TLOU Remastered: 30 fps option gives better shadow quality [Up: Comparison GIF in OP]

The PS3/PS4 comparison video really shows off how much better the game looks. The 1080p and 60fps makes it look great. The shadows barely even matter at this point.
 
It's not even in the same league, no contest. 60fps can definitely be felt and it improves the experience, barely less jagged shadows have a meaning after you dealt with framerate, aliasing, models and textures. Then, eventually, there's shadows.
 
This http://i.imgur.com/mtSWIg2.jpg

I thought it was glitch, but some are saying that they're actually calculating bounced light around the area you're lighting, but it's so taxing they have to lower the res of the objects in the dark to get it to work properly. Apparently in the first game they just black out everything around the light except for some specific scenes, so none of this was going on. That's what I got from the posts made about that pic.
That's incredibly weird looking :|

It's actually pretty damn distracting in that pic.
 
In regards to this,

mtSWIg2.jpg


I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.

Wow 44 pages for shadows discussion. Never change guys!

You should check out the 42 page thread of people vehemently arguing about Dark Souls not having a pause button.
 
In regards to this,

mtSWIg2.jpg


I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.

That looks atrocious. And according to some posts in the past few pages wrinkles have
been removed/diminished as well. Add that to the list I made earlier.

GG Naughty Dog, GG. You had one job.

Arne, I know you frequent these threads. Is ND aware of these issues?
I asked earlier, but will there be more patches to come following release?

Is the unpolished nature of this port the reason why you guys have withheld/embargoed
information/footage this close to release?
 
In regards to this,

mtSWIg2.jpg


I obviously can't know for sure, but it's much more likely that this is a bug, not working as intended. I'd expect it to get fixed on launch, if not soon after.
It works just as it was written.

Calculating the secondary bounce for light in low resolution buffer is due to the fact that there might be >~50 point lights to create the effect in that small area.

If they want to fix the 'resolution problem' they would need to change how they did it.
IE. perhaps render to texture with unique UV set instead of lighting scene in low resolution buffer.

I'm sure that they have done something quite different for their future games. (no more ps3 limitations.)
 
They should have just delayed this a couple months. Why did they think this was
acceptable for release?! Is the QA budget non-existent?
They wanted to keep the look close to the original game, changing shadow rendering method wouldn't have given that.
Also shadow maps are tricky beasts, there is reason why film industry is pretty much moved away from them.

Outside the obvious resolution artifacts the look 60hz mode gives is actually more realistic as it appears to be more filtered. (sun is 0.5 degrees in size after all. ;))
 
The jaggy shadows are a bit annoying, but I'm having trouble seeing the missing ones unless it is specifically pointed out to me. Definitely going with 60 fps.
 
The jaggy shadows are a bit annoying, but I'm having trouble seeing the missing ones unless it is specifically pointed out to me. Definitely going with 60 fps.

Look under the ridges of buildings. It helps to have an image of each open in separate tabs so you can toggle and see it more easily.
 
Watch the first video to see the shadow flickering. Sorry about the compression. If you play the game you'll see it a few times when the shadows are thin.



Look again. About 30%~ of the ridges on buildings only have shadows at 30 FPS.

I have many more screenshots of this but wanted to keep it moderately simple.
Yeah i can tell, but this one has me confused
60
10504899_10203039519607203_2369269915872319918_o.jpg

30
10553964_10203039519127191_89816362305083566_o.jpg


Talking about those two entrances
 
I don't understand what's happening with the missing shadows. They always seem to be along ridges for buildings, and it seems like sometimes they're there and sometimes they aren't.

Anyone have a clue what we're looking at? Is this a glitch or something that was intentionally removed?
 
Here's an obvious case of missing shadows. Look on the left side of the image. Nothing changed in the environment, and this isn't the only spot where you see this.

60
10481015_10203041868025912_7580611207168143345_o.jpg


30
10492989_10203041867665903_2945245640017495194_o.jpg

That's not just missing shadows...it looks like the light hitting that section is totally different. The hell?
 
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