NotTheGuyYouKill
Member
But there is something wrong with it. Video games shouldn't be progressing towards becoming like movies where player input has less and less importance. There are plenty of games where you can shoot, so special emphasis should be placed on what makes this game different. Turning the platforming and exploring into a bunch of scripted sequences is a step backwards.
I was referring just to narrative and characters in story-driven games, not to gameplay. You make a good point. Just for me, personally, if the game is still fun to play through at the end of the day, it's okay with me. I actually do wish that Uncharted had a lot more exploration. At the end of UC3, I actually wanted to wander around Ubar and see it before everything... blew up. I hope Tomb Raider goes down this path of letting us explore the world instead of shootout after shootout. But as long as it's fun, it isn't like a dealbreaker for me, you know?