TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

It maybe double the res and framerate but this.
Looks like a PS3vs360 multiplatform comparison, I'm really excited to play the PS4 version but things like this are making it really hard to see what they've actually done.
And making it worst is people claiming theres this BIG upgrade because people are expecting it and are being disappointed.

I can understand that but it could be a glitch and you can find bad pics of any game.
You also have other pics that showing how much better it is .
 
Zomg who knew they'd be using the same shit from the PS3 version and not completely remaking the game for PS4.

I think people are caught up on the term remaster...thinking it'll be a complete remake.



But no effects are missing....

Do you have the PS3 version?

Again, this is why we need a new thread. Shadows are absent. Ao is missing. Wrinkles on the clothes don't move in the ps4 version.

And yes, I own the ps3 version.

And since then other issues have cropped up. I don't think asking for a patches to fix this
shit is out of line or unusual.

-Z-fighting
-Aliasing
-Missing shadows
-Messed up textures
-AO issues

Patches would be more than welcomed.
 
You keep giving explanations. All I see is a product. That's it. If making it for the ps4 was a difficult task, ok. Not my problem. I am a gamer. I just won't buy it. That's it. You don't have to agree with my rationale.


It isn't.

Then I'd recommend you stop using words that don't mean what you want to say.
 
image.jpg
 
Again, this is why we need a new thread. Shadows are absent. Ao is missing. Wrinkles on the clothes don't move in the ps4 version.

And yes, I own the ps3 version.

It rather easy to find out if they clothes still move just ask someone in next thread
If they do it was a glitch, if they don't it missing from the PS4 version .
I remember someone say something about it but i don't think anyone ask someone that has a copy .
 
Since this image has come up again, I have to ask. Were these direct captures or were they taken off screen? I ask because they look like the latter, which if you are using that as a reference point for 720p upscaled vs 1080p native...well..
I provided the original direct captures in my post as well as the most likely reason they're like that. People don't read and repost my stuff and it spreads misinformation.


Who is showing clothes don't wrinkle?
Some YouTube video, but I don't think anybody made a gif or anything of it.
 
I'll be playing the game at 60fps. To be honest, the "bad" shadows in the OP look more realistic to me. When light comes through a window and cast a shadow like that its almost never like the 30fps picture. The objects are always softer around the edges like the 60fps pic.
 
And you think that their engine won't be significantly rewritten too?

Of course it will be rewritten but that's not what I meant.
What I meant was that GOW2 > GOW3 (or PS2 > PS3) was a change that introduced new techniques for rendering, for example PS2 had no pixel shaders. To simply put the rendering techniques used in PS2 games are outdated and not used anymore, games are rendered in a different way these days. Some rendering techniques that were used in some 7th gen era games did not even used to exist as concepts back in the 6th generation (parallax mapping and sub surface scattering for example).

The change from PS3 > PS4 is not the same as we are building upon what already existed in the 7th gen era (either in low quality or in concepts) with higher precision and more effective implementation of the same techniques because the hardware now allows us to do so. But the rendering approach has not changed like it did between 6th gen to 7th gen.
 
Someone compared the beginning few scenes and were like "OMG NO WRINKLEZ. CANCEL PREORDERZ DERP".

There's plenty so far for us to reconsider a rebuy for $50, as seen below. Now quit acting "above it all" when you're mocking us. We aren't telling you what to care about. We are just stating our reservations so more people can know about it. Don't like it? Leave.

And since then other issues have cropped up. I don't think asking for a patches to fix this
shit is out of line or unusual.

-Z-fighting
-Aliasing
-Missing shadows
-Messed up textures
-AO issues

Patches would be more than welcomed.
 
I love when people totally discount the double resolution and framerate like it's literally nothing
It's given, it's not exactly gonna be less or the same, it was obvious it'll be at a higher framerate and resolution.
 
I was just browsing over the thread, but WTF is going on there? I'm genuinely curious about what they are doing for this to even be possible.

Not entirely sure. Someone was just playing it and it happened. Some people think it's a bug, some don't.

There's plenty so far for us to reconsider a rebuy for $50, as seen below. Now quit acting "above it all" when you're mocking us. We aren't telling you what to care about. We are just stating our reservations so more people can know about it. Don't like it? Leave.

lol
 
It's given, it's not exactly gonna be less or the same, it was obvious it'll be at a higher framerate and resolution.

It is -not- obvious that the game will be at a higher framerate. There are very few remasters that have doubled the prior game's framerate.
 
My first post: "I don't care how hard anyone worked. All I care about is the product and the end result. I am a consumer. This port is half assed." Pretty clear. Yet here we are. Prove me wrong, sure.



You can't say you don't care about the process and say it's half-assed in the same breath.

It's fucking insanity. How "assed" it is depends on the goddamned process.
 
It is -not- obvious that the game will be at a higher framerate. There are very few remasters that have doubled the prior game's framerate.

Especially when even 30fps would be an improvement over the PS3 version.

I was (and still am) really excited for 60fps, that alone made it so I would buy this no matter what.
 
I can understand that but it could be a glitch and you can find bad pics of any game.
You also have other pics that showing how much better it is .
I'm heading over to screen shot thread, but so far I haven't seen anything noticeable yet.
 
It is -not- obvious that the game will be at a higher framerate. There are very few remasters that have doubled the prior game's framerate.

yep for eg the ICO and SOTC remasters has better res but frame rate still 30 if i remember right .

I'm heading over to screen shot thread, but so far I haven't seen anything noticeable yet.


Are saying these not noticeable better than the PS3 version and that is without taking the frame rate into account .
 
I was just browsing over the thread, but WTF is going on there? I'm genuinely curious about what they are doing for this to even be possible.
In the ps3 version the same issue caused a jaggy fest. Not a surprise at all. Light probably run low buffer if it's the right term.
 
It is -not- obvious that the game will be at a higher framerate. There are very few remasters that have doubled the prior game's framerate.
Thats because those Remasters or HD collections was badly done, but I'll give you that one Kev as it could have been 30fps but good help us if was the case with it's current Remastering.
 
yep for eg the ICO and SOTC remasters has better res but frame rate still 30 if i remember right .
I don't know if any of them did. Other ones I bought, SC:CT, Okami, PoP:SoT, WWHD, etc didn't. GoW went from unlocked randomly bouncing around to 60, but I can't think of any that doubled the framerate.

Edit: Ico HD is 30.
 
God help us if GTA V isn't 60fps.

It's not going to be.

People who think it will be 60 fps are clueless as to how a huge open world game like that actually goes about rendering content.

The meltdowns from these people will be a sad sight to behold.

There's almost no chance of GTA V being 60fps on consoles. I expect 30 with dips.

It's very unlikely to be a solid 60 fps on PC either.
 
yep for eg the ICO and SOTC remasters has better res but frame rate still 30 if i remember right .





Are saying these not noticeable better than the PS3 version and that is without taking the frame rate into account .

We expect better graphics. Missing graphical effects and other things of that nature are what becomes noteworthy.

We know the ps4 version is better overall. But that doesn't excuse the newly introduced faults.
 
There's almost no chance of GTA V being 60fps on consoles. I expect 30 with dips.

It's not going to be.

People who think it will be 60 fps are clueless as to how a huge open world game like that actually goes about rendering content.

The meltdowns from these people will be a sad sight to behold.

It's very unlikely to be a solid 60 fps on PC either.

Yeah, of course it'll be 30.

My original comment was sarcasm. Sometimes I'm in two minds whether to point that out or not.
 
Pretty sure it did. It probably just wasn't as noticeable given the lower resolution and muddier IQ.

Yeah, Naughty Dog essentially used every trick and graphical shortcut they could to get the game running on PS3 hardware, and because that stuff was in the engine all of that carries over to the PS4 version. This is still a game designed for the PS3, so there are weird things like that simply built into the engine. They aren't going to be able to fix or improve all of that without completely rewriting a bunch of stuff I assume. Trying to use stuff like that as evidence that the PS4 version is half-assed seems wildly unfair.
 
God help us if GTA V isn't 60fps.
GTAV has been upgraded, you can't mistaken the two.

Are saying these not noticeable better than the PS3 version and that is without taking the frame rate into account .
resolution wise yes, noticeably better not any different or better to the press releases of the PS3 version thou.
But I can't really be impressed by it because like I said, it's expected it's running on the PS4.
 
Of course it will be rewritten but that's not what I meant.
What I meant was that GOW2 > GOW3 (or PS2 > PS3) was a change that introduced new techniques for rendering, for example PS2 had no pixel shaders. To simply put the rendering techniques used in PS2 games are outdated and not used anymore, games are rendered in a different way these days. Some rendering techniques that were used in some 7th gen era games did not even used to exist as concepts back in the 6th generation (parallax mapping and sub surface scattering for example).

The change from PS3 > PS4 is not the same as we are building upon what already existed in the 7th gen era (either in low quality or in concepts) with higher precision and more effective implementation of the same techniques because the hardware now allows us to do so. But the rendering approach has not changed like it did between 6th gen to 7th gen.

Physically-based rendering just showed up in games in the last year though, didn't it?
To me it's the biggest step forward since the beginning of gen 7.
 
Wishmaster92 I ll test this in 30 fps mode to see if its a glitch or not but its really distracting
mtSWIg2.jpg

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Wow, that looks bad. Maybe its intended and one of NDs "optimizations" to get it to 60 frames?! I think we all know that "optimizations" means downgrades in this industry.

And if not its a shame that they have rushed the game just to meet their anniversary date. Product quality should be always priority number one and not some fucking release date. They did the same with Uncharted 3 which was by far the most unpolished ND game on the PS3.
 
Yeah, Naughty Dog essentially used every trick and graphical shortcut they could to get the game running on PS3 hardware, and because that stuff was in the engine all of that carries over to the PS4 version. This is still a game designed for the PS3, so there are weird things like that simply built into the engine. They aren't going to be able to fix or improve all of that without completely rewriting a bunch of stuff I assume. Trying to use stuff like that as evidence that the PS4 version is half-assed seems wildly unfair.
I absure to you those flaws on ps3 are a lot more noticeable. probably people didn't noticed at the time, but all ND suffer of horrible jaggies caused to low buffer effects. Even uncharted.
 
We expect better graphics. Missing graphical effects and other things of that nature are what becomes noteworthy.

We know the ps4 version is better overall. But that doesn't excuse the newly introduced faults.

did you ever produce evidence for your "no fabric wrinkles" hissy fit?
 
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