Link
Interesting article, even if I can come up with specific counterexamples to his argument (Ikaruga, Gradius V, VF4 Evo, etc.)
EDIT: oh, and how could I forget the punishment of Super Monkey Ball?
Interesting article, even if I can come up with specific counterexamples to his argument (Ikaruga, Gradius V, VF4 Evo, etc.)
EDIT: oh, and how could I forget the punishment of Super Monkey Ball?
Tom's Hardware said:There are a few fundamental concepts that really underscore this trend [of games becoming easier]. The ominous feeling once associated with seeing "game over" has diminished, due to save games and other conveniences. Instead of complex puzzle solving, strategic elements are now more like connect the dots. Final bosses have become weaker. All of these, along with a couple other factors, really define the degradation of difficulty in gaming. I've taken a look at these elements and will discuss some specific examples. However, I also realize that change is sometimes vital, so I've also detailed what could be done to lessen the leniency provided by so many different games, without completely reverting back to "old school".