Maybe it's just me but I don't really see how that miniscule amount of shadow quality increase really justifies losing 30 whole frames.
Wait 2 more hours.
Maybe it's just me but I don't really see how that miniscule amount of shadow quality increase really justifies losing 30 whole frames.
Wait 2 more hours.
for what?
Wait 2 more hours.
Screenshots. They might change your mind ever so slightly.
Wow 44 pages for shadows discussion. Never change gay!
Wow 44 pages for shadows discussion. Never change gay!
Wow 44 pages for shadows discussion. Never change gay!
That's incredibly weird looking :|This http://i.imgur.com/mtSWIg2.jpg
I thought it was glitch, but some are saying that they're actually calculating bounced light around the area you're lighting, but it's so taxing they have to lower the res of the objects in the dark to get it to work properly. Apparently in the first game they just black out everything around the light except for some specific scenes, so none of this was going on. That's what I got from the posts made about that pic.
Screenshots. They might change your mind ever so slightly.
Wow 44 pages for shadows discussion. Never change guys!
In regards to this,
![]()
I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.
Are you just going to be posting worst case scenarios? There's a very wide range of comparisons to be made, so I don't think it's really beneficial in focusing on outliers.
Okay. Thanks Bill Nye.
So you are going to focus on worst case scenarios rather than presenting a more reasonable typical comparison? As if we needed any more drama in this thread.
Extreme cases. Just for you, babe.
Are we gonna have to go to craveonline just to see the pictures? >.>
It works just as it was written.In regards to this,
![]()
I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.
Wait 2 more hours.
JLeack was right. Missing shadows in 60fps
60
![]()
30
![]()
Jesus Christ. This settles it, 30fps is the definitive version. Disappointing as hell.
Could be peter panning, all missing shadows seem to be close to their occluders.JLeack was right. Missing shadows in 60fps
InterestingCould be peter panning, all missing shadows seem to be close to their occluders.
http://msdn.microsoft.com/en-us/library/windows/desktop/ee416324(v=vs.85).aspx
Might be fixable with a patch.
60
![]()
30
![]()
Edit: lolwut? Now i see missing shadows in 30fps instead of 60
30
![]()
60
![]()
Where? Those screens look pretty much identical?JLeack was right. Missing shadows in 60fps
Jesus christ. Hyperbole incarnate.They should have just delayed this a couple months. Why did they think this was
acceptable for release?! Is the QA budget non-existent?
They wanted to keep the look close to the original game, changing shadow rendering method wouldn't have given that.They should have just delayed this a couple months. Why did they think this was
acceptable for release?! Is the QA budget non-existent?
They should have just delayed this a couple months. Why did they think this was
acceptable for release?! Is the QA budget non-existent?
Interesting
![]()
![]()
Where? Those screens look pretty much identical?
The jaggy shadows are a bit annoying, but I'm having trouble seeing the missing ones unless it is specifically pointed out to me. Definitely going with 60 fps.
Yeah i can tell, but this one has me confusedWatch the first video to see the shadow flickering. Sorry about the compression. If you play the game you'll see it a few times when the shadows are thin.
Look again. About 30%~ of the ridges on buildings only have shadows at 30 FPS.
I have many more screenshots of this but wanted to keep it moderately simple.
Look under the ridges of buildings. It helps to have an image of each open in separate tabs so you can toggle and see it more easily.
Yeah i can tell, but this one has me confused
60
Here's an obvious case of missing shadows. Look on the left side of the image. Nothing changed in the environment, and this isn't the only spot where you see this.
60
![]()
30
![]()