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Tourist Trophy site up

The guys over at GTPlanet have been going crazy over the demo

Tourist Trophy is a ride to the right side. I have to state that demo offers just the arcade mode physics, with TCS turned on. As you have to take into account all the knowlegdge of the tracks that we've mastered through GT series I just can't imagine the biss that final version will offer through the simulation mode.

Acceleration feels great with rear whell pushing the bike forward and screen trebbeling and then calming down after reaching certain speed. But as in real life, braking is the main part and you must brake very carefully. With "normal" brake you brake with front kit, and on L2 is the rear-brake.

Leaning in turn is the key to master because if you lean to much in low speed you'll fall. It's easy logic which works on the edge of your nerves and thumbs. In short - I've never felt so much thrill while riding a virtual bike.

Analogue controls are far the best analogue controls ever on consoles. Even GT4 does not offer so much finesse in holding the stick in right position while maintaining the speed through the last curve on Tsukuba. It's precise, gentle and instant - if you're riding a XX Blackbird you'll have to be careful with both gas and brakes. But when you turn the thottle the bike will explode.

Physics model differs the wheelbase lenghth in unique way, so it is much easier to turn around the Motegi's 90-turns with smaller 125cc bike then with Hayabusa. But Hayabusa will kick off your head while accelerating on Fisco straight.

As for back-whell riding, there is no problem to lift the bike while accelarating, but it is also hard to keep it riding on the rear-wheel. Some practice will do, fortunately in simulation mode. Both front-and-rear wheeel driving are just matter of stick-practice. Many PhotoMode pics and great replays obviuosly awaits

http://www.gtplanet.net/forum/showthread.php?t=75377

Definetly boosted my interest. Especially to hear people who actually know what they're talking about giving impressions on it.

Here's the new commercial

http://access.scej-online.jp/counter.cgi/tt/tt-tms05.wmv
 
SolidSnakex said:
The guys over at GTPlanet have been going crazy over the demo







http://www.gtplanet.net/forum/showthread.php?t=75377

Definetly boosted my interest. Especially to hear people who actually know what they're talking about giving impressions on it.

Here's the new commercial

http://access.scej-online.jp/counter.cgi/tt/tt-tms05.wmv

nice!

4 bikes is pretty lame but to be honest most of the time when I fire up GT4 I take out a car and do laps solo on my favorite tracks. I imagine after I win enough money in tourist trophy I will do the same :)
 
Flo_Evans said:
nice!

4 bikes is pretty lame but to be honest most of the time when I fire up GT4 I take out a car and do laps solo on my favorite tracks. I imagine after I win enough money in tourist trophy I will do the same :)

I didn't quote it in my above post, but he says the 1 AI rider in the demo is pretty smart and takes some skill to beat. So despite the low number of riders it sounds like they'll be competitive.

B000BNBAXC.09.LZZZZZZZ.jpg
 
Flo_Evans said:
To be honest most of the time when I fire up GT4 I take out a car and do laps solo on my favorite tracks. I imagine after I win enough money in tourist trophy I will do the same :)
QFT.

Like the GT series and its car enthusiast fans I'm sure TT will be most enjoyed by the hot lappers and bike fans out there more than gamers in general.

Despite what some gamers think of the GT series compared to other car sim series PD knows what's it's doing...a video game director like Yamauchi doesn't end up on Motor Trend's 'Power List' (i.e. most powerful auto industry people) for nothing, y'know?
 
When they announced it was "4" only, that's when the game was killed for me in my mind. I'm sure the gameplay foundation will be as phenomenal as any Gran Turismo game, but I'm just not diggin' that at all. I'll wait for Tourist Trophy 2 (PS3). At least then maybe we'd get MotoGP-esque numbers.
 
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