LurkerPrime
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As an example of it in the first game: the AI Wood Elves don't use amber at all; it just isn't a factor for them. This is why they grow so quickly have such high-tier army comps.
I'm concerned the AI in the second game will have similar crutches, which just isn't fun IMO. Skaven in particular will either fizzle out or be difficult to stop in the AI's hands, with no inbetween as I see it. I'd prefer the AI at least pretended to operate within the rules.
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Ah, ok.Definitely too early to tell for sure. I also don't remember noticing stuff like that in the first game so it'd be hard for me to notice it happening here, if that makes sense.
As an example of it in the first game: the AI Wood Elves don't use amber at all; it just isn't a factor for them. This is why they grow so quickly have such high-tier army comps.
I'm concerned the AI in the second game will have similar crutches, which just isn't fun IMO. Skaven in particular will either fizzle out or be difficult to stop in the AI's hands, with no inbetween as I see it. I'd prefer the AI at least pretended to operate within the rules.