Oh in that case I am happy to oblige!nope, never got any more information about them. I would like to hear about it
Oh in that case I am happy to oblige!
Spoilers for the quest the decanted send you on follows.
They start by asking you to bring them people. But not just anyone, they have be aestheticly pleasing in some way. There are a number of people you can give to them. Rhin is one, but I didn't do it. They slave you buy at auction is another, as it Herja or whatever her name is, whose imprisoned inthe mutant quarter. And I think the woman who translates for the murden can go since it mentions she is attractive.
After you give them someone go back and talk to them and the Decanted knock them unconscious to be "taken away to a life of luxury". They claim to treat them better than slaves. Their every need is seen to and they are kept in prime condition.
The twist is that like the robot before you, everyone in that society removes their heads and the people you give over will have the "useless" head removed and replaced by one of the Decanted's people's heads so they can enjoy the prime specimens you turn up. The heads are preserved but obviously without​ the body that is some kind of nightmare life. They also claim that usually the heads of the people go on to become a robot like the one in front of you if they have aptitude for that sort of thing. They pay you shins for each person you bring. I only gave them one before I stopped. Not sure what happens if you give them everyone.
Pretty weird sorry overall but I believe you can't find it out without giving them at least one person. So you do kinda have to damn at least one person which maybe can be hard to square with the kind of character that is trying to be moral. Anyway after you give them one and get the explanation, you can tell them to take a hike and never come back.
Very strange quest, but exactly the kind of no-win thing that makes games like this fun. Since at least one of the people you can turn over is kinda already dead (murden lady) is giving her body to them so bad? It's definitely not a good thing to be encouraging their race to do this though.
Anyway that's the deal. I dunno what other effects that stuff has but you definitely lose the people they take. So they will not show up in other places.
The comparison of this game to something like Mask of the Betrayer is just so stark. The writing isn't in the same ballpark as MoTB or KOTOR 2, let alone Torment.
Now that more people are finishing, can we talk about how incredibly shit the ending is.
Sorrow shows up and is like "hey bro, I know I've been trying to kill you for the past 30 hours, but I guess you're an alright guy after all. Here are all the endings in a convenient menu, please choose the one you want regardless of your tidal affiliation.
So incredibly shitty. I saved and did all the endings and all the changes is the dialog in the courtyard (and only slightly) and the first paragraph of the first ending slide.
It's Mass Effect 3 level of bad.
This is a really interesting point actually. PST ending spoilers:Now that more people are finishing, can we talk about how incredibly shit the ending is.
Sorrow shows up and is like "hey bro, I know I've been trying to kill you for the past 30 hours, but I guess you're an alright guy after all. Here are all the endings in a convenient menu, please choose the one you want regardless of your tidal affiliation.
So incredibly shitty. I saved and did all the endings and all the changes is the dialog in the courtyard (and only slightly) and the first paragraph of the first ending slide.
It's Mass Effect 3 level of bad.
If it turns out that the shade you first meet in the labyrinthI am going to break something.is the actual changing god,
Well... about that...
it's sort of subverted at the end, though
He wasn't the Changing God.
I know he's a recording of the changing god, which is almost more stupid.
I'm pretty sure I can guess what's behind those spoilers without clicking on any of them. How unfortunate.
Just got to Valley of Dead Heroes at 20 hours in. Only crises I've 'had' to do thus far have been the Labyrinthand the mirrorSorrow enemies. Didn't mind the former, not looking forward to the whichever ones y'all are talking about with tons of waiting between turns.Abykos enemies
One thing I noticed during the finale was thatRhin's story didn't have a proper ending, it was left open with a "her adventures are a story for another time" kind of epilogue. Do you think they intend to do a sequel with her as a main protagonist or some sort of central character?
I believe Routhfuss is doing either a comic or book series based on her.
I believe Routhfuss is doing either a comic or book series based on her.
25 pages. Game is dead.
https://steamspy.com/app/272270
anyone remember how ds, poe, wasteland 2, tyranny, or the shadowrun series did their first 2 weeks?
I knew it.Well... about that...
How did you feel about Planescape: Torment?I've finally finished it.
I didn't like it AT ALL.
I've fallen asleep in front of my PC don't know how many times. Especially during the meres. They're just unbelievably lazy ways to make the game feel longer without investing resources. Pointless text adventures.
The bloom is mildly interesting, the rest is a disgrace.
It's overly verbose, dull, boring. You can't make two steps without having to deal with yet-another-wall-of-text. This is, by far, the game worst flaw. And it should have been its strong point.
The idea behind the crises is good, not really "combat" but action sequences, and I give them point for that, but the combat itself is terrible. The skills are pointless, the idea behind the cyphers and their management is horrible - it's just a chore and a huge annoyance - and the sequences are soporific.
The story is bad. There's no way around it. It's just a giant MEH. And the supporting characters are all uninteresting, with the sole exception of Rhin.
And that ending. Oh my god.
What the Sorrow actually is is
SO
FUCKING
DISAPPOINTING
I would never have thought of something so utterly uninspired, so dull and unimaginative.
First time we see it we're thinking "wonder what that actually is?" And instead is... a lump of disappointment.Maybe some residual emotion of the Changing God's loved ones.And the fact that we have a infodump with the Sorrow is actually ridiculous in itself.
This game is my biggest letdown of the year.
How did you feel about Planescape: Torment?
~60%How much of the game is left after you leave Sagus?
Yea the entire skill system is utterly broken. I didn't fail a single skill check the whole game, with 0 save scumming.
It's very unbalanced and quite broken.My biggest gripe with this game so far is how broken it is once you get a couple points in edge.
Bought it yesterday for PS4. Should I wait a few weeks before I start?So is it still pretty safe to say this is a mess on PS4? Disappointing.
]blacky[;232296750 said:Bought it yesterday for PS4. Should I wait a few weeks before I start?
Same here. Just that I'd appreciate the game more if they just did away with the broken bits. It is pretty eye-opening to realize what I actually enjoy in this type of game. I enjoy finding loot even though it barely matters at all, I like keeping companions around although they DO NOTHING but add a line of text here and there. I feel engaged and want to progress and explore while being aware that I can't possibly grow significantly stronger. I think I even get a buzz from clicking all the 100% skill-checks, I just wish they weren't the obvious right answer all of the time as that keeps me from exploring all the "options".~60%
It's very unbalanced and quite broken.
Which, honestly, just drove home to me how very little I care about that in this type of game.
I agree, I think many of the people feel that the walls of descriptive text are there at the expense of the content. The nice description should be the extra and the substance should be front and central.I finished it last week and I don't understand why some people are upset about the walls of text the game has. They wanted to make a spiritual successor to Planescape: Torment, what did you think you'd get in Tides of Numenera? A hack and slash with a good combat system?
I enjoyed exploring the world because it's so different from the typical rpg but the main story feels very disjointed.Tides is a game where the journey (the world and it's sidequests) is alot more interesting than the destination (finishing the main quest), because the destination is fairly underwhelming.Defeating the monster together with the vets in the Fifth Eye tavern felt more of an actual accomplishment than finishing the main quest. Many parts of the main story didn't feel fleshed out to me. The different relationships between the many castoffs should have been explored a lot more, my characters connection to all the other castoffs and the possibility to create any kind of relationship with them felt completely glossed over by the devs as I was playing.
I think it's an ok game, but it's nowhere near the original Torment in terms of quality.
I also can't stress enough how much the absence of portraits is bugging me.
I also can't stress enough how much the absence of portraits is bugging me.