am about to say something with genuine feeling: save your care, save your excitement, save your enthusiasm. This ride is a long one, and you'd be better off taking a nap and waking up when we all get there. Because staying awake for it is just draining and can leave you pretty jaded.
 
Gaffers who still wait for this remind me of the story of that dog in Japan who went to the train station every morning and waited for his dead owner to return.
Well, I have this to ask to people who keep saying that TLG is dead..

Why on Earth would Sony not just go ahead and say so?

They weren't exactly shy about 8 days, The Getaway and Stig's project among others...
 
I can't wait for a FFVII type moment where TLG gets re-announced and everyone is waiting for the transition of graphics to shift to the PS4 version but it never does. PS3 holiday 2015
 
Because I cared since around 2007. When the PS3 came out, I was looking for a good game and there wasn't many about. It was about then that the infamous careers page popped up. I had played Shadow, but had entirely forgotten about the team making it. There are posts of mine on other sites dating back to 2007, of me talking in great depth about all the possibilities. When it was finally leaked early 2009, I was disappointed by how derivative it appeared. But I still had a ton of energy and excitement for it. So since it's official announcement, it's been 6 years. I've cared for 8 years, and I would have been distraught if you'd told me back then all the hardship I'd have to face before I get to play the game I've been wildly dreaming of.

So, why do I care? Because everyone here cares about games an inordinate amount. We value them and feel they contribute something to our lives. I am about to say something with genuine feeling: save your care, save your excitement, save your enthusiasm. This ride is a long one, and you'd be better off taking a nap and waking up when we all get there. Because staying awake for it is just draining and can leave you pretty jaded.

You might have lost the will to care but plenty of people haven't due to how good their previous games were. It will and has been a long hard wait.....but that just makes the reward even better.
 
This year will mark the tenth anniversary since Team Ico last released a game.

Speaking of Team Ico... The core design and programming team seems like it was a small group of people. I wonder how many of them are actually actively working on TLG, and how many have left SCE or are working on other SCE projects now...

http://www.mobygames.com/game/ps2/ico/credits
ICO said:
Director: Fumito Ueda
Game Design: Fumito Ueda

Producer: Kenji Kaido

Executive Producer: Yasuhide Kobayashi

Supervisor: Masatsuka Saeki, Akira Satō, Fumiya Takeno

Planners: Junichi Hosono, Tsutomu Kouno, Kei Kuwabara

Scripting: Junichi Hosono

Character Design: Chika Fukui, Kazuhiro Numata, Mitsuhiro Shimooki, Fumito Ueda

Character Animation: Takeshi Ambe (Ico, Yorda, Queen), Atsuko Fukuyama (Ico, Yorda, Queen), Mizuki Muramatsu (Smokeman, Ico), Fumito Ueda (Lead Animator)

Background Artists: Katsuhiko Abe, Taijuro Hachiya, Kaihei Hayano, Tsutomu Kouno, Atsushi Morioka, Kazuhiro Numata, Nanako Ohmura, Mitsuhiro Shimooki, Mikiko Takeda, Chikara Ueno

System Program: Fumiaki Hara, Jinji Horagai

Characters & Objects Program: Toshihiro Ito, Shotaro Omori, Hajime Sugiyama

Motion System Program: Hajime Sugiyama

Yorda A.I. Program: Jinji Horagai, Shotaro Omori

Draw Engine Program: Takuya Seki

Visual Program: Takuya Seki, Hajime Sugiyama

Tools Program: Toshihiro Ito

Sound Designer: Masaaki Kaneko

Sound Effects: Masaaki Kaneko, Keiichi Kitahara

Music Supervisor: George Asahi

Composer: Michiru Ōshima, Pentagon

http://www.mobygames.com/game/ps2/shadow-of-the-colossus/credits
SotC said:
Director: Fumito Ueda
Game Design: Fumito Ueda

Line Producer: Kenji Kaido
Project Manager: Kenji Kaido

Executive Producer: Yasuhide Kobayashi

Supervisor: Akira Satō, Fumiya Takeno, Masatsuka Saeki, Tomikazu Kirita

Planning: Junichi Hosono, Masashi Kudo, Takashi Izutani, Takeshi Asano, Makoto Yamaguchi

Game Script: Junichi Hosono, Masashi Kudo, Takashi Izutani

Camera Setting: Takeshi Asano

Sound Setting: Makoto Yamaguchi

Character Design: Shunpei Suzuki, Hitoshi Niwa

Character Animation: Atsuko Fukuyama, Masanobu Tanaka, Daisuke Uchikawa, Sōsuke Honda, Tatsuhiko Tachibe (EEN Inc.), Rory Little

Field Design: Koji Hasegawa, Masanori Kajita, Kazuhiro Numata, Takeshi Okazawa, Kayoko Sato, Kibi Wakisaka, Atsuhiko Terada, Takeshi Ochiai, Nanako Omura, Mitsuhiro Shimooki, Katsuhiko Abe

Field Collision: Jun Tsubuku, Takashi Kawashima, Nao Yamasaki

Effects Design: Yuta Kimura, Hironobu Nakano

System Programming: Jinji Horagai

Collision System Programming: Hajime Sugiyama
Motion System Programming: Hajime Sugiyama

Post Effects Programming: Takuya Seki
GUI Programming: Takuya Seki

Colossus & Horse AI System: Takeshi Nakagawa
Script System Programming: Takeshi Nakagawa

Particle Tool Programming: Teppei Ikeda
Camera Tool Programming: Teppei Ikeda

Animal System Programming: Kazutomo Sasaki

Tools Programming: Toshihiro Ito

Sound Design: Keiichi Kitahara, Kōji Niikura, Noburou Masuda, Tsutomu Fuzawa, Tsubasa Ito

Music Composed and Arranged By: Kow Otani
 
Actively working on TLG?

I am guessing zero because the game is dead.
AuK4h7p.jpg

There there, let all the hurt out.
 
Speaking of Team Ico... The core design and programming team seems like it was a small group of people. I wonder how many of them are actually actively working on TLG, and how many have left SCE or are working on other SCE projects now...

http://www.mobygames.com/game/ps2/ico/credits


http://www.mobygames.com/game/ps2/shadow-of-the-colossus/credits

Ya only a handful of people worked on these two games, which is why they take forever to come out. Ueda also personally interviews every single job applicant and handpicks them himself.

He's an idiot.

Many of them have moved on, according to their MG pages, but some of them have SotC listed as their last credited work. What's interesting is that very few of them worked on Puppeteer, despite the excuses Ueda gave.

And I should've said that 2015 marks the tenth anniversary of the final Team ICO release. :P
 
Well, I have this to ask to people who keep saying that TLG is dead..

Why on Earth would Sony not just go ahead and say so?

They weren't exactly shy about 8 days, The Getaway and Stig's project among others...

Because there is a lot more behind TLG than any of those games... It's like Duke Nukem Forever... that game was essentially dead several times over. Will TLG ever really release? Of course it will, but by the time it does it can only ever be a disappointment to everyone that waited.
 
This is the last year. If we don't hear anything at E3/gamescom/TGS, it's dead. Period. Shu can say otherwise as much as he wants afterwards at that point.
Not that I'm actively waiting, but it would still be nice to get something new from Team ICO, as I really loved SotC and Ico.
 
Ya only a handful of people worked on these two games, which is why they take forever to come out. Ueda also personally interviews every single job applicant and handpicks them himself.

He's an idiot.

Many of them have moved on, according to their MG pages, but some of them have SotC listed as their last credited work. What's interesting is that very few of them worked on Puppeteer, despite the excuses Ueda gave.

And I should've said that 2015 marks the tenth anniversary of the final Team ICO release. :P
It's shocking he still has a job with Studio Japan to be honest. :S I am still waiting for this game and will buy it day 1, but at this point my hype meter is higher from Japan when it comes to a rumored jRPG.

I think there's a solid chance they'll show it at E3 this year though.
 
I think a problem that they face is that there is a lot of anticipation for the game. If it reviews badly it will look bad not only on Team ICO and Studio Japan but the rest of Sony.

It can't be a Knack after a decade of development.
 
It's shocking he still has a job with Studio Japan to be honest. :S I am still waiting for this game and will buy it day 1, but at this point my hype meter is higher from Japan when it comes to a rumored jRPG.

I think there's a solid chance they'll show it at E3 this year though.

Sony has simply put him in a perpetual dog house. He can't leave until TLG is finished. And TLG will never be finished.
 
It's shocking he still has a job with Studio Japan to be honest. :S I am still waiting for this game and will buy it day 1, but at this point my hype meter is higher from Japan when it comes to a rumored jRPG.

I think there's a solid chance they'll show it at E3 this year though.

You are aware that members of Japan Studio who have worked on TLG....have worked on more than that, right?

Not even Fumito Ueda has worked on The Last Guardian nonstop since 2007...
 
I just refuse to believe it's dead and expect absolutely nothing. TLG will or wont come out, im beyond wanting hype for it, but I just cant bring myself to go either way on it?
 
This is the last year. If we don't hear anything at E3/gamescom/TGS, it's dead. Period. Shu can say otherwise as much as he wants afterwards at that point.
Not that I'm actively waiting, but it would still be nice to get something new from Team ICO, as I really loved SotC and Ico.

I think it will be re-revealed at PSX for a Summer 2016 release, if it doesn't show up at PSX then it's dead.
 
Damn..

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Mark: THE LAST GUARDIAN
US Serial Number: 85700141 Application Filing Date: Aug. 09, 2012
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Status: Abandoned because no Statement of Use or Extension Request timely filed after Notice of Allowance was issued. To view all documents in this file, click on the Trademark Document Retrieval link at the top of this page.
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Somebody should claim the trademark and make a crappy Flappy Birds clone with a pixelated griffin just to complete the grief cycle.
 
I have something to admit. I was extremely interested in The Last Guardian when it was first announced. It made me interested in playing ICO and Shadow of the Colossus. So much so that I actively didn't want TLG to come out until I played those two games. I still haven't played them....
 
It is officially dead. That's just the death certificate.
 
Sony should just have said the game was cancelled years ago even if it wasn't, it lead to so much frustration every year.

This industry and its secrets, it doesn't help anyone but they keep behaving the same way.
 
Stay strong for at least one more E3 people. The project was never vaporware we have videos that show us this much, by the same token I think the amount of time it has had to transition to PS4 should mean Sony will have something to show by this years E3. Believe
 
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