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(Tokyopia) awesome new Mizuguchi inteview

TOKYOPIA: A lot of owners of Lumines have asked a question about versus mode. Basically, it is very very hard! Why is there no continue in versus mode?
MIZUGUCHI: *laughs* I'm not sure.
:lol

nice work tetsuo.

TOKYOPIA: After Lumines and Meteos, you have said in other interviews in Japanese media that you have lots of ideas and you want to do 4 games a year, but this year you want to do more. When will you be able to tell us more about these new games?
MIZUGUCHI: *Excitedly* SOON.
!
 
Good interview, I liked a lot of the questions.

Keep on the watch for the end of the interview where they ask Ms. Eri Nobuchika some questions.
 
Gattsu25 said:
Bite my ass. Forgive me for not being able to remember every fucking developer's name
Sure, but... a link was given providing thousands of words of information about the man. Seems that might answer your question.
 
This is all I care about:

TOKYOPIA: You are definitely working towards a US release for Lumines but you can't announce anything yet?

MIZUGUCHI: Yeah.
 
Johnny Nighttrain said:
whoever kept asking those retarded questions in the interview really deserves a good kick in the balls. with steel toe boots no less.
What stupid questions? I thought the interview was great, the only extra thing I would have perhaps asked him perhaps what he thought about Nintendo's approach with the DS (going for extra functions instead of immersibility with better graphics/sound). (and I'm kinda kicking myself for not, as I had the chance to when I saw him speak :[ ).

Wario64 said:
He sure likes to give a lot of short answers
If you have seen him talk in public then you can understand he likes to do this, he's a very humble man who likes to keep his cards to his chest. Even whilst presenting at a symposium I went to where he had the whole stage, he's the kind of guy that likes to let his work do the talking, he showed a lot of examples of his past projects when discussing his approach to creating games, rather than a lot of explanation.
 
Stryder said:
What stupid questions?
everything but the last 1/3 (maybe even 1/4) of that interview was worthless.

let me ask him that many questions, and i'd win some kind of award for being the man who knows how to ask excellent questions.
 
Yeah, I did find the interview more entertaining or informative for the first half, there might have been some filler questions at the end there as he had a chance to ask some more things, but it all was good info imo.

I wouldn't go as far as to say the interviewer deserves kicking in the shins with steel-toed boots. :lol
 
Johnny Nighttrain said:
whoever kept asking those retarded questions in the interview really deserves a good kick in the balls. with steel toe boots no less.

Well, it's not like they had to post the interview at all, anyway. Sheesh.
 
Stryder said:
If you have seen him talk in public then you can understand he likes to do this, he's a very humble man who likes to keep his cards to his chest. Even whilst presenting at a symposium I went to where he had the whole stage, he's the kind of guy that likes to let his work do the talking, he showed a lot of examples of his past projects when discussing his approach to creating games, rather than a lot of explanation.
I reciprocate the same feelings. Although I didn't know Japanese and just hung with my friend who was chatting it up with him he was a very nice and warm sort of person. Humble is such an excellent way to describe him, that's what my friend thought as well.

Ok enough musings, more people read this interview! Even if you don't like the silly questions there are a ton of really solid ones.

Tokyopia said:
TOKYOPIA: Lately in Japan there has been a Retro game revival. Everyone loves Famicom games again, and I was wondering if there were any old games that really influenced you when you were younger to become a game designer.
MIZUGUCHI: Yeah. My first game. The first game I played was PONG. I went to my friend’s house, I was 10 years old, and I was really surprised. That experience was in my memory very deeply. It is very difficult to explain. I really love the classic games, and I try to take the situations for those games. Early Macintosh games as well, like Eliza or Mindmirror. The concepts are wonderful. Meteos is kinda like Missile Command. I love that game.
 
MIZUGUCHI: I don’t care about genre. I hope to challenge any style. The most important thing to me is what is fun. I will try the next genre in my next game.


yes please. also im glad he wants to involve non gaming people into gaming. it seriously needs it.
 
Johnny Nighttrain said:
like it would've made a difference. we got almost no new/good info out of it.
If this was an interview that was supposed to get "new info" then I would feel cheated, but it doesn't seem like the interview was for that purpose. It tells us a lot about how Mizuguchi thinks, which is cool. It's nice to know he's an "all big" or "all small" kind of guy - no half measures! Somehow I don't think he's going to make something on the big end of the scale with the Bandai tie-up though.
 
Jonnyram said:
If this was an interview that was supposed to get "new info" then I would feel cheated, but it doesn't seem like the interview was for that purpose. It tells us a lot about how Mizuguchi thinks, which is cool.
http://games.kikizo.com/features/tetsuya_mizuguchi_vidint.asp

that's all you need then.

he asked a crap load of videogame related questions, 99.8% of them sucked. there's soooooo many better questions or topics they could've talked about.

"do you take your ipod with you?". you know he wanted to reply with "alright dude, obviously i do. enough with the stupid questions".

im telling you guys, that interview was an insult to everyone involved. but not the dude asking the questions, since obviously he wouldn't understand why,
 
Man I'd love hear him say, "with the success of Lumines we took that cash and bought the rights to Rez and Space Channel 5 from Sega."

Wet dream, I know.....but atleast I can dream.
 
The dumb questions were only a third in then they get good. Those are ease in questions. But judging by the answers after the first few questions the interviewer fucked up. But the last part was very good. From the way it started, it could have easily been an interview that had no substance at all.
 
Johnny Nighttrain said:
http://games.kikizo.com/features/tetsuya_mizuguchi_vidint.asp

that's all you need then.

he asked a crap load of videogame related questions, 99.8% of them sucked. there's soooooo many better questions or topics they could've talked about.

"do you take your ipod with you?". you know he wanted to reply with "alright dude, obviously i do. enough with the stupid questions".

im telling you guys, that interview was an insult to everyone involved. but not the dude asking the questions, since obviously he wouldn't understand why,
You don't get it, do you? This interview isn't for hardcore Mizuguchi-worshipping dorks who want to know the next 72 games he's working on. It was just a general chat in a club about what's going on, what his influences and interests are and so on. In that respect, I thought he did a decent job, especially for a first-time interviewer.
 
john tv said:
You don't get it, do you? This interview isn't for hardcore Mizuguchi-worshipping dorks who want to know the next 72 games he's working on. It was just a general chat in a club about what's going on, what his influences and interests are and so on. In that respect, I thought he did a decent job, especially for a first-time interviewer.

I think that we may have stumbled on a problem that will be very important for the future of the gaming press. This kind of article (perhaps not i Q&A-form) that portraits the person is a necessity to reach a wider audience. Let's face it a lot of interviews are basically fact sheets in Q&A-form. I don't know how many times I've listened to an interview made by another game journalist that never leaves gaming at a micro level (gameplay details, number of levels, multiplayer modes and the classic "how many polygons does this engine push?" etc etc). Sure, most of the time, the game is the story but not this time and this interview is definitively something I would print.
 
gigapower said:
Man I'd love hear him say, "with the success of Lumines we took that cash and bought the rights to Rez and Space Channel 5 from Sega."

Wet dream, I know.....but atleast I can dream.

a little bird from GAF said that Lumines is teh bomb. BOMB BOMB hard :( Lets hope Meteos ignites the love for his studio

incidentally... what's his new firm called? Q something?
 
You must live in a very small world to find this interview worthless. These are the kind of interviews that make gaming interesting.
 
toomuchgaf.jpg
 
I think it is an excellent interview. It's extremely interesting to see where he gets his influence from, because I think it's very non-traditional, which you could guess from his games. But who would have ever guessed that the concept from Lumines would be from a painter from 100 years ago? His whole mantra about synthesis of the experience demonstrates that he's really working on another level than just "games" it's all about the complete experience for him. Great stuff.
 
"The people of Tokyopia are up to an awful lot. It's just most of it isn't on the web."

ho ho - ain't that the truth!
and remember to be where you should be tonight as well, beeeeeatches!
 
DCharlie said:
"The people of Tokyopia are up to an awful lot. It's just most of it isn't on the web."

ho ho - ain't that the truth!
and remember to be where you should be tonight as well, beeeeeatches!
I just finished Dragon Quest V, so I can finally start having a life again. Woo!

But of course I'll be there tonight. :)
 
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