Torchlight II sold 1 million copies

It isn't as visceral, easy to pick up and play, and the rewards dine come as flashy as D3, but u thought it was a worthy successor.

A big issue for me:
Melee is useless. Fumbles, knock backs, and short melee reach really takes the fun out of whacking stiff. The melee in D3 is much more satisfying.

No matter what I tried, 2H focus, dual focus, sword and board, it never mattered. Melee just wasn't there.

Skills are hella fun though and the synergy and mixes were fun to mess with. I beat the game last weekend with the embermage focusing on range and magic.
 
Yeah, TL2 couldn't hold my interest. First off, the skill trees sucked. Second off, combat just wasn't fun because of that. That kills 90% of the enjoyment of the game. Maybe modders can fix it but I'm not optimistic.

My thoughts exactly. Loot was a bit more interesting, but that doesn't hold too much value to me when the combat is shallow and building characters is cumbersome.

D3 took awhile to pick up, and Inferno was wildly unbalanced at launch, but once the game was tuned properly, the combat became fun.

Not to take away from the game- it's still great, but didn't hold my interest past the initial playthrough.
 
Well deserved!!
 
I played through T2 one and a half times before getting bored. I wouldn't have minded finishing my replay or doing more of the dungeon maps, but the game ran sort of weird with my video card (Geforce 560ti). Special attacks would lag something like 3/4s of the time, and the whole game lagged like hell when there were several enemies or more at once. Also, even on the title screen, the game always made my video card fans run at top speed. I can run most recent games at or around 60 fps, so I'm not sure what the problem with T2 was.
 
seems low :|

I honestly thought it will sell more than this.

it took torchlight 1 just over 19 months to sell the same amount, across multiple platforms.

torchlight 2 has sold twice as many units in 3 months (1mil/3 months) as it took torchlight 1 to move in twice the time (500k/6 months).

pretty sure runic staff are happy with that.
 
I'm several hours into TL2 and I'm really enjoying it. But I can't see myself spending 100 hours on this game like I did with Diablo 2. It just doesn't feel as deep and interesting.
 
I don't know what happened, but this one didn't hold my interest at all. I guess I just expected it to be a lot more advanced from the first one considering how much development time they had. It had some interesting drops and lots of skills with which to customize your character, but the minute-to-minute gameplay never really resonated with me this time around. Maybe I just didn't enjoy any of the classes. I don't know. I only managed to spend like 6 hours on the game according to Steam. I should go back and play it sometime to confirm my feelings on the game.

For as much as I shit on Diablo III, I ended up spending a ton more time on it last year. I played a lot of Path of Exile, too.
 
I realized while playing TL2 that these kinds of games are all about the multiplayer for me. And since I was never able to find any games that matched my level, I only ended up getting a few hours in. Kind of sad given how excited I was for the game going in.
 
Congrats -- TL2 got an honorable mention on my GAF GoTY list but didn't make the top 10. It was ambitious and a decent game but ultimately melee being truly horrible at higher difficulties really killed a lot of the enjoyment for me -- it severely limits build diversity when everybody plays like a mage.
 
Super happy about this!

I have put 15 hours into it so far and felt like I have barely scratched the surface. I really want to beat the game with all the character types.
 
That looks like more of a crude hack than official controller support to me. But my curiosity is piqued, I have to try it.

Edit: Yeah, it's garbage. All it does is remap your controller to mouse/keyboard functions. It's not anything close to official controller support. The movement and attacks are all still cursor based so this utility isn't anything close to playable. Official controller support would be better because movement and would be direct input and attacks would be directional and not cursor based.

Yes, official controller support would be better, but this works perfectly fine. Why you have trouble playing with it I have no idea.
 
Horribly shallow and boring, Diablo 3 is ages ahead despite the disaster thats the Ah and drops.

Def the last TL i buy. Quit playing one after 15 hours, 2 after 10. Total snoozefest.

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Outside of some really cruddy design in spots, I liked it a lot and it was a really nice, well featured upgrade from the original. I do think Diablo III is a much better title, though.
 
Nice to see it doing well. It didn't even have to drop to $5 a month after release to do it either. I'm still a bit burnt out on the genre but it's definitely on my list to play in 2013.
 
I am yet to play it. I'm currently playing Path of Exile in preparation to release but that game (poe) changed so much in arpg gengre that i don't know if i can comeback to playing games like Torchlite. Especially since T1 wasn't in my opinion that good.

Def buying this to support dev. Hope i am wrong about this.
 
Definitely in my top 5 Action RPGs. Great loot, great game, decent enough balance. Extremely severely hindered by not having closed multiplayer; if it did, I'd probably still be playing it regularly. The only other major flaw that I can think of is the lack of an appropriate difficulty (veteran is too easy, elite is too poorly balanced).
 
Well deserved, it's a great game. I just wish the multiplayer had been handled better.

Yeah, I think the lack of a persistent or secure multiplayer mode was part of what really turned me off on the game. Also, am I remembering incorrectly or did the difficulty setting not affect loot drops at all, and just made the game more challenging?
 
Great job Runic!

This surpassed the Torchlight numbers much sooner I think. Not to mention the game hasn't been as discounted as T1 was by this time. I remember getting the first game full price at release. Two months later during the Steam sale it went down as low as $5. The cheaper I've seen T2 is $10 during one of the dailies on the Steam holiday sale. That must mean that Runic is in good financial footing.

As long as they keep improving with each release, they'll get my support. If there is a group of guys that can push the ARPG genre forward, it's Runic.
 
Definitely in my top 5 Action RPGs. Great loot, great game, decent enough balance. Extremely severely hindered by not having closed multiplayer; if it did, I'd probably still be playing it regularly. The only other major flaw that I can think of is the lack of an appropriate difficulty (veteran is too easy, elite is too poorly balanced).

so you can't play with a selected friend in online co-op? I've only been playing in LAN thus far, but was planning on continuing online :(
 
Glad it's doing well. I installed it the day it launched but didn't put more than a few days into it. I don't know how to describe it, but the combat in Diablo 3 is a lot more satisfying. Hoping the mod community can keep this one going awhile, I'm sure I'll come back to it eventually.
 
Game is alright, I found it pretty boring and couldn't get beyond the second chapter. In comparison i finished the first game and delved pretty far into the post game dungeon. Played it twice even, PC and 360.

TL2 just couldn't hold my interest, the story (or lack of) and characters were very shallow. It'll be a wait and see on TL3 if there is one.
 
Yeah, I think the lack of a persistent or secure multiplayer mode was part of what really turned me off on the game. Also, am I remembering incorrectly or did the difficulty setting not affect loot drops at all, and just made the game more challenging?

I don't know about the loot, but I would have been fine with that.

I never managed to get a multiplayer game going. Either everyone's levels where all over the place or it was constantly disconnecting me. I also disliked the cheater flag for using mods, seems a bit overboard for a game with completely open multiplayer, just make these characters only usuable in games running the exact same mods.
 
I don't know about the loot, but I would have been fine with that.

I never managed to get a multiplayer game going. Either everyone's levels where all over the place or it was constantly disconnecting me. I also disliked the cheater flag for using mods, seems a bit overboard for a game with completely open multiplayer, just make these characters only usuable in games running the exact same mods.

Changing difficulty merely changed monster strength, it has absolutely no effect on loot drops. Loot drops at the same frequency with the same quality regardless of difficulty.
 
Changing difficulty merely changed monster strength, it has absolutely no effect on loot drops. Loot drops at the same frequency with the same quality regardless of difficulty.

That feels like a very bad decision to make when crafting a loot-driven action RPG. It certainly doesn't appeal to me at all.
 
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