TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

All Naughty Dog games have very good texture detail and high shadow detail (especially Uncharted games). The reason why it looked bad was because their games didn't have any AF so their textures ended up looking blurry.
TLOU was a notable exception as a lot of more open areas had some really low res textures though. Uncharted games were mint in that sense though, I agree.
 
In regards to this,

mtSWIg2.jpg


I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.

What is wrong with that picture?, honest question...
 
What is wrong with that picture?, honest question...

The blocky appearance of the objects lit outside of the flashlight focus. It was a problem in several areas in the original game, and it appears it wasn't corrected in the remaster release.

For clarity, this is the cropped, native-resolution image:

iWFt5l2GEcXqE.png
 
Interesting comment from Kotaku UK:


Who would ever want that?

http://www.kotaku.co.uk/2014/07/28/get-last-us-ps4

I don't know, it would be extremely weird because some cutscenes are still rendered in real-time, so those would still be 60fps. It would be wildly inconsistent. I think in this case, where the cutscenes are still presented in a graphical fidelity that is close to the gameplay, the framerate should be the same throughout.
 
The blocky appearance of the objects lit outside of the flashlight focus. It was a problem in several areas in the original game, and it appears it wasn't corrected in the remaster release.

For clarity, this is the cropped, native-resolution image:

iWFt5l2GEcXqE.png

That really sucks. How does no one notice this during QA?
 
Interesting comment from Kotaku UK:


Who would ever want that?
Why not? You get the classic cinema look & feel to cutscenes and control responsiveness and smoothness during gameplay. MGS2 did that for example and it was cool.

That really sucks. How does no one notice this during QA?
It was the same way on PS3, just in even lower res. So yes, not only someone did notice it, but that someone probably spent many hours coding that effect to make it work even at the quarter of the base resolution.
 
That really sucks. How does no one notice this during QA?

You really think it's a matter of no one at ND noticing it? Is that really how naive you are? I'd say it's more a matter of accepting it as a compromise for 60fps. I'm sure they are well aware that it happens. We have very little knowledge of how the development process for this game went, apart from them saying it was "hell", we won't know the exact reason why this is in the game unless ND tell us so.

It says a lot about you when you make comments like this. It's not all black and white.

I'll leave this here for you, maybe it will give you a little understanding of how hard it was to make this game work for PS4, maybe then you'll ease off with the ridiculous scrutiny of everything last thing "wrong" with this game:

“I wish we had a button that was like ‘Turn On PS4 Mode’, but no,” creative director Neil Druckmann says. “We expected it to be Hell, and it was Hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds… that took a long time. These engineers are some of the best in the industry and they optimised the game so much for the PS3’s SPUs specifically. It was optimised on a binary level, but after shifting those things over [to PS4] you have to go back to the high level, make sure the [game] systems are intact, and optimise it again.
 
Why not? You get the classic cinema look & feel to cutscenes and control responsiveness and smoothness during gameplay. MGS2 did that for example and it was cool.

Well, as a PC gamer, the amount of games that use 30fps cutscenes when I'm playing the rest of the game at 60fps is ridiculous. So no, I would never, ever choose that.

But i'm not?... :(
I legit don't see what's wrong...

You don't see the steps? The blurring? The lighting? Legit question, are you a troll and do you live under a bridge?
 
That's how it was on PS3.

Because it's working as intended. It's the same method that was on PS3.

The game was also 720p with a terrible frame rate and bad texture filtering on PS3. How is this an argument?

It looks bad, everyone sees it. I'm still hoping it's an oversight or a glitch or fixed in 30 fps mode. Wish someone could clarify.

But i'm not?... :(
I legit don't see what's wrong...

If you don't see what's bad about that pic you're likely not going to see the benefit of 1080p either.
 
Well, as a PC gamer, the amount of games that use 30fps cutscenes when I'm playing the rest of the game at 60fps is ridiculous. So no, I would never, ever choose that.



You don't see the steps? The blurring? The lighting? Legit question, are you a troll and do you live under a bridge?

Fair enough.

I advise consulting an ophthalmologist. Don't you see the jagged geometry?

Of course i see the jaggies, but that is the PS3 version is it not?, maybe they're not as pronounced in 30 fps mode?, i thought i was supposed to be looking for something else...
 
The game was also 720p with a terrible frame rate and bad texture filtering on PS3. How is this an argument?

Because the engine is the engine is the engine. The PS4 version also doesn't feature parallax mapping or real-time soft-body physics or ray-tracing or tessellation. Do you know why? Because it's still an engine running a game highly customized for a specific, weird piece of architecture called the Playstation 3.
 
Well, as a PC gamer, the amount of games that use 30fps cutscenes when I'm playing the rest of the game at 60fps is ridiculous. So no, I would never, ever choose that.
Contrary, someone might have gotten used to it precisely coming from your scenario. It should be an easy enough option to implement since they already have a 30FPS lock working in cutscenes as well.
 
Because the engine is the engine is the engine. The PS4 version also doesn't feature parallax mapping or real-time soft-body physics or ray-tracing or tessellation. Do you know why? Because it's still an engine running a game highly customized for a specific, weird piece of architecture called the Playstation 3.

They programmed the engine with low-res framebuffer effects hardcoded into it? This is some "Dark Souls PC CAN'T run at a resolution higher than 720p"-type shit.
 
Something working as intended doesn't mean it doesn't need to be fixed.

iWFt5l2GEcXqE.png


A lot of the responses in this thread have been hyperbolic in how bad they were, but this specific example is really, really bad and should be (and I'm using this term correctly) fixed.
 
The game was also 720p with a terrible frame rate and bad texture filtering on PS3. How is this an argument?

It looks bad, everyone sees it. I'm still hoping it's an oversight or a glitch or fixed in 30 fps mode. Wish someone could clarify.

Yea, I can't wrap my head around that either. So what if that's how it was on the PS3.
Last time I checked it said REMASTER on the box, so one would assume they would
have dealt with shit like that before releasing it.


All that quote tells me is that these developers could have further optimized, if not
outright fixed these issues if they had more time. A delay would have been worth
it at that point.

Unless you're suggesting the of host issues pointed out in this thread are absolute and
ND couldn't do anything about it.

Either way, I hope this stuff gets patched.
 
I can't believe some of you would trade 60fps for better shadows. It goes beyond my understanding.

I can certainly see where you're coming from. Playing a game, the 'feel' is an important factor and one that a lot of people put over the 'looks'.

I've personally only been used to 30fps (at best in the recent generation at least for the most part), having never gamed on a pc.

I do think though that when you 'get into a game', you learn to adjust and that 'feel' becomes part of 'that' game. Obviously, slow down and bad frame drops are a big no no and not something I'm advocating here at all.

I suppose my concern however you look at it, in my limited knowledge, it appears as if it is always going to use more resources to produce a game at 60fps. As long as the developer makes the inputs of that game responsive, I'd rather take 30fps locked with shit loads of eye candy (see DRIVECLUB, I hope!), UNLESS, the game 'looks' right at 60fps AND isn't compromised in the looks/performance department, unlike...

...just watched the Gamersyde TLOU Remastered and I was not impressed. It certainly didn't look a robust 60fps (but that must have been the video code) but the thing that stood out, was the hugely apparent 'Soap Opera' effect imo.

The game just didn't look right at all. Yes, it was clean (other than some horrible jaggy shit here and there), but it looked wrong in my eyes. Now this is obviously this game because KZ:SF looks fine at 60fps. I remember a few years ago, playing Resistance on my TV and putting it on the Motion Plus setting (which gives it a 'Soap Opera' effect) and I thought that looked really nice - almost as if it was running on Ultra Settings but I couldn't play it like that because it induced lag.

Maybe it's because the textures are so low quality or because it's a 3rd person game but I wasn't liking it at all and it just didn't seem to 'fit'. Maybe when its a game made with 60fps in mind from the start and has textures and other IQ to match, it will look beautiful? I don't know, I really think it might be the textures that's making it look off to me. Kinda looks cheap...

As it stands, I will no longer be buying TLOU:R for ps4 and continue to play it on ps3 until DriveClub comes out. Maybe I'll pick it up cheaper later on but I reckon I'll play it at 30fps when I do. A few issues I have that are in my thinking at the moment:

#1 - it's funny everyone wanting videos of the 60fps, but I'd like some at 30fps and will need to see first hand before I buy again lol!

#2 - not impressed with the IQ here, the jaggy parts are a real disappointment and hoping they look much better at 30fps (which it appears they do) but how much so when on my tv? I'd have preferred a much improved IQ with jaggies gone completely, personally.

#3 - will I be at a disadvantage playing it at 30fps against other people at 60fps online?

#4 - are the servers going to be improved with less lag (shot round corners etc etc etc) than the ps3 version?

#5 - are servers going to match make better and stop kicking me out, leaving lobbies for no reason, have the ability to change the host (like in COD games) if someone does leave? Why can't we select specifically European/USA servers like on BF?

#6 - not impressed that I've paid for 2 map pack dlc's on the ps3 version but never played them because I had to individually select just 4 maps at any one time. This meant playing choice was limited as people would leave and sometimes out of 10 games, I'd be left playing the same 2 more often than not AND you've got to do that with the other map pack selection too. wtf? I was considering the ps4 version just so all the maps would be rotated and I might actually get a chance to learn them but with recent news of new maps, it looks like they're going to be doing the same shit again. wtf?

#7 - still feel a 'bit' sore about being censored and it feels like 'we don't give a fuck' by Sony imo. I can't buy the USA version unless I get 2 copies (so me and my son can play) and having already got a digital version, I can't even trade my ps3 version in anywhere to soften the blow lol!

#8 - how many people are going to be playing this online 6 months from now? KZ:SF has been a fucking travesty and I'd be totally wounded if the same happened to this game...


Slightly OT, I feel we're getting cheaped out by Team Sony atm...I could list several things but not wanting to go off topic, I'll just refer to the recent maps released on KZ:SF, including the previous bunch. that have real shitty performance with slowdown up their arse (only looked at them on botzone with one bot and only walking around)

= obviously no one playing it so the developers are showing no respect to the guys already bought the game because they've had their money out of it .

= producing the maps without any form of self respect of their work with slowdown and shit loads of popup (not really issues with other maps released with game).

= they need to spend more time optimizing for 60fps and they obviously haven't.

= the whole point of this OT, WILL this continue with developers as they continue to scrap effort/time/money/budget optimizing games at 60fps?


Good luck to those who are looking forward to it though. Great game and brilliant MP (subject to laggy/sometimes shitty match making servers that I hope aren't in the ps4 version).
 
Contrary, someone might have gotten used to it precisely coming from your scenario. It should be an easy enough option to implement since they already have a 30FPS lock working in cutscenes as well.

I can't see anyone getting used to that. It's probably just me though.

Unless you have a 5" monitor, there is no reason you shouldn't be able to see those nasty edges.

I can see the issue on my phone and that's less than 5".

any rumor bits about ps3 copy owners getting a discount?

Never going to happen. That rumour's already been shut down.
 
Yea, I can't wrap my head around that either. So what if that's how it was on the PS3.
Last time I checked it said REMASTER on the box, so one would assume they would
have dealt with shit like that before releasing it.



All that quote tells me is that these developers could have further optimized, if not
outright fixed these issues if they had more time. A delay would have been worth
it at that point.

Unless you're suggesting the host issues pointed out in this thread are absolute and
ND couldn't do anything about it.

Either way, I hope this stuff gets patched.

What you want is a remake not a remaster ND is not going back to TLOU and change a whole bunch of engine stuff it would be like making the game all over again .
 
The game was also 720p with a terrible frame rate and bad texture filtering on PS3. How is this an argument?

It looks bad, everyone sees it. I'm still hoping it's an oversight or a glitch or fixed in 30 fps mode. Wish someone could clarify.
He asked how it made it through QA. QA only finds bugs and things not working as intented. That effect is working as intented. No, it doesn't look good but that's not QA's job.
 
They programmed the engine with low-res framebuffer effects hardcoded into it? This is some "Dark Souls PC CAN'T run at a resolution higher than 720p"-type shit.

Again, for like the 3rd time in this thread, what you are seeing in that pic is present in the PS3 version of the game. What you are seeing happens in some certain locations when you use your flashlight, the light causes an environmental bounce that lights up surrounding objects. The shadows in that bounced light have a relatively low sampling size, causing the "aliasing" you are seeing. The objects are still being rendered at full resolution, and if you look at that pic closely you can see that. It's the shadow in the bounced light that is "lower resolution." And because it is tied to the light/character's position, it is constantly in motion and shifting, thereby making it less noticeable in motion than in still form. And in most cases it isn't as noticeable as the pic constantly being posted in this thread. That is a very unique situation captured.

To see the same effect on both versions of the game, look at 1:15 in this IGN comparison, at the shelving in the upper left. You can see the lower res bounce shadow causing noticeable stair-stepping on the edge of the shelving, and you can also see the effect is noticeably lower resolution on PS3 than the PS4 version.
 
Yea, I can't wrap my head around that either. So what if that's how it was on the PS3.
Last time I checked it said REMASTER on the box, so one would assume they would
have dealt with shit like that before releasing it.



All that quote tells me is that these developers could have further optimized, if not
outright fixed these issues if they had more time. A delay would have been worth
it at that point.


Unless you're suggesting the host issues pointed out in this thread are absolute and
ND couldn't do anything about it.

Either way, I hope this stuff gets patched.

Really? That's all you gathered from that quote? Man, you are just incredibly hard to reason with. All you see is what you want to see, whilst focusing on the negatives exclusively. Yes, these graphical misgivings are a little disappointing, yes we all wish they could be patched...but we don't know if it's as easy as that, nor do we know if a delay would have helped, because we don't know the specifics of this remasters develo.........Nevermind.

1f759989_Jerry-Seinfeld-Leaving1.gif
 
I'll be playing at 60 but we shouldn't be shaming people who will play at 30.

Yes, I have a high end gaming PC. I'm used to playing at 60+ framerates regularly. I also play console games, and have played my share of titles that often run well below 30.

As other people have mentioned - while 60 is vastly superior - a locked 30 is not terrible. Once you sink yourself into the game you completely forget about the framerate. I recently played through ACIV on the PS4 and didn't really ever think about the frames as I was running around hunting leopards.

Basically - choice is there because different tastes. Let's all just enjoy it how we want to.
 
Any word on the missing shadows circled in red from the gif? Just want to know if the final version has them fixed. Thanks!
 
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