Finally got to year 100. lol, I didn't realize this game literally does everything in its power to make you die at that point. How can you even survive past a few years at that point? Just drinking and resting?
This part of the end bugged me. I said yes the first time and it just ended, you are supposed to say no.
I saw a tiny blip appear on Shibuya Shopping District's meat meter around the 120 year mark. I wonder if that becomes more common as time goes on.Yep, the arrival of certain species, essentially spells the end for your animal. You just have to accept that warm embrace!
It's cool when it first happens, but it does pull away that mystique.
So I did 13 story missions and went to the sewers to collect the final 3 archives. I took thebut the door to theelevator downwas closed. There were two crocs in front of the door. Do I need to kill them or do I need to do something else to open the door?secret lab
It should open when you walk up to it, if the archives are in the lab, the route should be accessible. The only problem should be how you're going to get through there, because its usually taken up by some rough animals. My tactic was to go on a straight-suicide run with a grazer, something which I did with all the archives.
so no one plays this in Multiplayer ??
I do. The camera's a bit weird and fights can get kind of confusing, but it's a lot of fun. But a word of caution: it's a LOT easier if you both play as the same animal. It only does the challenges for P1, so if P2 isn't the same species, none of their actions (kills, etc.) count.
So I did 13 story missions and went to the sewers to collect the final 3 archives. I took thebut the door to theelevator downwas closed. There were two crocs in front of the door. Do I need to kill them or do I need to do something else to open the door?secret lab
Did you grab the keycard?
Not that I recall. Where can I find it?
I try to follow the challenges, but I never know what to do in the gap between challenges. When I try going to other areas in the mean time, it often takes too long to run all the way back when the challenges finally do unlock. Am I missing something?
It's also really annoying that the initial challenges require 1 year to have passed, at least some of them do.
I just check where the next challenge is and head there. There's almost always a location challenge and maybe a generation change.
Of course, old age and the odd predator will chuck the spanner in the works. Unless desperate, save food for the kcal challenges and really save mushrooms or berries if the challenge requires them. Just prepare as much as you can and finish the challenges early.
It's the only sd card available when you completed the next-to-last mission. Without it, you can see the three cards in the facility, but they are transparent. Once you grab it, they become 100% opaque and visible.
And without it the door won't open.
The roof in shibuya suburbs?Fuck this Tosa boss. Can't even find the bastard
The roof in shibuya suburbs?
Well this may not be the best place to ask but does this seem like the type of game Sony will put on sale eventually? Yeah 12 is nice but eh RCR and Jet Set Radio are coming soon too.
Opinions? I want it eventually but I want to get it on sale too lol
This is a better game than Jet Set Radio would be nowadays. I would not wait on it.
This is a better game than Jet Set Radio would be nowadays. I would not wait on it.
One's a roguelike and one's a trick skating game. No comparison.
Who came up with the Surival -> Story game structure? It should be completely the other way around. Story missions acting as a tutorial should be unlocked from the start (sequentually, naturally), unlocking stuff for the survival mode, not the other fucking way around.
:boggle:
Who came up with the Surival -> Story game structure? It should be completely the other way around. Story missions acting as a tutorial should be unlocked from the start (sequentually, naturally), unlocking stuff for the survival mode, not the other fucking way around.
:boggle:
I definitely feel it's the other way around. The story missions basically feel like prep training for the survival mode, introducing and explaining concepts one at a time. Ideally, one should complete these smaller and more focused challenges and then apply what you've learned from them to the much bigger and more encompassing survival/sandbox mode. At least I think that would be a much more natural and logical progression.What's wrong with it? You're exploring, finding new and interesting content in the sandbox, then switching over to a strict challenge mode to prove you've mastered it.
Yeah, maybe that was their thought process for switching these around... but the game structure doesn't really support it, imo. Again, all the story missions I've played so far feel like tutorials/training for the survival mode, yet I only unlock them by having already done well in survival mode.Survival mode is supposed to be the main event of this game, but the market is trained to always assume that story is the main event, and most people would probably only play story mode if that was an option. I'm glad that story mode is actually a reward within survival mode. Otherwise I probably would have just played the story mode and hated this game because the story mode wasn't that good.
When the story mode is put in the context of being just a little reward found in survival mode, the entire story mode is just more palatable.
I don't think there's anything wrong with it, but it's definitely the reverse of how most games do this (which is play through it in campaign mode, unlock it in arcade mode). It works here though.What's wrong with it? You're exploring, finding new and interesting content in the sandbox, then switching over to a strict challenge mode to prove you've mastered it.
Today, we are releasing four additional animal characters (Crocodile, Giraffe, Kangaroo, Panda) and giving away more costumes, so please be sure to check out PlayStation Store this afternoon.
Sony IP, so not unless they decide to publish on the PC.Steam? Please?!
Steam? Please?!
Never. Sony game.Steam? Please?!
Honestly given how the story mode itself is structured - linear, tightly focused mission introducing concepts - I don't think it's a stretch to think that reviewers and players would've understood that it's basically a training mode for the main game mode, survival. The game's a roguelike-like, I do think the audience for that is smarter and more knowledgeable than your average player. I personally think it would've worked better that way. And I do get the feeling that it was intended like that from the devs initially, but for some reason they changed it during development, but oh well.Having survival mode being the main focus is definitely an interesting way to do things. I'm one of those people that would have played story mode and never touched survival mode otherwise.