I can't believe some of you would trade 60fps for better shadows. It goes beyond my understanding.
I can certainly see where you're coming from. Playing a game, the 'feel' is an important factor and one that a lot of people put over the 'looks'.
I've personally only been used to 30fps (at best in the recent generation at least for the most part), having never gamed on a pc.
I do think though that when you 'get into a game', you learn to adjust and that 'feel' becomes part of 'that' game. Obviously, slow down and bad frame drops are a big no no and not something I'm advocating here at all.
I suppose my concern however you look at it, in my limited knowledge, it appears as if it is always going to use more resources to produce a game at 60fps. As long as the developer makes the inputs of that game responsive, I'd rather take 30fps locked with shit loads of eye candy (see DRIVECLUB, I hope!), UNLESS, the game 'looks' right at 60fps AND isn't compromised in the looks/performance department, unlike...
...just watched the Gamersyde TLOU Remastered and I was not impressed. It certainly didn't look a robust 60fps (but that must have been the video code) but the thing that stood out, was the hugely apparent 'Soap Opera' effect imo.
The game just didn't look right at all. Yes, it was clean (other than some horrible jaggy shit here and there), but it looked wrong in my eyes. Now this is obviously this game because KZ:SF looks fine at 60fps. I remember a few years ago, playing Resistance on my TV and putting it on the Motion Plus setting (which gives it a 'Soap Opera' effect) and I thought that looked really nice - almost as if it was running on Ultra Settings but I couldn't play it like that because it induced lag.
Maybe it's because the textures are so low quality or because it's a 3rd person game but I wasn't liking it at all and it just didn't seem to 'fit'. Maybe when its a game made with 60fps in mind from the start and has textures and other IQ to match, it will look beautiful? I don't know, I really think it might be the textures that's making it look off to me. Kinda looks cheap...
As it stands, I will no longer be buying TLOU:R for ps4 and continue to play it on ps3 until DriveClub comes out. Maybe I'll pick it up cheaper later on but I reckon I'll play it at 30fps when I do. A few issues I have that are in my thinking at the moment:
#1 - it's funny everyone wanting videos of the 60fps, but I'd like some at 30fps and will need to see first hand before I buy again lol!
#2 - not impressed with the IQ here, the jaggy parts are a real disappointment and hoping they look much better at 30fps (which it appears they do) but how much so when on my tv? I'd have preferred a much improved IQ with jaggies gone completely, personally.
#3 - will I be at a disadvantage playing it at 30fps against other people at 60fps online?
#4 - are the servers going to be improved with less lag (shot round corners etc etc etc) than the ps3 version?
#5 - are servers going to match make better and stop kicking me out, leaving lobbies for no reason, have the ability to change the host (like in COD games) if someone does leave? Why can't we select specifically European/USA servers like on BF?
#6 - not impressed that I've paid for 2 map pack dlc's on the ps3 version but never played them because I had to individually select just 4 maps at any one time. This meant playing choice was limited as people would leave and sometimes out of 10 games, I'd be left playing the same 2 more often than not AND you've got to do that with the other map pack selection too. wtf? I was considering the ps4 version just so all the maps would be rotated and I might actually get a chance to learn them but with recent news of new maps, it looks like they're going to be doing the same shit again. wtf?
#7 - still feel a 'bit' sore about being censored and it feels like 'we don't give a fuck' by Sony imo. I can't buy the USA version unless I get 2 copies (so me and my son can play) and having already got a digital version, I can't even trade my ps3 version in anywhere to soften the blow lol!
#8 - how many people are going to be playing this online 6 months from now? KZ:SF has been a fucking travesty and I'd be totally wounded if the same happened to this game...
Slightly OT, I feel we're getting cheaped out by Team Sony atm...I could list several things but not wanting to go off topic, I'll just refer to the recent maps released on KZ:SF, including the previous bunch. that have real shitty performance with slowdown up their arse (only looked at them on botzone with one bot and only walking around)
= obviously no one playing it so the developers are showing no respect to the guys already bought the game because they've had their money out of it .
= producing the maps without any form of self respect of their work with slowdown and shit loads of popup (not really issues with other maps released with game).
= they need to spend more time optimizing for 60fps and they obviously haven't.
= the whole point of this OT, WILL this continue with developers as they continue to scrap effort/time/money/budget optimizing games at 60fps?
Good luck to those who are looking forward to it though. Great game and brilliant MP (subject to laggy/sometimes shitty match making servers that I hope aren't in the ps4 version).