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Tomb Raider PC Performance Thread

Have you guys seen this ?
http://www.reddit.com/r/gaming/comments/19us99/tomb_raider_pc_woes_update/
A developper sheds some light on reddit.

I just wanted to message the community to let you guys know that we are actively reading your comments and issues, and will be releasing iterative patches in the coming days to try and address many of these issues.

Regarding TressFX specifically, please remember that this feature was designed with top end cards in mind, and even last year's model cards may struggle with it. I've also been reading many of the comments regarding simulation issues. Know that I'm actively working on trying to sort this out as best I can. I've tightened collision with the character as much as possible, which hopefully will help a little. We are also looking at simulation issues with hair spazzing out during camera cuts and erratic movements, and will hopefully have a fix for this as well soon. Lastly, we'll try to weight down the hair simulation a little more, as many of you find the current implementation "too floaty". It may take a few days, but know that someone is actively working on these things. And thank you for your continued support.

We are in the process of trying to get nVidia issues resolved as well. You should be able to run it on a 680 once everything is fixed. Apologies for the delay. Hope you can still enjoy the game.
 
I've been playing on a laptop and performance was heavenly for the first 3 hours or so but now that the environments are getting bigger and it's day time the framerate has gone to absolute shit, it's close to unplayable. i've also noticed this game is making my cpu temp hit record highs.
 
I've been playing on a laptop and performance was heavenly for the first 3 hours or so but now that the environments are getting bigger and it's day time the framerate has gone to absolute shit, it's close to unplayable. i've also noticed this game is making my cpu temp hit record highs.

Oh shiet. What's your CPU model and GPU? Can't wait to have turn down the settings for my own crappy laptop to have a decent framerate.
 
Anyone else get a really dark screen when you pick up an artifact/object that you can inspect? Its almost like the brightness is turned all the way down on only that screen. I can make out the medals/coins but other things are just completely black

Yep. It's the only proper bug I've encountered.

Also, people were so right about performance taking a hit later on. Like a 30fps hit. But just when you're in view of certain backdrops basically. High in the mountains and the shanty town. I think it's probably the sheer amount of detail in the background. Turning detail levels or depth of field down would probably help, but I don't want to do it. I'll just take the hit.
 
My system isn't the most up to date as I'm running a Core i7-920 C0 @ 3.8 GHz but I have Windows 8 Pro, 12 GB of RAM and GTX 680 SLI so it is still more than capable of running all current games at maximum settings, especially I still play games at 1920x1200, which is a relatively moderation resolution by today's standards.

Anyway, I've been playing and enjoying Tomb Raider on the PC but can only play it for about an hour with everything maxed out or on (except for AA at 2xSSAA) before it freezes my system and I have to reset my PC. The benchmark returns an average framerate of 50 fps on the settings I'm using by the way. I'm currently using the v314.14 betas but I've had the same thing occur with the v314.07 and v311.06 WHQL drivers. I've tried disabling TressFX and tessellation and that allows me to play for longer than a few minutes but it still crashes. The longest I've been able to play was two hours. With tessellation enabled the game hitches for a split second, usually during an auto save (TR icon in the bottom right corner) and sometimes for 1-2 seconds during a QTE sequence. These usually increase as I play leading up to the game freezing.

I'm so disappointed with all the bugs and glitches because it is actually a really good game; it looks great, the framerate is far superior to the PS3 version I've tried and it is so much fun. It's the PC equivalent of Uncharted and I just can't get enough of it.

These are the other bugs I've experienced so far:

1. AA keeps resetting from 2xSSAA to FXAA every time I start the game;

2. There are various lighting, blood and water effects missing when playing the game in fullscreen, which only show in windowed mode;

3. Rain sometimes shows under shelter (such as near the radio tower) though that is hardly a big deal I know compared with the other issues the game has;

4. Despite having a 1920x1200 resolution monitor, the image looks different between Auto and 16:10 aspect ratio settings when they should be identical! Seems Auto either isn't detecting 16:10 properly or 16:10 is not actually 16:10!

5. I got a "Failed to initialize Direct3D" error upon starting the game which turned out to be caused by the Exclusive Fullscreen (EF) option being checked. I could play the game with EF disabled but in order to enable it I had to switch the Aspect Ratio from 16:10 to Auto, drop the resolution to 1920x1080, load the game with EF working, exit it then finally switch it back to 1920x1200 which then allows it to run with EF enabled as confirmed by the in-game Graphics Options!

6. I've had two corrupted save games, probably a result of the freezes occuring during a save, but I was thankfully able to recover them by deleting the Remote folder in the 203160 folder in the Steam UserData directory. This then allowed the saves to be restored from the cloud. Last night before I exited the game, my save game showed 2% completion rather than 44% after I'd exited the menu, necessitating yet another cloud save restore.

Phew! I think I should probably just leave this game well alone until it is patched and there are new optimized drivers out for it as it is proving to be a oddly enjoyable yet, at the same time, immensely frustrating experience. Oh well, I guess there's always the PS3 version even if does only run at 15-20 fps!!!
 
My system isn't the most up to date as I'm running a Core i7-920 C0 @ 3.8 GHz but I have Windows 8 Pro, 12 GB of RAM and GTX 680 SLI so it is still more than capable of running all current games at maximum settings, especially I still play games at 1920x1200, which is a relatively moderation resolution by today's standards.

Anyway, I've been playing and enjoying Tomb Raider on the PC but can only play it for about an hour with everything maxed out or on (except for AA at 2xSSAA) before it freezes my system and I have to reset my PC. The benchmark returns an average framerate of 50 fps on the settings I'm using by the way. I'm currently using the v314.14 betas but I've had the same thing occur with the v314.07 and v311.06 WHQL drivers. I've tried disabling TressFX and tessellation and that allows me to play for longer than a few minutes but it still crashes. The longest I've been able to play was two hours. With tessellation enabled the game hitches for a split second, usually during an auto save (TR icon in the bottom right corner) and sometimes for 1-2 seconds during a QTE sequence. These usually increase as I play leading up to the game freezing.

I'm so disappointed with all the bugs and glitches because it is actually a really good game; it looks great, the framerate is far superior to the PS3 version I've tried and it is so much fun. It's the PC equivalent of Uncharted and I just can't get enough of it.

These are the other bugs I've experienced so far:

1. AA keeps resetting from 2xSSAA to FXAA every time I start the game;

2. There are various lighting, blood and water effects missing when playing the game in fullscreen, which only show in windowed mode;

3. Rain sometimes shows under shelter (such as near the radio tower) though that is hardly a big deal I know compared with the other issues the game has;

4. Despite having a 1920x1200 resolution monitor, the image looks different between Auto and 16:10 aspect ratio settings when they should be identical! Seems Auto either isn't detecting 16:10 properly or 16:10 is not actually 16:10!

5. I got a "Failed to initialize Direct3D" error upon starting the game which turned out to be caused by the Exclusive Fullscreen (EF) option being checked. I could play the game with EF disabled but in order to enable it I had to switch the Aspect Ratio from 16:10 to Auto, drop the resolution to 1920x1080, load the game with EF working, exit it then finally switch it back to 1920x1200 which then allows it to run with EF enabled as confirmed by the in-game Graphics Options!

6. I've had two corrupted save games, probably a result of the freezes occuring during a save, but I was thankfully able to recover them by deleting the Remote folder in the 203160 folder in the Steam UserData directory. This then allowed the saves to be restored from the cloud. Last night before I exited the game, my save game showed 2% completion rather than 44% after I'd exited the menu, necessitating yet another cloud save restore.

Phew! I think I should probably just leave this game well alone until it is patched and there are new optimized drivers out for it as it is proving to be a oddly enjoyable yet, at the same time, immensely frustrating experience. Oh well, I guess there's always the PS3 version even if does only run at 15-20 fps!!!

You are from the Guru3D forums right ? I enjoy reading your posts there.

Welcome to PcGaf.
 
My C2D 2.8 GHz and 4670M is definitely gonna get murdered later on. Thanks for the heads up.
I was having so much fun with it looking relatively good earlier on too at somewhat decent settings for its age. :(

I'm several hours in and after a bit of fiddling with settings my C2D 3.8ghz and GTX560 are holding up okay: at least 30fps at 1080p. I was thinking about limiting it to 30 if the swings up to 60 got distracting but it's been fine; plus I play with headphones on so I don't have to hear my 560's fan murdering itself.

The biggest sacrifice I made was turning level of detail down to medium from normal.
 
Really? I've only played full screen, so I have no idea if I'm missing effects.

Look at this and then run the benchmark:

2013030700017.jpg

If you can't see the glare or the rainbow effect, you're missing effects. You can enable them by running in windowed mode (with aspect ratio set to "auto") but for some people -- me included -- running in windowed mode makes it unplayable because every time Lara gets shot the screen goes completely grey, and you die because you can't see what you're doing.

(picture stolen from someone else earlier in the thread)
 
Look at this and then run the benchmark:



If you can't see the glare or the rainbow effect, you're missing effects. You can enable them by running in windowed mode (with aspect ratio set to "auto") but for some people -- me included -- running in windowed mode makes it unplayable because every time Lara gets shot the screen goes completely grey, and you die because you can't see what you're doing.

(picture stolen from someone else earlier in the thread)

Thanks. Will try this later, though I think my benchmark did look like that.
 
Has any one faced any audio crashes yet? I'm towards the end of the game
entered the monastery for the second time
and my audio has just died. The game plays fine, but I have no sound - not in game, nor in the main menu.

Any one experienced this yet?
 
Has any one faced any audio crashes yet? I'm towards the end of the game
entered the monastery for the second time
and my audio has just died. The game plays fine, but I have no sound - not in game, nor in the main menu.

Any one experienced this yet?

Happened to me yesterday, inside that windy bell tower a few hours into the game. Suddenly the audio just disappeared completely. Haven't started the game since then, so I don't know if it will be back or not.
 
I really don't get the point of blood splatter, water drops and even having the whole screen covered in water for a 3rd person perspective game.
 
Happened to me yesterday, inside that windy bell tower a few hours into the game. Suddenly the audio just disappeared completely. Haven't started the game since then, so I don't know if it will be back or not.

Try restarting your PC. That actually worked for me.
 
Ugh, got this game to take me away from SimCity, but it doesn't even run for more than 2 mins for me. This is with tessellation off and other big preformance hits turned down.
 
Look at this and then run the benchmark:



If you can't see the glare or the rainbow effect, you're missing effects. You can enable them by running in windowed mode (with aspect ratio set to "auto") but for some people -- me included -- running in windowed mode makes it unplayable because every time Lara gets shot the screen goes completely grey, and you die because you can't see what you're doing.

(picture stolen from someone else earlier in the thread)

Seems like I'm missing these effects. Is there any other fix available besides running the game in windowed mode?
 
Look at this and then run the benchmark:



If you can't see the glare or the rainbow effect, you're missing effects. You can enable them by running in windowed mode (with aspect ratio set to "auto") but for some people -- me included -- running in windowed mode makes it unplayable because every time Lara gets shot the screen goes completely grey, and you die because you can't see what you're doing.

(picture stolen from someone else earlier in the thread)

Man I wish battlefield 3 would have turned off the shitty glare/lense flares if you played it in fullscreen.

I consider this a feature not a bug!
 
SSAA doesn't work if you set it from the launcher. It has to be set from within the game.

This isn't exactly true. If you set the launcher to SSAA prior to loading up the game, the game itself will run with it enabled immediately, it's just that the setting will default back to FXAA upon exit (or rather, upon restarting the launcher). The patch that was briefly rolled out a couple of days ago fixed this issue.
 
I really love those camera effects, the lens in particular. Bioshock Infinite does it well from the footage I've seen, same goes for Crysis 3.
 
This isn't exactly true. If you set the launcher to SSAA prior to loading up the game, the game itself will run with it enabled immediately, it's just that the setting will default back to FXAA upon exit (or rather, upon restarting the launcher). The patch that was briefly rolled out a couple of days ago fixed this issue.

Then why doesn't performance take any hit unless you set it from ingame? and it also doesn't look like the whole scene is antialiased when setting it from launcher.

Though this might just be again NVidia only issue..
 
Then why doesn't performance take any hit unless you set it from ingame? and it also doesn't look like the whole scene is antialiased when setting it from launcher.

Though this might just be again NVidia only issue..

I ran a couple of benchmarks prior to posting, setting SSAA from within the launcher and then from within the game itself, and got virtually identical results. I'm also an Nvidia user, FWIW.
 
So I've settled on final settings.

With an i5 2500K @ 4.4GHz and GTX 680 @ 1080p, I'm running with:

TressFX: off
Anti-Aliasing: FXAA
Level of Detail: Normal
Depth of Field: High
Tesselation: On

- Tress FX has too big of a performance hit.
- The FXAA solution is very good, and I feel 2xSSAA doesn't provide an adequate bump in IQ considering the performance cost.
- Level of Detail is the biggest one...it stops a lot of objects being drawn in the distance. Normally this would incur additional pop-in, but they do a really good job of hiding it. This makes Shantytown run at a locked 60fps.
- Depth of Field on Ultra adds bokeh to objects very close to the camera, along with stronger bokeh applied to objects in the distance. While this is nice, it's the main culprit for sudden FPS drops in cutscenes. Turning this to high means no noticeable drops in cutscenes.
- Tesselation adds some nice detail with very little performance hit in most scenes. The only issue is that Lara will have some black specs on her face in the occasional scene.

Also, TressFX + 2x SSAA is unplayable. My GTX 680 actually runs out of VRAM if the camera gets too close to Lara (at least, I assume that's what explains the FPS drop to <5fps).

Bonus shots:


(TressFX on in this shot)
tr16ijbg.png

(TressFX on in this shot)
tr3dlsrk.png


 
I ran a couple of benchmarks prior to posting, setting SSAA from within the launcher and then from within the game itself, and got virtually identical results. I'm also an Nvidia user, FWIW.

Guess its just my problem then. hm..

Nope, same here, setting AA in the launcher = 60fps for FXAA/2xSSAA/4xSSAA.


And if setting AA ingame the following results (repost from earlier post).


Results:
 
Also, TressFX + 2x SSAA is unplayable. My GTX 680 actually runs out of VRAM if the camera gets too close to Lara (at least, I assume that's what explains the FPS drop to <5fps).

TressFX doesn't use any additional VRAM as far as MSI Afterburner is concerned: benchmarking with it off saw a maximum of 1713MB used and enabling it saw no increase. I was also seeing a minimum framerate dip to ~5fps so I assume it's some sort of caching bug in the game.

Edit: Scratch that, the 1.7GB figure was due to Crysis 3. I restarted Afterburner and enabling TressFX resulted in 1323MB used versus 1125MB with normal hair (Edit #2: using FXAA rather than 2x SSAA in this case). So, rounding up, the penalty is 200MB, at least at 1680x1050.
 
I can run everything on Ultra / Ultimate with the exception of TressFX, at a decent framerate (low 50's) If I turn off depth of field, I get about 15 - 20 frames higher.

Does anyone know a way to adjust the camera bob? It's so all over the place, it makes my brain ache :/ Would really love a way to lock down. CD went over board with the shaky cam shit.
 
TressFX doesn't use any additional VRAM as far as MSI Afterburner is concerned: benchmarking with it off saw a maximum of 1713MB used and enabling it saw no increase. I was also seeing a minimum framerate dip to ~5fps so I assume it's some sort of caching bug in the game.

Edit: Scratch that, the 1.7GB figure was due to Crysis 3. I restarted Afterburner and enabling TressFX resulted in 1323MB used versus 1125MB with normal hair. So, rounding up, the penalty is 200MB, at least at 1680x1050.

That seems very low, I wonder how megabytes are needed at 1080p.

The effect must tax the compute units heavily for my framerate to take such a dive when it's activated. I lose 20fps straight off when it's on and I'm not ready to accept that when I get 60fps 99% of the time without TressFX.
 
Okay...looks like my camera effects are working?

My camera effects have also been working in fullscreen. The only missing effects are the lens flares, which really bothers me when the enemy has a spotlight on you, yet it's dull and doesn't blind the screen.
 
Okay...looks like my camera effects are working?

Take a look at the shot Skilletor posted:



Now my shot:



I'm running in Full Screen Exclusive Mode.

Oh hey...what's going on here? I'm also running in Full Screen Exclusive.

I haven't been following this thread. It looks like I'm missing sunlight. What's going on? :( lol
 
So I decided to check in after having played A3 for the last few days, so current status on this game with Nvidia cards is "down the shitter" or what?
 
So I've settled on final settings.

With an i5 2500K @ 4.4GHz and GTX 680 @ 1080p, I'm running with:

TressFX: off
Anti-Aliasing: FXAA
Level of Detail: Normal
Depth of Field: High
Tesselation: On

- Tress FX has too big of a performance hit.
- The FXAA solution is very good, and I feel 2xSSAA doesn't provide an adequate bump in IQ considering the performance cost.
- Level of Detail is the biggest one...it stops a lot of objects being drawn in the distance. Normally this would incur additional pop-in, but they do a really good job of hiding it. This makes Shantytown run at a locked 60fps.
- Depth of Field on Ultra adds bokeh to objects very close to the camera, along with stronger bokeh applied to objects in the distance. While this is nice, it's the main culprit for sudden FPS drops in cutscenes. Turning this to high means no noticeable drops in cutscenes.
- Tesselation adds some nice detail with very little performance hit in most scenes. The only issue is that Lara will have some black specs on her face in the occasional scene.

Also, TressFX + 2x SSAA is unplayable. My GTX 680 actually runs out of VRAM if the camera gets too close to Lara (at least, I assume that's what explains the FPS drop to <5fps).

thank you this was helpful.
 
So I decided to check in after having played A3 for the last few days, so current status on this game with Nvidia cards is "down the shitter" or what?

The situation hasn't changed. Nvidia is still hammering away at the drivers and the patch Nixxes did provide was quickly pulled due to reports of corrupted profiles.
 
has CD said anything about the missing effects. Are they supposed to not be there? Is this some hot coffee situation where someone found stuff thats not supposed to be in the game. Seems very odd that they would not know about this.

For me, ive shelved it until we get some answers and patches.
 
The situation hasn't changed. Nvidia is still hammering away at the drivers and the patch Nixxes did provide was quickly pulled due to reports of corrupted profiles.

Oh well, guess I won't be playing it for a few weeks then - Might have it sorted by then. Just not interested enough to deal with all this.

Thanks for the answer.
 
Okay...looks like my camera effects are working?

Take a look at the shot Skilletor posted:



Now my shot:



I'm running in Full Screen Exclusive Mode.

That scene looked like yours when I played it last night. And I play in fullscreen, too. So I assume they're working (the game patched right before I ran it).
 
Oh well, guess I won't be playing it for a few weeks then - Might have it sorted by then. Just not interested enough to deal with all this.

Thanks for the answer.

Yeah, I recently begun playing through Crysis 3 to put my SLI'd 670s to work (rather boring thus far, but I do love that bow) and there's still Dishonored to finish, so hopefully things have evened out by the time I'm done with both.
 
Seems to be running fine on Ultra on my MSI GT70 laptop. Turned off TressFX for the 20+ fps boost and to get rid of all the glitchy / oily horse hair physics.
 
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