Finished this yesterday, wasn't too enthralled with it overall. It's okay, passable.
Unorganized comments
- Why the fuck is the opening cinematic compressed to hell? Utterly lazy.
- Controls could have been better. Aiming was less than desirable, even by console standards. Needed a smaller dead zone and the sensitivity option had little effect on small movements. Climbing was wonky at times and had to fight the controls, died a few times as a result. (I played this on PS3.)
- Puzzles were too easy, though some of the tombs were interesting conceptually.
- Way too much fighting. Didn't find the combat satisfying either. Didn't like the cover system, melee system, encounter design, etc.
- Stealth system was a joke.
- Narrative is ass, drama completely ineffectual. Story is poorly setup. Characters are very flat and stereotypical, almost offensively so. Too much reliance on journal entries, some of which are illogical. They don't even begin to fill the void left by the cutscenes. The video logs introduced early are forgotten about.
- Skill and experience system are almost completely superfluous.
- Weapon upgrade system incredibly shallow and disappointing.
- Absolutely no survival elements. I wasn't expected a full blown survival sim but at least something.
- The cutscene camerawork is atrocious.
- Lara's voice actress was possibly the worst out of the cast.
- The way the narrative repeatedly beats up Lara reeks of trying too hard.
- How the hell is Lara still alive? Especially after
- Some nice environments, impressed with the scope of a few of the areas like Shipwreck Beach.
- Platforming is better than
Uncharted but that isn't saying much.
- Rope arrow system was a plus.
- One too many "Lara slowly walks through a confined corridor" sequences.
- Metroid-esque gear progression was cool but heavily underutilized.
Playing this just made me want to go back to
Spec Ops: The Line, something that knew what it wanted to be and was successful at it.